![]() |
Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
|
||||||
![]() |
Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
|
||||||
![]() |
Sulfurous SpringsLand
|
|
||||||
![]() |
Sunhome, Fortress of the LegionLand
Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
|
||||||
![]() |
Sunken HollowLand - Island Swamp( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
|
||||||
![]() |
Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
|
||||||
![]() |
Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
|
|
||||||
![]() |
Svogthos, the Restless TombLand
|
|
||||||
![]() |
SwampBasic Land - Swamp(
|
|||||||
![]() |
SwarmyardLand
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
|
||||||
![]() |
Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
|
|
||||||
![]() |
Tainted FieldLand
|
|
||||||
![]() |
Tectonic EdgeLand
"We move because the earth does." |
|
||||||
![]() |
Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
|
|
||||||
![]() |
Temple GardenLand - Forest Plains( In the gardens of the Conclave, order and beauty are the roots of power. |
|
||||||
![]() |
Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
|
|
||||||
![]() |
Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
|
|
||||||
![]() |
Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
|
|
||||||
![]() |
Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
|
|
||||||
![]() |
Temple of MaladyLandTemple of Malady enters the battlefield tapped.
|
|
||||||
![]() |
Temple of MaliceLandTemple of Malice enters the battlefield tapped.
|
|
||||||
![]() |
Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
|
|
||||||
![]() |
Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
|
|
||||||
![]() |
Temple of SilenceLandTemple of Silence enters the battlefield tapped.
|
|
||||||
![]() |
Temple of the False GodLand
Those who bring nothing to the temple take nothing away. |
|
||||||
![]() |
Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
|
|
||||||
![]() |
Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
|
|
||||||
![]() |
Terramorphic ExpanseLand
|
|||||||
![]() |
Thespian's StageLand
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
|
||||||
![]() |
Thornwood FallsLandThornwood Falls enters the battlefield tapped.
|
|
||||||
![]() |
Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
|
||||||
![]() |
Tolaria WestLandTolaria West enters the battlefield tapped.
|
|
||||||
![]() |
Tomb of the Spirit DragonLand
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
|
||||||
![]() |
Tomb of UramiLegendary Land
|
|
||||||
![]() |
Tranquil CoveLandTranquil Cove enters the battlefield tapped.
|
|
||||||
![]() |
Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
|
||||||
![]() |
Tranquil GardenLand
|
|
||||||
![]() |
Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
|
|||||||
![]() |
Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
|
|
||||||
![]() |
Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
|
|
||||||
![]() |
Treetop VillageLandTreetop Village enters the battlefield tapped.
|
|
||||||
![]() |
Tresserhorn SinksSnow LandTresserhorn Sinks enters the battlefield tapped. "Our land oppressed by silent Cold, |
|
||||||
![]() |
Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
|
|
||||||
![]() |
Twilight MireLand
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
|
||||||
![]() |
Underground RiverLand
|
|
||||||
![]() |
Unknown ShoresLand
Philosophers speak of a place where myths wash like tides upon the shores of the real. |
|
||||||
![]() |
Unstable FrontierLand
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
|
||||||
![]() |
Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
|
||||||
![]() |
Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
|
||||||
![]() |
Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
|
||||||
![]() |
Urza's FactoryLand - Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
|
||||||
![]() |
Urza's MineLand - Urza's Mine
|
|||||||
![]() |
Urza's Power PlantLand - Urza's Power-Plant
|
|||||||
![]() |
Urza's TowerLand - Urza's Tower
|
|||||||
![]() |
Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
|
|
||||||
![]() |
Vault of the ArchangelLand
"For centuries my creation kept this world in balance. Now only her shadow remains." |
|
||||||
![]() |
Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
|
|
||||||
![]() |
Verdant CatacombsLand
|
|
||||||
![]() |
VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
|
||||||
![]() |
Vitu-Ghazi, the City-TreeLand
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
|
||||||
![]() |
Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
|
|
||||||
![]() |
Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
|
|||||||
![]() |
Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
|
|
||||||
![]() |
Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
|
|
||||||
![]() |
Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
|
|
||||||
![]() |
Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
|
|
||||||
![]() |
Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
|
||||||
![]() |
WastesBasic Land
|
|
||||||
![]() |
Waterveil CavernLand
|
|
||||||
![]() |
Watery GraveLand - Island Swamp(
|
|
||||||
![]() |
Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
|
|
||||||
![]() |
Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
|
|
||||||
![]() |
Windswept HeathLand
|
|
||||||
![]() |
Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
|
||||||
![]() |
Wooded FoothillsLand
|
|
||||||
![]() |
Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
|
||||||
![]() |
Yavimaya CoastLand
|
|
||||||
![]() |
Zoetic CavernLand
Nothing lives within it, yet there is life. |
|