Aven WindreaderCreature - Bird Soldier WizardFlying (This creature can't be blocked except by creatures with flying or reach.) "The tiniest ripple tells a story ten fathoms deep." |
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Avenger of ZendikarCreature - ElementalWhen Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
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Avian ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form. |
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Awakener DruidCreature - Human DruidWhen Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. The druids of Mazar treat each seedcone with respect for the warrior it will become. |
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Axebane GuardianCreature - Human DruidDefender Only a worthy few are permitted within the sentient forest known as Axebane. |
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Axebane StagCreature - Elk"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds." |
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Axegrinder GiantCreature - Giant WarriorThe angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves. |
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Ayli, Eternal PilgrimLegendary Creature - Kor ClericDeathtouch
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Ayumi, the Last VisitorLegendary Creature - SpiritLegendary landwalk Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust. |
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Azami, Lady of ScrollsLegendary Creature - Human WizardTap an untapped Wizard you control: Draw a card. "Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." |
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Azor's ElocutorsCreature - Human AdvisorAt the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
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Azorius ArresterCreature - Human SoldierWhen Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "You have the right to remain silent. Mostly because I tire of your excuses." |
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Azorius ÆthermageCreature - Human WizardWhenever a permanent is returned to your hand, you may pay . If you do, draw a card. In her single metasphere are bound the records of every Ætheric transaction since the time of Azor. |
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Azorius First-WingCreature - GriffinFlying, protection from enchantments With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey. |
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Azorius GuildmageCreature - Vedalken Wizard: Tap target creature.
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Azorius HeraldCreature - SpiritAzorius Herald can't be blocked. "As peace should be-gentle yet unstoppable." |
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Azorius JusticiarCreature - Human WizardWhen Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) "Your potential to commit a crime warrants further investigation." |
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Azure DrakeCreature - DrakeFlying More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear. |
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Azure MageCreature - Human Wizard: Draw a card. "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
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Azusa, Lost but SeekingLegendary Creature - Human MonkYou may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." |
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Æther FigmentCreature - IllusionKicker (You may pay an additional as you cast this spell.)
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Æther MembraneCreature - WallDefender; reach (This creature can block creatures with flying.)
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Æther SearcherArtifact Creature - ConstructReveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.
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Ætherflame WallCreature - WallDefender
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ÆtherlingCreature - Shapeshifter: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
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ÆtherplasmCreature - IllusionWhenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. Its fickle form holds hints of a thousand former identities. |
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ÆthersnipeCreature - ElementalWhen Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
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Bala Ged ScorpionCreature - ScorpionWhen Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. Fast and lethal, with a penchant for the weak and infirm. |
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Bala Ged ThiefCreature - Human Rogue AllyWhenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Balduvian BarbariansCreature - Human Barbarian"From the snowy slopes of Kaelor, |
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Balduvian FallenCreature - ZombieCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Balduvian FrostwakerCreature - Human Wizard, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. "Whether frozen or fertile, the land is our ally. It awaits the call to battle." |
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Balduvian WarlordCreature - Human Barbarian: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Balefire LiegeCreature - Spirit HorrorOther red creatures you control get +1/+1.
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Baleful ForceCreature - ElementalAt the beginning of each upkeep, you draw a card and you lose 1 life. "As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess |
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Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
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Ball LightningCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Ballista SquadCreature - Human Rebel, : Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation. |
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Ballynock CohortCreature - Kithkin SoldierFirst strike A kithkin's worst enemy is solitude. |
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Ballynock TrapperCreature - Kithkin Soldier: Tap target creature. No matter how large or small, fierce or fleeting, the kithkin have a trap for it. |
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Ballyrush BanneretCreature - Kithkin SoldierKithkin spells and Soldier spells you cast cost less to cast. Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. |
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Baloth NullCreature - Zombie BeastWhen Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. "Humans use pigs to hunt for mushrooms, don't they? It's like that." |
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Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
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Baloth WoodcrasherCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. |
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Balustrade SpyCreature - Vampire RogueFlying
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Bane Alley BrokerCreature - Human Rogue: Draw a card, then exile a card from your hand face down.
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Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
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Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
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Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Bant BattlemageCreature - Human Wizard, : Target creature gains trample until end of turn. "A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Barbarian RiftcutterCreature - Human Barbarian, Sacrifice Barbarian Riftcutter: Destroy target land. "Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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Barrage OgreCreature - Ogre Warrior, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them. |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Barrenton CragtreadsCreature - Kithkin ScoutBarrenton Cragtreads can't be blocked by red creatures. "Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited." |
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Barrenton MedicCreature - Kithkin Cleric: Prevent the next 1 damage that would be dealt to target creature or player this turn. His dreams are filled with noxious powders and clinking vials. |
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Baru, Fist of KrosaLegendary Creature - Human DruidWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Basal SliverCreature - SliverAll Slivers have "Sacrifice this permanent: Add to your mana pool." "Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." |
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Basalt GargoyleCreature - GargoyleFlying
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Basandra, Battle SeraphLegendary Creature - AngelFlying "Why listen to the mumblings of wizards when the lash speaks true?" |
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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Battered GolemArtifact Creature - GolemBattered Golem doesn't untap during your untap step. A dent marks every year of service, and it has as much rust as glory. |
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Battering KrasisCreature - Fish BeastTrample
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Battering SliverCreature - SliverAll Sliver creatures have trample. Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives. |
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Battering WurmCreature - WurmBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Battle HurdaCreature - GiantFirst strike "Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us." |
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Battle RampartCreature - WallDefender "I will build no sanctuaries. The safety you seek can be won only by the sword." |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battle-Mad RoninCreature - Human SamuraiBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." |
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Battle-Rattle ShamanCreature - Goblin ShamanAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi. |
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs less to cast for each creature it targets.
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Battlefront KrushokCreature - BeastBattlefront Krushok can't be blocked by more than one creature. Krushoks clear debris from fertile fields, fallow fields, and battlefields. |
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Battlegate MimicCreature - ShapeshifterWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight. |
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Battlegrace AngelCreature - AngelFlying
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Battleground GeistCreature - SpiritFlying Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. |
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Battletide AlchemistCreature - Kithkin ClericIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether." |
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Battlewand OakCreature - Treefolk WarriorWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
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Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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Bazaar TraderCreature - Goblin: Target player gains control of target artifact, creature, or land you control. "No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ." |
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Beacon BehemothCreature - Beast: Target creature with power 5 or greater gains vigilance until end of turn. When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning. |
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Beacon HawkCreature - BirdFlying
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Bearer of SilenceCreature - EldraziDevoid (This card has no color.)
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Bearer of the HeavensCreature - GiantWhen Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. To hold the heavens from the earth is no curse, but a titanic responsibility. |
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Beast of BurdenArtifact Creature - GolemBeast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Though it was built as an instrument of labor, it wasn't long before it became an instrument of war. |
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Beastbreaker of Bala GedCreature - Human WarriorLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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