Ambassador LaquatusLegendary Creature - Merfolk Wizard: Target player puts the top three cards of his or her library into his or her graveyard. "Life is a game. The only thing that matters is whether you're a pawn or a player." |
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Ambassador OakCreature - Treefolk WarriorWhen Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above. |
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Ambuscade ShamanCreature - Orc ShamanWhenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
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Ambush KrotiqCreature - InsectTrample The Abzan merchants soon discovered why this route was clear of dragons. |
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Ambush ViperCreature - SnakeFlash (You may cast this spell any time you could cast an instant.) "Living creatures seldom impress me. But I like this one." |
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Amoeboid ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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Amphin CutthroatCreature - Salamander Rogue"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." |
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Amphin PathmageCreature - Salamander Wizard: Target creature can't be blocked this turn. "There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." |
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Amrou ScoutCreature - Kithkin Rebel Scout, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home." |
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Amrou SeekersCreature - Kithkin RebelAmrou Seekers can't be blocked except by artifact creatures and/or white creatures. The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed. |
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Ana BattlemageCreature - Human WizardKicker and/or (You may pay an additional and/or as you cast this spell.)
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Anaba BodyguardCreature - MinotaurFirst strike (This creature deals combat damage before creatures without first strike.) "They who challenge a minotaur enjoy the taste of their own blood." |
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Anaba ShamanCreature - Minotaur Shaman, : Anaba Shaman deals 1 damage to target creature or player. Just try taking this bull by the horns. |
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AnacondaCreature - SnakeSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food. |
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Anafenza, Kin-Tree SpiritLegendary Creature - Spirit SoldierWhenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. |
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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AnarchistCreature - Human WizardWhen Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Those who will not follow are doomed to lead. |
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AnathemancerCreature - Zombie WizardWhen Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
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Anax and CymedeLegendary Creature - Human SoldierFirst strike, vigilance Akros's greatest heroes are also its royalty. |
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Ancestor's ChosenCreature - Human ClericFirst strike (This creature deals combat damage before creatures without first strike.) "The will of all, by my hand done." |
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Ancestral StatueArtifact Creature - GolemWhen Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war. |
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Ancient CarpCreature - Fish"Why eat now what could one day grow into a feast?" |
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Ancient CrabCreature - CrabAfter the fall of Sea Gate and the draining of the Halimar basin, the crab set off to find a new home. |
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Ancient HellkiteCreature - DragonFlying When a dragon attacks, there are no bystanders. |
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Ancient SilverbackCreature - Ape: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Angel of DespairCreature - AngelFlying "I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." |
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Angel of FinalityCreature - AngelFlying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. "Better the dead depart utterly than be enslaved." |
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Angel of Flight AlabasterCreature - AngelFlying She endures without Avacyn but secretly asks each soul she guides if it has seen her. |
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Angel of Glory's RiseCreature - AngelFlying "Justice isn't done until undeath is undone." |
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Angel of JubilationCreature - AngelFlying "Though Innistrad is not cleansed of evil, we finally have cause to rejoice." |
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Angel of MercyCreature - AngelFlying Every tear shed is a drop of immortality. |
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Angel of RenewalCreature - Angel AllyFlying "No more fear. No more failure. No more death. No more!" |
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Angel of SalvationCreature - AngelFlash; convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
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Angel of SerenityCreature - AngelFlying
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Angel of the Dire HourCreature - AngelFlash She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance. |
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Angel's HeraldCreature - Human Cleric, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. Rigorous faith and belief are rewarded on occasion, and richly so. |
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Angelic ArbiterCreature - AngelFlying
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Angelic CaptainCreature - Angel AllyFlying As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. |
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Angelic Field MarshalCreature - AngelFlying Her presence on the battlefield can transform an unruly mob into a disciplined army. |
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Angelic OverseerCreature - AngelFlying From mortal hope immortal power springs. |
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Angelic PageCreature - Angel SpiritFlying If only every message were as perfect as its messenger. |
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Angelic SkirmisherCreature - AngelFlying "A keen mind wields an army as a deft hand wields a sword." |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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AngerCreature - IncarnationHaste "For its time as a mortal, Anger chose a shell of boiling rock." |
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Animar, Soul of ElementsLegendary Creature - ElementalProtection from white and from black
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Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
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Anodet LurkerArtifact Creature - ConstructWhen Anodet Lurker dies, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. |
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Anowon, the Ruin SageLegendary Creature - Vampire ShamanAt the beginning of your upkeep, each player sacrifices a non-Vampire creature. "So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar." |
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Ant QueenCreature - Insect: Put a 1/1 green Insect creature token onto the battlefield. "Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants." |
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Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
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Antler SkulkinArtifact Creature - Scarecrow: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Every skull has a tale to tell, and a skulkin is many dire tales cobbled together. |
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Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
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Apex HawksCreature - BirdMultikicker (You may pay an additional any number of times as you cast this spell.)
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Apocalypse HydraCreature - HydraApocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
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Apothecary InitiateCreature - Kithkin ClericWhenever a player casts a white spell, you may pay . If you do, you gain 1 life. Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom. |
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Aquamorph EntityCreature - ShapeshifterAs Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
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Aquastrand SpiderCreature - Spider MutantGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Aquus SteedCreature - Beast, : Target creature gets -2/-0 until end of turn. In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
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Araba MothriderCreature - Human SamuraiFlying "My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs." |
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ArachnoidArtifact Creature - SpiderReach (This creature can block creatures with flying.) It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. |
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Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
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Arashi, the Sky AsunderLegendary Creature - Spirit, : Arashi, the Sky Asunder deals X damage to target creature with flying.
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Arashin ForemostCreature - Human WarriorDouble strike "I would gladly give my life if it would inspire my clan to victory." |
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Arashin SovereignCreature - DragonFlying Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion. |
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Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
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Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
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Arbiter of the IdealCreature - SphinxFlying
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Arbor ColossusCreature - GiantReach
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Arbor ElfCreature - Elf Druid: Untap target Forest. "The forest will surround you with its life if you are still and calm." |
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Arc RunnerCreature - Elemental OxHaste (This creature can attack and as soon as it comes under your control.) The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
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Arc-SloggerCreature - Beast, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail. |
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Arcanis the OmnipotentLegendary Creature - Wizard: Draw three cards. "Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager." |
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Arcbound BruiserArtifact Creature - GolemModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Break in case of emergency. |
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Arcbound CrusherArtifact Creature - JuggernautTrample
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Arcbound FiendArtifact Creature - HorrorFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Arcbound HybridArtifact Creature - BeastHaste
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Arcbound LancerArtifact Creature - BeastFirst strike
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Arcbound OverseerArtifact Creature - GolemAt the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
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Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
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Arcbound ReclaimerArtifact Creature - GolemRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
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Arcbound SlithArtifact Creature - SlithWhenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
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Arcbound StingerArtifact Creature - InsectFlying
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Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
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Archangel of StrifeCreature - AngelFlying
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
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Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
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Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
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ArchivistCreature - Human Wizard: Draw a card. "Sit down and read. Educate yourself for the coming conflicts." |
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
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Archon of the TriumvirateCreature - ArchonFlying
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ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
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