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Legendary Land
: Add to your mana pool.
, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Land
: Add {C} to your mana pool. ({C} represents colorless mana.)
, : Add one mana of any color to your mana pool.
Philosophers speak of a place where myths wash like tides upon the shores of the real.
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Basic Land - Plains
(: Add to your mana pool.)
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Basic Land - Island
(: Add to your mana pool.)
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Basic Land - Swamp
(: Add to your mana pool.)
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Basic Land - Mountain
(: Add to your mana pool.)
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Basic Land - Forest
(: Add to your mana pool.)
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Sorcery
Exile target white permanent.
No foe is more hated than the former friend.
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Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sorcery
Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.
Another imminent battle subsided in busy snuffling and carefree rooting.
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Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
"What has neither mouth nor throat, yet swallows captain, crew, and boat?" -Sphinx's riddle
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Sorcery
Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard.
"Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" -Kenessos, priest of Thassa
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Sorcery
Return up to two target creature cards from your graveyard to your hand.
The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.
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Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Sorcery
Destroy target creature. Its controller loses 2 life.
Conspirators poisoned the oracle not because her visions were wrong, but because they were right.
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Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
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Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
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Sorcery
Destroy target artifact or land.
"To truly defeat a skaberen, you must destroy not the monster but the lab." -Rem Karolus, Blade of the Inquisitors
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Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad." -Hira, street oracle
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Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sorcery
Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
For the first time in many years, Elspeth asked for help.
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Sorcery
Exile target artifact or enchantment.
"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" -Kleon the Iron-Booted
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Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
"A grudge is a tattoo worn on the inside." -Setessan warrior saying
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Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Sorcery
Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
It's never good to walk into an ambush, but with the right spell you might walk out again.
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Instant
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail." -Cymede, queen of Akros
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Instant
Destroy target attacking or blocking creature.
"Guilty."
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Instant
Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Honor the gods of Theros, and they will return the favor.
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Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
"Tsk. You'd think those nasty merrows would know how to hold their breath." -Olka, mistmeadow witch
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Instant
Destroy target enchantment. You gain 3 life.
The works of one god last only as long as the patience of another.
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Instant
Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.
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Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
"You thought only the gods could stop you?"
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Instant
Counter target blue spell.
"I'd be happy to stop contradicting you, Urza, just as soon as you start being right." -Bo Levar, planeswalker
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