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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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Scalding TarnLand
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Verdant CatacombsLand
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Mystifying MazeLand
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Terramorphic ExpanseLand
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Gargoyle CastleLand
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
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Ancient ZigguratLand
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again. |
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Exotic OrchardLand
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Unstable FrontierLand
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Cascade BluffsLand
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Fetid HeathLand
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
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Flooded GroveLand
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Springjack PastureLand
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Twilight MireLand
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Fire-Lit ThicketLand
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
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Graven CairnsLand
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." |
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Leechridden SwampLand - Swamp(
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Madblind MountainLand - Mountain(
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Mistveil PlainsLand - Plains(
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Moonring IslandLand - Island(
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Mystic GateLand
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Sapseep ForestLand - Forest(
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Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Murmuring BoskLand - Forest(
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MutavaultLand
Some changelings born at Velis Vel never return, but their essence never leaves. |
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Ancient AmphitheaterLandAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective. |
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Auntie's HovelLandAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in. |
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Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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