Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.") "Touch no tree, break no branch, and speak only the question you wish answered." |
|
|||||||
Duskmantle, House of ShadowLand: Add to your mana pool. In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
|
|||||||
Eiganjo CastleLegendary Land: Add to your mana pool. Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
|
|||||||
Eldrazi TempleLand: Add to your mana pool. Each temple is a door to a horrible future. |
|
|||||||
Elfhame PalaceLandElfhame Palace enters the battlefield tapped. The elfhames are the closest thing to "civilization" the elves allow themselves. |
|
|||||||
Emeria, the Sky RuinLandEmeria, the Sky Ruin enters the battlefield tapped.
|
|
|||||||
Encroaching WastesLand: Add to your mana pool. Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
|
|||||||
Esper PanoramaLand: Add to your mana pool. Esper is an expansive canvas painted by precise, controlling hands. |
|
|||||||
EvergladesLandEverglades enters the battlefield tapped.
|
|
|||||||
Evolving WildsLand, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Without the interfering hands of civilization, nature will always shape itself to its own needs. |
||||||||
Exotic OrchardLand: Add to your mana pool one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." |
|
|||||||
Eye of UginLegendary LandColorless Eldrazi spells you cast cost less to cast. An eye closes. A race awakens. |
|
|||||||
Faerie ConclaveLandFaerie Conclave enters the battlefield tapped.
|
|
|||||||
Fertile ThicketLandFertile Thicket enters the battlefield tapped.
|
|
|||||||
Fetid HeathLand: Add to your mana pool. "Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." |
|
|||||||
Fire-Lit ThicketLand: Add to your mana pool. Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat. |
|
|||||||
Flagstones of TrokairLegendary Land: Add to your mana pool. Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
|
|||||||
Flamekin VillageLandAs Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
|
|
|||||||
Flooded GroveLand: Add to your mana pool. At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents. |
|
|||||||
Flooded StrandLand, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Forbidden OrchardLand: Add one mana of any color to your mana pool.
|
|
|||||||
Forbidding WatchtowerLandForbidding Watchtower enters the battlefield tapped.
|
|
|||||||
ForestBasic Land - Forest(: Add to your mana pool.)
|
||||||||
Forgotten CaveLandForgotten Cave enters the battlefield tapped.
|
|
|||||||
Frontier BivouacLandFrontier Bivouac enters the battlefield tapped. "The most powerful dreams visit those who shelter in a dragon's skull." |
|
|||||||
Frost MarshSnow LandFrost Marsh enters the battlefield tapped. "Now caged in Winter's bitter chill, |
|
|||||||
Fungal ReachesLand: Add to your mana pool.
|
|
|||||||
Gargoyle CastleLand: Add to your mana pool. Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master. |
|
|||||||
Gavony TownshipLand: Add to your mana pool. "The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." |
|
|||||||
Gemstone CavernsLegendary LandIf Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
|
|
|||||||
Gemstone MineLandGemstone Mine enters the battlefield with three mining counters on it.
|
|
|||||||
Ghitu EncampmentLandGhitu Encampment enters the battlefield tapped.
|
|
|||||||
Ghost QuarterLand: Add to your mana pool. Deserted, but not uninhabited. |
|
|||||||
Gilt-Leaf PalaceLandAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power. |
|
|||||||
Glacial FortressLandGlacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
|
|
|||||||
GlimmerpostLand - LocusWhen Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. What once spied upon Mirrodin from above now waits below for another to assume control. |
|
|||||||
GlimmervoidLandAt the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
|
|
|||||||
Godless ShrineLand - Plains Swamp(: Add or to your mana pool.)
|
|
|||||||
Gods' Eye, Gate to the ReikaiLegendary Land: Add to your mana pool. Listen at its walls and you will hear the whispers of gods. |
|
|||||||
Golgari GuildgateLand - GateGolgari Guildgate enters the battlefield tapped. Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you. |
|