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Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."
-Mystic elder

Mana:
Cardset: Archenemy #29 (Uncommon)
Ninth Edition #171 (Uncommon)
Eighth Edition #174 (Uncommon)
Odyssey #171 (Uncommon)
Type: Sorcery

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #80 (Rare)
Type: Sorcery

Yawning Fissure

Sorcery

Each opponent sacrifices a land.

The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.

Mana:
Cardset: Magic 2010 #164 (Common)
Type: Sorcery

Yawgmoth's Will

Sorcery

Until end of turn, you may play cards from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Mana:
Cardset: Urza's Saga #171 (Rare)
Type: Sorcery

Yamabushi's Storm

Sorcery

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Champions of Kamigawa #199 (Common)
Type: Sorcery

Wurmcalling

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Put an X/X green Wurm creature token onto the battlefield.

Mana:
Cardset: Time Spiral #234 (Rare)
Type: Sorcery

Write into Being

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #59 (Common)
Type: Sorcery

Wretched Banquet

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

"The meek inherit nothing."
-Sedris, the Traitor King

Mana:
Cardset: Conflux #56 (Common)
Type: Sorcery

Wrench Mind

Sorcery

Target player discards two cards unless he or she discards an artifact card.

What is the sound of one head snapping?

Mana:
Cardset: Mirrodin #84 (Common)
Type: Sorcery

Wreak Havoc

Sorcery

Wreak Havoc can't be countered by spells or abilities.

Destroy target artifact or land.

Mana:
Cardset: Guildpact #139 (Uncommon)
Type: Sorcery

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Commander 2013 #27 (Rare)
Tenth Edition #61 (Rare)
Ninth Edition #56 (Rare)
Eighth Edition #58 (Rare)
Seventh Edition #57 (Rare)
Sixth Edition #54 (Unknown)
Fifth Edition #345 (Rare)
Fourth Edition #308 (Rare)
Revised Edition #230 (Rare)
Unlimited Edition #230 (Rare)
Beta Edition #231 (Unknown)
Alpha Edition #229 (Unknown)
Type: Sorcery

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
-The War Diaries

Mana:
Cardset: Conspiracy #158 (Common)
Rise of the Eldrazi #173 (Common)
Type: Sorcery

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

Mana:
Cardset: Dark Ascension #107 (Common)
Type: Sorcery

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Elspeth feared that her trespass into Nyx would not go unanswered.

Mana:
Cardset: Journey Into Nyx #87 (Mythic Rare)
Type: Sorcery

Worm Harvest

Sorcery

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mana: {{/}}{{/}}{{/}}
Cardset: Modern Masters #195 (Uncommon)
Eventide #131 (Rare)
Type: Sorcery

Worldpurge

Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.

Mana: {{/}}{{/}}{{/}}{{/}
Cardset: Shadowmoor #156 (Rare)
Type: Sorcery

Worldfire

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Even the smallest spark may set a world ablaze.

Mana:
Cardset: Magic 2013 #158 (Mythic Rare)
Type: Sorcery

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #172 (Rare)
Type: Sorcery

Word of Binding

Sorcery

Tap X target creatures.

"That was the worst experience of my days: standing there helpless as they killed my whole troop."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Cardset: Fourth Edition #56 (Common)
The Dark #17 (Common)
Type: Sorcery

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Exile Woodland Guidance.

Mana:
Cardset: Lorwyn #243 (Uncommon)
Type: Sorcery

Witness the End

Sorcery

Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

"Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died."
-Vandri, Kalastria emissary

Mana:
Cardset: Oath of the Gatewatch #82 (Common)
Type: Sorcery

Withering Gaze

Sorcery

Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

Mana:
Cardset: Ninth Edition #113 (Uncommon)
Type: Sorcery

Wit's End

Sorcery

Target player discards his or her hand.

"Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?"
-Nicol Bolas

Mana:
Cardset: Magic 2013 #117 (Rare)
Dissension #58 (Rare)
Type: Sorcery

Wistful Thinking

Sorcery

Target player draws two cards, then discards four cards.

"To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied."

Mana:
Cardset: Planar Chaos #53 (Common)
Type: Sorcery

Winter's Grasp

Sorcery

Destroy target land.

Summer is buried there, centuries deep;
A crypt of years where seasons sleep.

Mana:
Cardset: Tempest #159 (Uncommon)
Type: Sorcery

Winter Sky

Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Mana:
Cardset: Homelands #100 (Rare)
Type: Sorcery

Winter Blast

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!"
-William Shakespeare, King Lear

Mana:
Cardset: Fifth Edition #205 (Uncommon)
Fourth Edition #174 (Uncommon)
Legends #127 (Rare)
Type: Sorcery

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

Mana:
Cardset: Prophecy #135 (Uncommon)
Type: Sorcery

Wing Snare

Sorcery

Destroy target creature with flying.

The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."

Mana:
Cardset: Eighth Edition #288 (Uncommon)
Seventh Edition #283 (Uncommon)
Urza's Legacy #117 (Uncommon)
Type: Sorcery

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence."
-Oracle en-Vec

Mana:
Cardset: Tempest #264 (Rare)
Type: Sorcery

Winds of Change

Sorcery

Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go."
-Ella Wheeler Wilcox

Mana:
Cardset: Fifth Edition #275 (Rare)
Fourth Edition #250 (Rare)
Legends #169 (Uncommon)
Type: Sorcery

Windfall

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."
-Barrin, master wizard

Mana:
Cardset: Commander #70 (Uncommon)
Urza's Saga #111 (Uncommon)
Type: Sorcery

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

Mana:
Cardset: Zendikar #38 (Uncommon)
Type: Sorcery

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Mana:
Cardset: Ninth Edition #228 (Rare)
Seventh Edition #228 (Rare)
Urza's Saga #228 (Rare)
Type: Sorcery

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.

Mana:
Cardset: Fate Reforged #146 (Rare)
Type: Sorcery

Wild Swing

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.

Mana:
Cardset: Shadowmoor #108 (Uncommon)
Type: Sorcery

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

No guts, no glory.

Mana:
Cardset: Magic 2014 #161 (Common)
Magic 2013 #157 (Common)
Type: Sorcery

Whispering Madness

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #207 (Rare)
Type: Sorcery

Whirlwind

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Mana:
Cardset: Commander 2014 #224 (Rare)
Urza's Saga #283 (Rare)
Type: Sorcery

Whipflare

Sorcery

Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.

Mana:
Cardset: Commander 2014 #184 (Uncommon)
New Phyrexia #102 (Uncommon)
Type: Sorcery