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Zhur-Taa Druid

Creature - Human Druid

: Add to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

Mana:
Power: 1/1
Cardset: Dragon's Maze #120 (Common)
Type: Creature

Zhur-Taa Ancient

Creature - Beast

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

Mana:
Power: 7/5
Cardset: Dragon's Maze #119 (Rare)
Type: Creature

Woodlot Crawler

Creature - Insect

Forestwalk, protection from green

"We learned something from the Simic. Unfortunately for them."
-Nefara, Dimir agent

Mana:
Power: 2/1
Cardset: Dragon's Maze #118 (Uncommon)
Type: Creature

Wind Drake

Creature - Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

Mana:
Power: 2/2
Cardset: Dragon's Maze #20 (Common)
Magic 2013 #80 (Common)
Magic 2010 #81 (Common)
Ninth Edition #112 (Common)
Eighth Edition #114 (Common)
Seventh Edition #114 (Common)
Sixth Edition #106 (Unknown)
Tempest #105 (Common)
Type: Creature

Willing (Ready/Willing)

Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #132b (Rare)
Type: Instant

Well (Alive/Well)

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #121b (Uncommon)
Type: Sorcery

Wear (Wear/Tear)

Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #135 (Uncommon)
Dragon's Maze #135a (Uncommon)
Type: Instant

Weapon Surge

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mana:
Cardset: Dragon's Maze #40 (Common)
Type: Instant

Warped Physique

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

The Gruul seek unbounded strength. The Dimir deliver cruel irony.

Mana:
Cardset: Dragon's Maze #117 (Uncommon)
Type: Instant

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.

"There is no time to remedy our enemies' ignorance. Blast it out of them."
-Aurelia

Mana:
Cardset: Dragon's Maze #116 (Uncommon)
Type: Instant

Wake the Reflections

Sorcery

Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."
-Lalia, Selesnya dryad

Mana:
Cardset: Dragon's Maze #10 (Common)
Type: Sorcery

Vorel of the Hull Clade

Legendary Creature - Human Merfolk

, : For each counter on target artifact, creature, or land, put another of those counters on that permanent.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

Mana:
Power: 1/4
Cardset: Dragon's Maze #115 (Rare)
Type: Creature

Voice of Resurgence

Creature - Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

Mana:
Power: 2/2
Cardset: Dragon's Maze #114 (Mythic Rare)
Type: Creature

Viashino Firstblade

Creature - Viashino Soldier

Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

"All that steel doesn't make them slower. It makes them bolder."
-Tajic, Blade of the Legion

Mana:
Power: 2/2
Cardset: Dragon's Maze #113 (Common)
Type: Creature

Varolz, the Scar-Striped

Legendary Creature - Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

Mana:
Power: 2/2
Cardset: Dragon's Maze #112 (Rare)
Type: Creature

Unflinching Courage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink.

As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay.

Mana:
Cardset: Dragon's Maze #111 (Uncommon)
Type: Enchantment

Uncovered Clues

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

Mana:
Cardset: Dragon's Maze #19 (Common)
Type: Sorcery

Ubul Sar Gatekeepers

Creature - Zombie Soldier

When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.

There are many gates into the undercity, but few ways out.

Mana:
Power: 2/4
Cardset: Dragon's Maze #30 (Common)
Type: Creature

Turn (Turn/Burn)

Instant

Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #134 (Uncommon)
Dragon's Maze #134a (Uncommon)
Type: Instant

Trouble (Toil/Trouble)

Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133b (Uncommon)
Type: Sorcery

Trostani's Summoner

Creature - Elf Shaman

When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.

Mana:
Power: 1/1
Cardset: Dragon's Maze #110 (Uncommon)
Type: Creature

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Dragon's Maze #18 (Rare)
Type: Sorcery

Toil (Toil/Trouble)

Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133 (Uncommon)
Dragon's Maze #133a (Uncommon)
Type: Sorcery

Tithe Drinker

Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Mana:
Power: 2/1
Cardset: Dragon's Maze #109 (Common)
Type: Creature

Thrashing Mossdog

Creature - Plant Hound

Reach (This creature can block creatures with flying.)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Mana:
Power: 3/3
Cardset: Dragon's Maze #50 (Common)
Type: Creature

Teysa, Envoy of Ghosts

Legendary Creature - Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Mana:
Power: 4/4
Cardset: Dragon's Maze #108 (Rare)
Type: Creature

Tear (Wear/Tear)

Instant

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #135b (Uncommon)
Type: Instant

Take (Give/Take)

Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #129b (Uncommon)
Type: Sorcery

Tajic, Blade of the Legion

Legendary Creature - Human Soldier

Indestructible

Battalion - Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

"I run the maze alone, but I fight with the full might of the Legion."

Mana:
Power: 2/2
Cardset: Dragon's Maze #107 (Rare)
Type: Creature

Sunspire Gatekeepers

Creature - Human Soldier

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.

"You will pass with respect, or you will not pass at all."

Mana:
Power: 2/4
Cardset: Dragon's Maze #9 (Common)
Type: Creature

Steeple Roc

Creature - Bird

Flying, first strike

"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
-Ecaban, Boros scout

Mana:
Power: 3/1
Cardset: Dragon's Maze #8 (Common)
Type: Creature

Spike Jester

Creature - Goblin Warrior

Haste

For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.

Mana:
Power: 3/1
Cardset: Dragon's Maze #106 (Uncommon)
Type: Creature

Species Gorger

Creature - Frog Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"
-Gulistan, Simic biomancer

Mana:
Power: 6/6
Cardset: Dragon's Maze #105 (Uncommon)
Type: Creature

Smelt-Ward Gatekeepers

Creature - Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Mana:
Power: 2/4
Cardset: Dragon's Maze #39 (Common)
Type: Creature

Skylasher

Creature - Insect

Flash

Skylasher can't be countered.

Reach, protection from blue

"It preys on those who would spy on our lands, so we never prey on it."
-Kroshkar, Gruul shaman

Mana:
Power: 2/2
Cardset: Dragon's Maze #49 (Rare)
Type: Creature

Sire of Insanity

Creature - Demon

At the beginning of each end step, each player discards his or her hand.

Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.

Mana:
Power: 6/4
Cardset: Dragon's Maze #104 (Rare)
Type: Creature

Sinister Possession

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

"You caught something on a cold night's stroll? No, I'd say something caught you."
-Mezim Magrah, civic healer

Mana:
Cardset: Dragon's Maze #29 (Common)
Type: Enchantment

Sin Collector

Creature - Human Cleric

When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."

Mana:
Power: 2/1
Cardset: Dragon's Maze #103 (Uncommon)
Type: Creature

Simic Guildgate

Land - Gate

Simic Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and comprehend the perfection of orchestrated life.

Mana:
Cardset: Commander 2013 #323 (Common)
Dragon's Maze #156 (Common)
Gatecrash #246 (Common)
Type: Land

Simic Cluestone

Artifact

: Add or to your mana pool.

, , Sacrifice Simic Cluestone: Draw a card.

Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.

Mana:
Cardset: Dragon's Maze #145 (Common)
Type: Artifact