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Zoetic CavernLand
Nothing lives within it, yet there is life. |
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Yavimaya HollowLegendary Land
For all its traps and defenses, Yavimaya has its havens, too. |
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Yavimaya CoastLand
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Wooded FoothillsLand
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Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Wizards' SchoolLand
The legacy of Feroz lives on. |
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Wirewood LodgeLand
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Wintermoon MesaLandWintermoon Mesa enters the battlefield tapped. Dark is light and day is night |
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Windswept HeathLand
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Winding CanyonsLand
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Watery GraveLand - Island Swamp(
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Waterveil CavernLand
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WastesBasic Land
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WastelandLand
"The land promises nothing and keeps its promise." |
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Volrath's StrongholdLegendary Land
The seed of a world's evil. |
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Volcanic IslandLand - Island Mountain(
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vitu-Ghazi, the City-TreeLand
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
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Verdant CatacombsLand
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VeldtLandVeldt doesn't untap during your untap step if it has a depletion counter on it.
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Vec TownshipsLand
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Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
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Vault of the ArchangelLand
"For centuries my creation kept this world in balance. Now only her shadow remains." |
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Urza's TowerLand - Urza's Tower
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Urza's Power PlantLand - Urza's Power-Plant
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Urza's MineLand - Urza's Mine
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Urza's FactoryLand - Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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