Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
|
|||||||
Yavimaya CoastLand: Add to your mana pool.
|
|
|||||||
Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
|
|||||||
Wooded FoothillsLand, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Wooded BastionLand: Add to your mana pool. The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
|
|||||||
Windswept HeathLand, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
|
|
|||||||
Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
|
|
|||||||
Watery GraveLand - Island Swamp(: Add or to your mana pool.)
|
|
|||||||
Waterveil CavernLand: Add to your mana pool.
|
|
|||||||
WastesBasic Land: Add {C} to your mana pool.
|
|
|||||||
Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
|
|||||||
Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
|
|
|||||||
Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
|
|
|||||||
Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
|
|
|||||||
Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
|
|
|||||||
Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
|
||||||||
Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
|
|
|||||||
Vitu-Ghazi, the City-TreeLand: Add to your mana pool. In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
|
|||||||
VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
|
|||||||
Verdant CatacombsLand, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
|
|
|||||||
Vault of the ArchangelLand: Add to your mana pool. "For centuries my creation kept this world in balance. Now only her shadow remains." |
|
|||||||
Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
|
|
|||||||
Urza's TowerLand - Urza's Tower: Add to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add to your mana pool instead.
|
||||||||
Urza's Power PlantLand - Urza's Power-Plant: Add to your mana pool. If you control an Urza's Mine and an Urza's Tower, add to your mana pool instead.
|
||||||||
Urza's MineLand - Urza's Mine: Add to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add to your mana pool instead.
|
||||||||
Urza's FactoryLand - Urza's: Add to your mana pool. "Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
|
|||||||
Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
|
|||||||
Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
|
|||||||
Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
|
|||||||
Unstable FrontierLand: Add to your mana pool. The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
|
|||||||
Unknown ShoresLand: Add {C} to your mana pool. ({C} represents colorless mana.) Philosophers speak of a place where myths wash like tides upon the shores of the real. |
|
|||||||
Underground RiverLand: Add to your mana pool.
|
|
|||||||
Twilight MireLand: Add to your mana pool. As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
|
|||||||
Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
|
|
|||||||
Tresserhorn SinksSnow LandTresserhorn Sinks enters the battlefield tapped. "Our land oppressed by silent Cold, |
|
|||||||
Treetop VillageLandTreetop Village enters the battlefield tapped.
|
|
|||||||
Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
|
|
|||||||
Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
|
|
|||||||
Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
|
||||||||
Tranquil GardenLand: Add to your mana pool.
|
|
|||||||
Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
|
|||||||
Tranquil CoveLandTranquil Cove enters the battlefield tapped.
|
|
|||||||
Tomb of UramiLegendary Land: Add to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
|
|
|||||||
Tomb of the Spirit DragonLand: Add to your mana pool. "The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
|
|||||||
Tolaria WestLandTolaria West enters the battlefield tapped.
|
|
|||||||
Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
|
|||||||
Thornwood FallsLandThornwood Falls enters the battlefield tapped.
|
|
|||||||
Thespian's StageLand: Add to your mana pool. Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
|
|||||||
Terramorphic ExpanseLand, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
|
||||||||
Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
|
|
|||||||
Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
|
|
|||||||
Temple of the False GodLand: Add to your mana pool. Activate this ability only if you control five or more lands. Those who bring nothing to the temple take nothing away. |
|
|||||||
Temple of SilenceLandTemple of Silence enters the battlefield tapped.
|
|
|||||||
Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
|
|
|||||||
Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
|
|
|||||||
Temple of MaliceLandTemple of Malice enters the battlefield tapped.
|
|
|||||||
Temple of MaladyLandTemple of Malady enters the battlefield tapped.
|
|
|||||||
Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
|
|
|||||||
Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
|
|
|||||||
Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
|
|
|||||||
Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
|
|
|||||||
Temple GardenLand - Forest Plains(: Add or to your mana pool.) In the gardens of the Conclave, order and beauty are the roots of power. |
|
|||||||
Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
|
|
|||||||
Tectonic EdgeLand: Add to your mana pool. "We move because the earth does." |
|
|||||||
Tainted FieldLand: Add to your mana pool.
|
|
|||||||
Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
|
|
|||||||
SwarmyardLand: Add to your mana pool. Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
|
|||||||
SwampBasic Land - Swamp(: Add to your mana pool.)
|
||||||||
Svogthos, the Restless TombLand: Add to your mana pool.
|
|
|||||||
Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
|
|
|||||||
Sunken RuinsLand: Add to your mana pool. Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
|
|||||||
Sunken HollowLand - Island Swamp(: Add or to your mana pool.) On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
|
|||||||
Sunhome, Fortress of the LegionLand: Add to your mana pool. Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
|
|||||||
Sulfurous SpringsLand: Add to your mana pool.
|
|
|||||||
Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
|
|||||||
Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
|
|||||||
Stomping GroundLand - Mountain Forest(: Add or to your mana pool.)
|
|
|||||||
Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
|
|
|||||||
Stensia BloodhallLand: Add to your mana pool. The revelry ends when the supply of fresh ingenues runs dry. |
|
|||||||
Steam VentsLand - Island Mountain(: Add or to your mana pool.) Crafted with genius, energized with madness. |
|
|||||||
Stalking StonesLand: Add to your mana pool.
|
|
|||||||
Springjack PastureLand: Add to your mana pool.
|
|
|||||||
Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
|
|
|||||||
Spawning PoolLandSpawning Pool enters the battlefield tapped.
|
|
|||||||
Spawning BedLand: Add to your mana pool. Young Eldrazi crawl forth from the dust, compelled by a greater will. |
|
|||||||
Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
|
|
|||||||
Snow-Covered SwampBasic Snow Land - Swamp(: Add to your mana pool.)
|
|
|||||||
Snow-Covered PlainsBasic Snow Land - Plains(: Add to your mana pool.)
|
|
|||||||
Snow-Covered MountainBasic Snow Land - Mountain(: Add to your mana pool.)
|
|
|||||||
Snow-Covered IslandBasic Snow Land - Island(: Add to your mana pool.)
|
|
|||||||
Snow-Covered ForestBasic Snow Land - Forest(: Add to your mana pool.)
|
|
|||||||
Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
|
|
|||||||
Smoldering MarshLand - Swamp Mountain(: Add or to your mana pool.) The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
|
|||||||
Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
|
|
|||||||
Sliver HiveLand: Add to your mana pool.
|
|
|||||||
Slippery KarstLandSlippery Karst enters the battlefield tapped.
|
|
|||||||
Slayers' StrongholdLand: Add to your mana pool. Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
|
|||||||
Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
|
|