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Zoetic CavernLand
Nothing lives within it, yet there is life. |
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Yavimaya CoastLand
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Wooded FoothillsLand
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Wooded BastionLand
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Windswept HeathLand
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Watery GraveLand - Island Swamp(
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Waterveil CavernLand
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WastesBasic Land
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vitu-Ghazi, the City-TreeLand
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
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Verdant CatacombsLand
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Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
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Vault of the ArchangelLand
"For centuries my creation kept this world in balance. Now only her shadow remains." |
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Urza's TowerLand - Urza's Tower
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Urza's Power PlantLand - Urza's Power-Plant
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Urza's MineLand - Urza's Mine
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Urza's FactoryLand - Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
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Unstable FrontierLand
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Unknown ShoresLand
Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Underground RiverLand
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Twilight MireLand
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue. |
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Turntimber GroveLandTurntimber Grove enters the battlefield tapped.
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Tresserhorn SinksSnow LandTresserhorn Sinks enters the battlefield tapped. "Our land oppressed by silent Cold, |
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Treetop VillageLandTreetop Village enters the battlefield tapped.
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Tree of TalesArtifact Land(Tree of Tales isn't a spell.)
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Transguild PromenadeLandTransguild Promenade enters the battlefield tapped.
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Tranquil ThicketLandTranquil Thicket enters the battlefield tapped.
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Tranquil GardenLand
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Tomb of UramiLegendary Land
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Tomb of the Spirit DragonLand
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tolaria WestLandTolaria West enters the battlefield tapped.
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Thespian's StageLand
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Terramorphic ExpanseLand
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Tendo Ice BridgeLandTendo Ice Bridge enters the battlefield with a charge counter on it.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Temple of the False GodLand
Those who bring nothing to the temple take nothing away. |
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple GardenLand - Forest Plains( In the gardens of the Conclave, order and beauty are the roots of power. |
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Teetering PeaksLandTeetering Peaks enters the battlefield tapped.
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Tectonic EdgeLand
"We move because the earth does." |
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Tainted FieldLand
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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SwarmyardLand
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
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SwampBasic Land - Swamp(
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Svogthos, the Restless TombLand
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Sunpetal GroveLandSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Sunken RuinsLand
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud. |
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Sunken HollowLand - Island Swamp( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Sunhome, Fortress of the LegionLand
Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
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Sulfurous SpringsLand
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Stomping GroundLand - Mountain Forest(
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Stensia BloodhallLand
The revelry ends when the supply of fresh ingenues runs dry. |
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Steam VentsLand - Island Mountain( Crafted with genius, energized with madness. |
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Stalking StonesLand
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Springjack PastureLand
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Spinerock KnollLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Spawning PoolLandSpawning Pool enters the battlefield tapped.
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Soaring SeacliffLandSoaring Seacliff enters the battlefield tapped.
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Snow-Covered SwampBasic Snow Land - Swamp(
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Snow-Covered PlainsBasic Snow Land - Plains(
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Snow-Covered MountainBasic Snow Land - Mountain(
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Snow-Covered IslandBasic Snow Land - Island(
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Snow-Covered ForestBasic Snow Land - Forest(
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Smoldering CraterLandSmoldering Crater enters the battlefield tapped.
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Sliver HiveLand
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Slippery KarstLandSlippery Karst enters the battlefield tapped.
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Slayers' StrongholdLand
Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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