Abzan AscendancyEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
|
|
|||||||
Brave the SandsEnchantmentCreatures you control have vigilance. Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates. |
|
|||||||
Debilitating InjuryEnchantment - AuraEnchant creature "If weakness does not exist within the Temur then we shall force it upon them." |
|
|||||||
Dragon GripEnchantment - AuraFerocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
|
|
|||||||
GoblinslideEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblins, like snowflakes, are only dangerous in numbers. |
|
|||||||
Hardened ScalesEnchantmentIf one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. "Naga shed their scales. We wear ours with pride." |
|
|||||||
Jeskai AscendancyEnchantmentWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
|
|
|||||||
Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
|
|
|||||||
Molting SnakeskinEnchantment - AuraEnchant creature Flesh wounds are meaningless to those who discard their flesh so readily. |
|
|||||||
Quiet ContemplationEnchantmentWhenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
|
|
|||||||
Raiders' SpoilsEnchantmentCreatures you control get +1/+0. "To conquer is to eat." |
|
|||||||
Retribution of the AncientsEnchantment, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. Abzan ancestors died to protect their Houses, and they protect them still. |
|
|||||||
Secret PlansEnchantmentFace-down creatures you control get +0/+1. Rakshasa trade in secrets, amassing wealth from their careful revelation. |
|
|||||||
SiegecraftEnchantment - AuraEnchant creature "They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun." |
|
|||||||
Singing Bell StrikeEnchantment - AuraEnchant creature
|
|
|||||||
Sultai AscendancyEnchantmentAt the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
|
|
|||||||
Suspension FieldEnchantmentWhen Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
|
|
|||||||
Temur AscendancyEnchantmentCreatures you control have haste.
|
|
|||||||
Trail of MysteryEnchantmentWhenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
|
|