Words of WildingEnchantment: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. "Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." |
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Words of WindEnchantment: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. "Be logical in all things. Do not allow instinct or passion to cloud your mind." |
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Words of WorshipEnchantment: The next time you would draw a card this turn, you gain 5 life instead. "The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life." |
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Worms of the EarthEnchantmentPlayers can't play lands. The ground collapsed, leaving nothing but the great Worms' mucous residues. |
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WorshipEnchantmentIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. "Believe in the ideal, not the idol." |
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Wound ReflectionEnchantmentAt the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor. |
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Wrath of Marit LageEnchantmentWhen Wrath of Marit Lage enters the battlefield, tap all red creatures. "Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." |
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Wreath of GeistsEnchantment - AuraEnchant creature Before you travel the woods of Kessig, first get permission from those who died trying. |
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Writ of PassageEnchantment - AuraEnchant creature
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Wurmweaver CoilEnchantment - AuraEnchant green creature Some use magic to spy through walls. Others use it to crush them. |
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Xenagos, God of RevelsLegendary Enchantment Creature - GodIndestructible
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XenograftEnchantmentAs Xenograft enters the battlefield, choose a creature type. "I despise Vorinclex and his slobberings about ‘evolution.' Only I know true progress." |
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Yavimaya's EmbraceEnchantment - AuraEnchant creature
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Yawgmoth's AgendaEnchantmentYou can't cast more than one spell each turn.
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Yawgmoth's BargainEnchantmentSkip your draw step. He craves only one commodity. |
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Yawgmoth's EdictEnchantmentWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. The warping of bodies and souls has become the heart of Yawgmoth's existence. |
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Yoke of the DamnedEnchantment - AuraEnchant creature The demon's yoke is part leash, part noose. |
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Zektar Shrine ExpeditionEnchantmentLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
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Zendikar ResurgentEnchantmentWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
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Zephid's EmbraceEnchantment - AuraEnchant creature Spells will shun you, as will everyone else. |
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Zephyr ChargeEnchantment: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
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Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
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Zombie InfestationEnchantmentDiscard two cards: Put a 2/2 black Zombie creature token onto the battlefield. The nomads' funeral pyres are more practical than ceremonial. |
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Zur's WeirdingEnchantmentPlayers play with their hands revealed.
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