Arashin War BeastCreature - BeastWhenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
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Arbiter of KnollridgeCreature - Giant WizardVigilance Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. |
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Arbiter of the IdealCreature - SphinxFlying
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Arbor ColossusCreature - GiantReach
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Arbor ElfCreature - Elf Druid: Untap target Forest. "The forest will surround you with its life if you are still and calm." |
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Arc RunnerCreature - Elemental OxHaste (This creature can attack and as soon as it comes under your control.) The storms of the wastelands form quickly and hit hard. Few have anything to do with rain. |
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Arcbound RavagerArtifact Creature - BeastSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
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Arcbound StingerArtifact Creature - InsectFlying
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Arcbound WandererArtifact Creature - GolemModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound WorkerArtifact Creature - ConstructModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) The parts are as strong as the whole. |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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ArchangelCreature - AngelFlying, vigilance The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat. |
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Archangel of StrifeCreature - AngelFlying
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Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
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Archdemon of UnxCreature - DemonFlying, trample The necropolis at Unx was once a living city, its streets untrodden by death. |
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Archers of QarsiCreature - Naga ArcherDefender "We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees." |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Archfiend of DepravityCreature - DemonFlying "Why would I kill you all? Who then would be left to worship me?" |
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Architects of WillArtifact Creature - Human WizardWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. This secret society of mages manipulates the beliefs and opinions of others. |
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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Archon of RedemptionCreature - ArchonFlying Until Emeria is freed, he raises his sword in her name. |
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Archon of the TriumvirateCreature - ArchonFlying
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ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
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Archwing DragonCreature - DragonFlying, haste Swifter than an angel, crueler than a demon, and relentless as a ghoul. |
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Arctic AvenCreature - Bird WizardFlying
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Ardent RecruitCreature - Human SoldierMetalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. "We lost our homes and our kin. We won't let those rotters take our future as well." |
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Arena AthleteCreature - HumanHeroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory. |
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Argent SphinxCreature - SphinxFlying A great mirage, a dream of wings and silver. |
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Armada WurmCreature - WurmTrample No one in the Conclave acts alone. |
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Armament CorpsCreature - Human SoldierWhen Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations. |
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Armament MasterCreature - Kor SoldierOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." |
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Armored CancrixCreature - CrabCreatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria. |
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Armored SkaabCreature - Zombie WarriorWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. Literally made for battle. |
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Armored TransportArtifact Creature - ConstructPrevent all combat damage that would be dealt to Armored Transport by creatures blocking it. "If only our jails were as secure."
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Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
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Armored Wolf-RiderCreature - Elf KnightWolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. |
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Armory GuardCreature - Giant SoldierArmory Guard has vigilance as long as you control a Gate. The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in." |
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Arms DealerCreature - Goblin Rogue, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. "Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." |
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Arrogant BloodlordCreature - Vampire KnightWhenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. "I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream." |
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