Balustrade SpyCreature - Vampire RogueFlying
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Bane Alley BrokerCreature - Human Rogue: Draw a card, then exile a card from your hand face down.
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Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Banishing LightEnchantmentWhen Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
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Barrage of BouldersSorceryBarrage of Boulders deals 1 damage to each creature you don't control. Crude tactics can be effective nonetheless. |
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Barrage of ExpendablesEnchantment, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. Goblin generals don't distinguish between troops and ammunition. |
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Barrage TyrantCreature - EldraziDevoid (This card has no color.) Terrible fury. Excellent aim. |
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Basilica GuardsCreature - Human SoldierDefender "None may pass . . . for free." |
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Basilica ScreecherCreature - BatFlying A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses. |
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Basiliza Screecher
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Bassara Tower ArcherCreature - Human ArcherHexproof, reach Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far. |
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BatterhornCreature - BeastWhen Batterhorn enters the battlefield, you may destroy target artifact. Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability. |
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Battering KrasisCreature - Fish BeastTrample
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Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
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Battle SliverCreature - SliverSliver creatures you control get +2/+0. "One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"-Hastric, Thunian scout |
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Battlefield ForgeLand: Add to your mana pool.
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Battlefield ThaumaturgeCreature - Human WizardEach instant and sorcery spell you cast costs less to cast for each creature it targets.
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Battlewise HopliteCreature - Human SoldierHeroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Battlewise ValorInstantTarget creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) It's never good to walk into an ambush, but with the right spell you might walk out again. |
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Bazaar KrovodCreature - BeastWhenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city. |
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Bear's CompanionCreature - Human WarriorWhen Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. "The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly." |
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Bearer of SilenceCreature - EldraziDevoid (This card has no color.)
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Bearer of the HeavensCreature - GiantWhen Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. To hold the heavens from the earth is no curse, but a titanic responsibility. |
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
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Beckon ApparitionInstantExile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky. |
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Become ImmenseInstantDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Beetleform MageCreature - Human Insect Wizard: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. "When the Simic say to take command of your life, we don't mean just your career." |
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Belligerent SliverCreature - SliverSliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." |
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Belligerent WhiptailCreature - WurmLandfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. "Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."-Jalun, Affa sentry |
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bellows LizardCreature - Lizard: Bellows Lizard gets +1/+0 until end of turn. As the price of wood and coal rose, smiths found creative ways to keep their forges burning. |
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Benthic GiantCreature - GiantHexproof (This creature can't be the target of spells or abilities your opponents control.) "Some fates you can see coming for you, plain as day, and there's nothing you can do about them." |
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Benthic InfiltratorCreature - Eldrazi DroneDevoid (This card has no color.)
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Bident of ThassaLegendary Enchantment ArtifactWhenever a creature you control deals combat damage to a player, you may draw a card. The wills of mortals shift as the tide ebbs and flows. |
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Bile BlightInstantTarget creature and all other creatures with the same name as that creature get -3/-3 until end of turn. Not an arrow loosed, javelin thrown, nor sword raised. None were needed. |
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Biomass MutationInstantCreatures you control become X/X until end of turn. "A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"
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BioshiftInstantMove any number of +1/+1 counters from target creature onto another target creature with the same controller. "It's all right if you change your mind. There's always a chance we can rearrange parts later."
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