Basic Land - Forest
|
|
|||||||||
Abhorrent OverlordCreature - DemonFlying
|
|
|||||||||
Abomination of GudulCreature - HorrorFlying
|
|
|||||||||
Abrupt DecayInstantAbrupt Decay can't be countered by spells or abilities. The Izzet quickly suspended their policy of lifetime guarantees. |
|
|||||||||
Abstruse InterferenceInstantDevoid (This card has no color.)
|
|
|||||||||
Abzan AscendancyEnchantmentWhen Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
|
|
|||||||||
Abzan BannerArtifact: Add , , or to your mana pool. Stone to endure, roots to remember. |
|
|||||||||
Abzan Battle PriestCreature - Human ClericOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Wherever I walk, the ancestors walk too." |
|
|||||||||
Abzan CharmInstantChoose one -
|
|
|||||||||
Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
|
|||||||||
Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
|
|||||||||
Academy RaiderCreature - Human WarriorIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|||||||||
Accorder's ShieldArtifact - EquipmentEquipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind. |
|
|||||||||
Accursed SpiritCreature - SpiritIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze. |
|
|||||||||
Acolyte's RewardInstantPrevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each in the mana costs of permanents you control counts toward your devotion to white.)
|
|
|||||||||
Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
|
|||||||||
Act on ImpulseSorceryExile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
|
|||||||||
Adaptive SnapjawCreature - Lizard BeastEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) "Eh, needs more toad."
|
|
|||||||||
Advent of the WurmInstantPut a 5/5 green Wurm creature token with trample onto the battlefield. The consciousness of Mat'Selesnya does not always spread in peaceful ways. |
|
|||||||||
Adverse ConditionsInstantDevoid (This card has no color.)
|
|
|||||||||
Advocate of the BeastCreature - Elf ShamanAt the beginning of your end step, put a +1/+1 counter on target Beast creature you control. "I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more." |
|
|||||||||
Aegis of the GodsEnchantment Creature - Human SoldierYou have hexproof. (You can't be the target of spells or abilities your opponents control.) Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead. |
|
|||||||||
Aerial FormationInstantStrive - Aerial Formation costs more to cast for each target beyond the first.
|
|
|||||||||
Aerial ManeuverInstantTarget creature gets +1/+1 and gains flying and first strike until end of turn. "When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness."
|
|
|||||||||
Aerial PredationInstantDestroy target creature with flying. You gain 2 life. In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned. |
|
|||||||||
Aerie WorshippersCreature - Human ClericInspired - Whenever Aerie Worshippers becomes untapped, you may pay . If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. They can conjure stars from a clear sky. |
|
|||||||||
Aeronaut TinkererCreature - Human ArtificerAeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) "All tinkerers have their heads in the clouds. I don't intend to stop there." |
|
|||||||||
Affa ProtectorCreature - Human Soldier AllyVigilance "Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again." |
|
|||||||||
Agent of ErebosEnchantment Creature - ZombieConstellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. Erebos's minions hunt the Returned and warn those who consider the same folly. |
|
|||||||||
Agent of HorizonsCreature - Human Rogue: Agent of Horizons can't be blocked this turn. The light in the woods just before dawn reveals a glimmering network of branches, roots, and spiderwebs. The acolytes of Kruphix walk this lattice unseen. |
|
|||||||||
Agent of the FatesCreature - Human AssassinDeathtouch "You are breathing borrowed air." |
|
|||||||||
Aggressive MiningEnchantmentYou can't play lands. Designed by Markus Persson |
|
|||||||||
AgoraphobiaEnchantment - AuraEnchant creature "Everyone in this city is choosing sides. I choose inside." |
|
|||||||||
Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
|
|||||||||
Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
|
|||||||||
Air ServantCreature - ElementalFlying "Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." |
|
|||||||||
Ajani SteadfastPlaneswalker - Ajani (Loyalty: 4)+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
|
|
|||||||||
Ajani's ChosenCreature - Cat SoldierWhenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. "United, our roar will level mountains." |
|
|||||||||
Ajani's PresenceInstantStrive - Ajani's Presence costs more to cast for each target beyond the first.
|
|
|||||||||
Ajani's PridemateCreature - Cat SoldierWhenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. "When one of us prospers, the pride prospers." |
|
|||||||||
Ajani, Caller of the PridePlaneswalker - Ajani (Loyalty: 4)+1: Put a +1/+1 counter on up to one target creature.
|
|
|||||||||
Ajani, Mentor of HeroesPlaneswalker - Ajani (Loyalty: 4)+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.
|
|
|||||||||
Akoum FirebirdCreature - PhoenixFlying, haste
|
|
|||||||||
Akoum FlameseekerCreature - Human Shaman AllyCohort - , Tap an untapped Ally you control: Discard a card. If you do, draw a card. In the face of extinction, the most perilous endeavors can be cause for hope. |
|
|||||||||
Akoum HellkiteCreature - DragonFlying
|
|
|||||||||
Akoum StonewakerCreature - Human ShamanLandfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.
|
|
|||||||||
Akroan ConscriptorCreature - Human ShamanHeroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. "The time to serve is now." |
|
|||||||||
Akroan CrusaderCreature - Human SoldierHeroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. An Akroan soldier's worth is measured by the number of swords raised by his battle cry. |
|
|||||||||
Akroan HopliteCreature - Human SoldierWhenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. "Fair fight? How could it be a fair fight? We're Akroans. They're not." |
|
|||||||||
Akroan HorseArtifact Creature - HorseDefender
|
|
|||||||||
Akroan Line BreakerCreature - Human WarriorHeroic - Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. The enemies' shields are the first to shatter, and their battle line is never far behind. |
|
|||||||||
Akroan MastiffCreature - Hound, : Tap target creature. Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt. |
|
|||||||||
Akroan PhalanxCreature - Human SoldierVigilance Shields up, spears out, heels set, hearts firm. |
|
|||||||||
Akroan SkyguardCreature - Human SoldierFlying "Trust me. When you have earned a god's favor, you'll know." |
|
|||||||||
Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
|
|||||||||
Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
|
|||||||||
Alive (Alive/Well)SorceryPut a 3/3 green Centaur creature token onto the battlefield.
|
|
|||||||||
Allied ReinforcementsSorceryPut two 2/2 white Knight Ally creature tokens onto the battlefield. "Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits." |
|
|||||||||
Ally EncampmentLand: Add to your mana pool.
|
|
|||||||||
Alms BeastCreature - BeastCreatures blocking or blocked by Alms Beast have lifelink. Alms-coins are only redeemable at Orzhov businesses. |
|
|||||||||
Alpha AuthorityEnchantment - AuraEnchant creature Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule. |
|
|||||||||
Alpine GrizzlyCreature - BearThe Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule. |
|
|||||||||
Altac BloodseekerCreature - Human BerserkerWhenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
|
|
|||||||||
Altar of the BroodArtifactWhenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises. |
|
|||||||||
Altar's ReapInstantAs an additional cost to cast Altar's Reap, sacrifice a creature. "The demons don't care if we mutter niceties and act out ceremonies. Just kill him." |
|
|||||||||
Amphin PathmageCreature - Salamander Wizard: Target creature can't be blocked this turn. "There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." |
|
|||||||||
Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
|
|||||||||
Anax and CymedeLegendary Creature - Human SoldierFirst strike, vigilance Akros's greatest heroes are also its royalty. |
|
|||||||||
Ancient CrabCreature - CrabAfter the fall of Sea Gate and the draining of the Halimar basin, the crab set off to find a new home. |
|
|||||||||
Ancient SilverbackCreature - Ape: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
|
|
|||||||||
Angel of RenewalCreature - Angel AllyFlying "No more fear. No more failure. No more death. No more!" |
|
|||||||||
Angel of SerenityCreature - AngelFlying
|
|
|||||||||
Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
|
|||||||||
Angelic CaptainCreature - Angel AllyFlying As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky. |
|
|||||||||
Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
|
|||||||||
Angelic GiftEnchantment - AuraEnchant creature "Zendikar will triumph this day, and our armies will fly with angels." |
|
|||||||||
Angelic SkirmisherCreature - AngelFlying "A keen mind wields an army as a deft hand wields a sword." |
|
|||||||||
Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
|
|||||||||
Anger of the GodsSorceryAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. There was no reason to pray. This was already an act of the gods. |
|
|||||||||
Ankle ShankerCreature - Goblin BerserkerHaste The stature of the fighter matters less than the depth of the cut. |
|
|||||||||
Annihilating FireInstantAnnihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. "The most impressive performances can be done only once." |
|
|||||||||
AnnulInstantCounter target artifact or enchantment spell. The most effective way to destroy a spell is to ensure it was never cast in the first place. |
|
|||||||||
Anthousa, Setessan HeroLegendary Creature - Human WarriorHeroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. The warriors she leads can rarely keep pace with her, and neither can the tales. |
|
|||||||||
AnticipateInstantLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. "When I have meditated on all outcomes, my opponent has no recourse." |
|
|||||||||
Anvilwrought RaptorArtifact Creature - BirdFlying, first strike "I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike." |
|
|||||||||
Aqueous FormEnchantment - AuraEnchant creature
|
|
|||||||||
Aquus SteedCreature - Beast, : Target creature gets -2/-0 until end of turn. In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long. |
|
|||||||||
Arbiter of the IdealCreature - SphinxFlying
|
|
|||||||||
Arbor ColossusCreature - GiantReach
|
|
|||||||||
Arc LightningSorceryArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. |
|
|||||||||
ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
|
|||||||||
Archangel of ThuneCreature - AngelFlying Even the wicked have nightmares. |
|
|||||||||
Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
|
|||||||||
Archetype of AggressionEnchantment Creature - Human WarriorCreatures you control have trample. "Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." |
|
|||||||||
Archetype of CourageEnchantment Creature - Human SoldierCreatures you control have first strike. "It has been my experience that soldiers most fervently follow generals who lead by example." |
|
|||||||||
Archetype of EnduranceEnchantment Creature - BoarCreatures you control have hexproof. Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it. |
|
|||||||||
Archetype of FinalityEnchantment Creature - GorgonCreatures you control have deathtouch. She sees mortals not as they wish to be, but as what they will become. |
|
|||||||||
Archetype of ImaginationEnchantment Creature - Human WizardCreatures you control have flying. "Is it not the embodiment of our aspirations?" |
|
|||||||||
Archon of the TriumvirateCreature - ArchonFlying
|
|
|||||||||
ArchweaverCreature - SpiderReach, trample The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites. |
|