Dead DropSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Got a diving lesson |
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Necropolis FiendCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Dig Through TimeInstantDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Treasure CruiseSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) Countless delights drift on the surface while dark schemes run below. |
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Shambling AttendantsCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for .) "Let the world behold what becomes of those who defy us." |
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Venerable LammasuCreature - LammasuFlying Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history. |
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Pearl Lake AncientCreature - LeviathanFlash
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Woolly LoxodonCreature - Elephant WarriorMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
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DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
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Glacial StalkerCreature - ElementalMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Riverwheel AerialistsCreature - Djinn MonkFlying Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones. |
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Set AdriftSorceryDelve (Each card you exile from your graveyard while casting this spell pays for .) The envoy spoke, and Sidisi replied. |
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Thousand WindsCreature - ElementalFlying
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WaterwhirlInstantReturn up to two target creatures to their owners' hands. "Be as water: untamed and unheld, yet inexorably flowing toward a greater goal." |
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Rite of the SerpentSorceryDestroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. "From your death, new life. From your loss, our profit." |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for .) Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
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Become ImmenseInstantDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Hooting MandrillsCreature - ApeDelve (Each card you exile from your graveyard while casting this spell pays for .) Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. |
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See the UnwrittenSorceryReveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
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Tusked ColossodonCreature - BeastA band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. |
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Abomination of GudulCreature - HorrorFlying
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Abzan GuideCreature - Human WarriorLifelink (Damage dealt by this creature also causes you to gain that much life.) "These roads are desolate and changeable. Follow me, or die in the wastes." |
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Efreet WeaponmasterCreature - Efreet MonkFirst strike
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Flying Crane TechniqueInstantUntap all creatures you control. They gain flying and double strike until end of turn. There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks. |
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Kheru Lich LordCreature - Zombie WizardAt the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
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Narset, Enlightened MasterLegendary Creature - Human MonkFirst strike, hexproof
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Ponyback BrigadeCreature - Goblin WarriorWhen Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
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Sagu MaulerCreature - BeastTrample, hexproof The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden. |
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Snowhorn RiderCreature - Human WarriorTrample Sure-footed, strong-willed, and ill-tempered-and so is the ram. |
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Witness of the AgesArtifact Creature - GolemMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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End HostilitiesSorceryDestroy all creatures and all permanents attached to creatures. Her palm flared like the eye of a waking dragon. Then all was calm. |
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Take Up ArmsInstantPut three 1/1 white Warrior creature tokens onto the battlefield. "Many scales make the skin of a dragon." |
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Wingmate RocCreature - BirdFlying
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Blinding SprayInstantCreatures your opponents control get -4/-0 until end of turn. "The stronger our enemies seem, the more vulnerable they are." |
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Mystic of the Hidden WayCreature - Human MonkMystic of the Hidden Way can't be blocked. "There are no obstacles, only different paths." |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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