SoulmenderCreature - Human Cleric: You gain 1 life. "Healing is more art than magic. Well, there is still quite a bit of magic." |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Galerider SliverCreature - SliverSliver creatures you control have flying. Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers. |
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Merfolk SpyCreature - Merfolk RogueIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Festering NewtCreature - SalamanderWhen Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. Its back bubbles like a witch's cauldron, and it smells just as vile. |
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Shadowborn ApostleCreature - Human ClericA deck can have any number of cards named Shadowborn Apostle.
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Tenacious DeadCreature - Skeleton WarriorWhen Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control. Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down. |
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Striking SliverCreature - SliverSliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) You're too busy recoiling in fear to realize that it's already hit you. |
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Elvish MysticCreature - Elf Druid: Add to your mana pool. "Life grows everywhere. My kin merely find those places where it grows strongest."-Nissa Revane |
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Gladecover ScoutCreature - Elf ScoutHexproof (This creature can't be the target of spells or abilities your opponents control.) "The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness." |
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Angelic WallCreature - WallDefender (This creature can't attack.) "The air stirred as if fanned by angels' wings, and the enemy was turned aside." |
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Capashen KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.) Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer. |
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Imposing SovereignCreature - HumanCreatures your opponents control enter the battlefield tapped. Some are born to rule. The rest are born to bow before them. |
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Sentinel SliverCreature - SliverSliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) Through its watchful gaze, all slivers may see. |
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Seacoast DrakeCreature - DrakeFlying Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor. |
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Tidebinder MageCreature - Merfolk WizardWhen Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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Corpse HaulerCreature - Human Rogue, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. "He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."-Shelac, necromancer |
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Gnawing ZombieCreature - Zombie, Sacrifice a creature: Target player loses 1 life and you gain 1 life. On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones. |
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Dragon HatchlingCreature - DragonFlying "Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." |
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Goblin DiplomatsCreature - Goblin: Each creature attacks this turn if able. When you need to convey that special kind of message. |
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Goblin ShortcutterCreature - Goblin ScoutWhen Goblin Shortcutter enters the battlefield, target creature can't block this turn. "Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer." |
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Young PyromancerCreature - Human ShamanWhenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. Immolation is the sincerest form of flattery. |
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Deadly RecluseCreature - SpiderReach (This creature can block creatures with flying.) Even dragons fear its silken strands. |
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Kalonian TuskerCreature - Beast"And all this time I thought we were tracking it."-Juruk, Kalonian tracker |
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Manaweft SliverCreature - SliverSliver creatures you control have ": Add one mana of any color to your mana pool." "I see in their interconnectedness a strange embodiment of the natural order."-Dionus, elvish archdruid |
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Predatory SliverCreature - SliverSliver creatures you control get +1/+1. No matter how much the slivers change, their collective might remains. |
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Scavenging OozeCreature - Ooze: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. In nature, not a single bone or scrap of flesh goes to waste. |
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Vastwood HydraCreature - HydraVastwood Hydra enters the battlefield with X +1/+1 counters on it.
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Voracious WurmCreature - WurmVoracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding. |
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Fiendslayer PaladinCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Griffin SentinelCreature - GriffinFlying Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. |
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Master of DiversionCreature - Human ScoutWhenever Master of Diversion attacks, tap target creature defending player controls. Choose your battles carefully. For example, avoid the big guy. |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Phantom WarriorCreature - Illusion WarriorPhantom Warrior can't be blocked. "The construction of a defense is not accomplished by adding bricks." |
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Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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Trained CondorCreature - BirdFlying "They're smart enough to understand that war means lots of carrion."-Griv, condor rider |
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