Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Protect (Protect/Serve)InstantTarget creature gets +2/+4 until end of turn.
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Ready (Ready/Willing)InstantCreatures you control gain indestructible until end of turn. Untap each creature you control.
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Turn (Turn/Burn)InstantTarget creature loses all abilities and becomes a 0/1 red Weird until end of turn.
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Azorius CluestoneArtifact: Add or to your mana pool. Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers. |
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Boros CluestoneArtifact: Add or to your mana pool. "In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass." |
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Dimir CluestoneArtifact: Add or to your mana pool. It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it. |
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Golgari CluestoneArtifact: Add or to your mana pool. Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors. |
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Gruul CluestoneArtifact: Add or to your mana pool. Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild. |
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Izzet CluestoneArtifact: Add or to your mana pool. It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild. |
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Orzhov CluestoneArtifact: Add or to your mana pool. A symbol of power and wealth, the only commodities that matter to the Orzhov. |
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Rakdos CluestoneArtifact: Add or to your mana pool. "Burn. Bleed. Enjoy." |
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Selesnya CluestoneArtifact: Add or to your mana pool. "Break it if you must. The loss of one relic is nothing next to the value of enriching us all." |
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Simic CluestoneArtifact: Add or to your mana pool. Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released. |
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Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
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Away (Far/Away)InstantTarget player sacrifices a creature.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Loss (Profit/Loss)InstantCreatures your opponents control get -1/-1 until end of turn.
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Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Sunspire GatekeepersCreature - Human SoldierWhen Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. "You will pass with respect, or you will not pass at all." |
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MindstaticInstantCounter target spell unless its controller pays . "It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing." |
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Opal Lake GatekeepersCreature - Vedalken SoldierWhen Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze. |
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Fatal FumesInstantTarget creature gets -4/-2 until end of turn. Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards. |
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Ubul Sar GatekeepersCreature - Zombie SoldierWhen Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. There are many gates into the undercity, but few ways out. |
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Rubblebelt MaakaCreature - CatBloodrush - , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. "The maaka remain loyal to us in this time of strife. We don't even have to feed them-our enemies do." |
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Smelt-Ward GatekeepersCreature - Human WarriorWhen Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Saruli GatekeepersCreature - Elf WarriorWhen Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts. |
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Thrashing MossdogCreature - Plant HoundReach (This creature can block creatures with flying.)
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Advent of the WurmInstantPut a 5/5 green Wurm creature token with trample onto the battlefield. The consciousness of Mat'Selesnya does not always spread in peaceful ways. |
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Ascended LawmageCreature - Vedalken WizardFlying, hexproof A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself. |
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Bronzebeak MoaCreature - BirdWhenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. They fight for their home with more loyalty than any conscript. |
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Carnage GladiatorCreature - Skeleton WarriorWhenever a creature blocks, that creature's controller loses 1 life. Not the foulest or bloodiest act at Rix Maadi by a stretch. |
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Council of the AbsoluteCreature - Human AdvisorAs Council of the Absolute enters the battlefield, name a card other than a creature or land card.
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Debt to the DeathlessSorceryEach opponent loses two times X life. You gain life equal to the life lost this way. Some of Orzhov's cruelest collectors remember their debtors by taste alone. |
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Exava, Rakdos Blood WitchLegendary Creature - Human ClericFirst strike, haste
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FluxchargerCreature - WeirdFlying One part mizzium, two parts elemental energy, eleven parts danger. |
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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Krasis IncubationEnchantment - AuraEnchant creature
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