Renegade KrasisCreature - Beast MutantEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
|
|
|||||||||
Beetleform MageCreature - Human Insect Wizard: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. "When the Simic say to take command of your life, we don't mean just your career." |
|
|||||||||
Bred for the HuntEnchantmentWhenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate. |
|
|||||||||
DragonshiftInstantUntil end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.
|
|
|||||||||
Feral AnimistCreature - Goblin Shaman: Feral Animist gets +X/+0 until end of turn, where X is its power. He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear. |
|
|||||||||
Gaze of GraniteSorceryDestroy each nonland permanent with converted mana cost X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
|
|||||||||
Goblin Test PilotCreature - Goblin WizardFlying "All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design." |
|
|||||||||
Nivix CyclopsCreature - CyclopsDefender
|
|
|||||||||
Pilfered PlansSorceryTarget player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds. |
|
|||||||||
PutrefyInstantDestroy target artifact or creature. It can't be regenerated. "All matter, animate or not, rots when exposed to time. We merely speed up the process." |
|
|||||||||
Render SilentInstantCounter target spell. Its controller can't cast spells this turn. "We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned." |
|
|||||||||
Restore the PeaceInstantReturn each creature that dealt damage this turn to its owner's hand. "You can always count on the Azorius to ruin a party." |
|
|||||||||
ShowstopperInstantUntil end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes. |
|
|||||||||
Sin CollectorCreature - Human ClericWhen Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card. "That must weigh heavily on your soul. Let me purge it for you." |
|
|||||||||
Unflinching CourageEnchantment - AuraEnchant creature As Trostani's influence grew, vitality spread through the Conclave-much to the other guilds' dismay. |
|
|||||||||
Varolz, the Scar-StripedLegendary Creature - Troll WarriorEach creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
|
|
|||||||||
Viashino FirstbladeCreature - Viashino SoldierHaste "All that steel doesn't make them slower. It makes them bolder." |
|
|||||||||
Vorel of the Hull CladeLegendary Creature - Human Merfolk, : For each counter on target artifact, creature, or land, put another of those counters on that permanent. "I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." |
|
|||||||||
Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
|
|
|||||||||
Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
|
|
|||||||||
Protect (Protect/Serve)InstantTarget creature gets +2/+4 until end of turn.
|
|
|||||||||
Ready (Ready/Willing)InstantCreatures you control gain indestructible until end of turn. Untap each creature you control.
|
|
|||||||||
Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
|
|
|||||||||
Turn (Turn/Burn)InstantTarget creature loses all abilities and becomes a 0/1 red Weird until end of turn.
|
|
|||||||||
Azorius CluestoneArtifact: Add or to your mana pool. Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers. |
|
|||||||||
Boros CluestoneArtifact: Add or to your mana pool. "In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass." |
|
|||||||||
Dimir CluestoneArtifact: Add or to your mana pool. It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it. |
|
|||||||||
Golgari CluestoneArtifact: Add or to your mana pool. Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors. |
|
|||||||||
Gruul CluestoneArtifact: Add or to your mana pool. Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild. |
|
|||||||||
Izzet CluestoneArtifact: Add or to your mana pool. It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild. |
|
|||||||||
Orzhov CluestoneArtifact: Add or to your mana pool. A symbol of power and wealth, the only commodities that matter to the Orzhov. |
|
|||||||||
Rakdos CluestoneArtifact: Add or to your mana pool. "Burn. Bleed. Enjoy." |
|
|||||||||
Selesnya CluestoneArtifact: Add or to your mana pool. "Break it if you must. The loss of one relic is nothing next to the value of enriching us all." |
|
|||||||||
Simic CluestoneArtifact: Add or to your mana pool. Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released. |
|
|||||||||
Dirty (Down/Dirty)SorceryReturn target card from your graveyard to your hand.
|
|
|||||||||
Away (Far/Away)InstantTarget player sacrifices a creature.
|
|
|||||||||
Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
|
|
|||||||||
Loss (Profit/Loss)InstantCreatures your opponents control get -1/-1 until end of turn.
|
|
|||||||||
Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
|
|
|||||||||
Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
|
|