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Drown in Filth

Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

The rot farmer's first rite of passage is to craft a pair of work stilts.

Mana:
Cardset: Dragon's Maze #67 (Common)
Type: Sorcery

Armed (Armed/Dangerous)

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #122 (Uncommon)
Dragon's Maze #122a (Uncommon)
Type: Sorcery

Beck (Beck/Call)

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #123 (Rare)
Dragon's Maze #123a (Rare)
Type: Sorcery

Breaking (Breaking/Entering)

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #124 (Rare)
Dragon's Maze #124a (Rare)
Type: Sorcery

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us."
-Sheyda, Ondu gamekeeper

Mana:
Cardset: Magic 2014 #116 (Common)
Rise of the Eldrazi #126 (Common)
Type: Sorcery

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly."-Ryda, geomancer

Mana:
Cardset: Magic 2014 #152 (Common)
Type: Sorcery

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

No guts, no glory.

Mana:
Cardset: Magic 2014 #161 (Common)
Magic 2013 #157 (Common)
Type: Sorcery

Glare of Heresy

Sorcery

Exile target white permanent.

No foe is more hated than the former friend.

Mana:
Cardset: Theros #15 (Uncommon)
Type: Sorcery

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.

Another imminent battle subsided in busy snuffling and carefree rooting.

Mana:
Cardset: Theros #46 (Rare)
Type: Sorcery

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

For the first time in many years, Elspeth asked for help.

Mana:
Cardset: Theros #155 (Common)
Type: Sorcery

Revoke Existence

Sorcery

Exile target artifact or enchantment.

"No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all."
-Ganedor, loxodon mystic

Mana:
Cardset: Born of the Gods #25 (Common)
Venser vs. Koth #26 (Common)
Scars of Mirrodin #18 (Common)
Type: Sorcery

Scouring Sands

Sorcery

Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

When Purphoros cleans the ashes from his forge, entire cities vanish.

Mana:
Cardset: Born of the Gods #110 (Common)
Type: Sorcery

Skyreaping

Sorcery

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Mana:
Cardset: Born of the Gods #140 (Uncommon)
Type: Sorcery

Twinflame

Sorcery

Strive - Twinflame costs more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Mana:
Cardset: Journey Into Nyx #115 (Rare)
Type: Sorcery

Desperate Stand

Sorcery

Strive - Desperate Stand costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.

Mana:
Cardset: Journey Into Nyx #147 (Uncommon)
Type: Sorcery

Blood (Flesh/Blood)

Sorcery

Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #128b (Rare)
Type: Sorcery

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Mana:
Cardset: Magic 2015 #29 (Rare)
Type: Sorcery

Mind Sculpt

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

"Your mind was a curious mix of madness and genius. I just took away the genius."
-Jace Beleren

Mana:
Cardset: Magic 2015 #70 (Common)
Magic 2013 #61 (Common)
Type: Sorcery

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

Mana:
Cardset: Commander 2014 #161 (Common)
Magic 2015 #114 (Common)
Magic 2013 #110 (Common)
Commander #101 (Common)
Magic 2011 #117 (Common)
Archenemy #25 (Common)
Garruk vs. Liliana #49 (Common)
Magic 2010 #112 (Common)
Type: Sorcery

Life's Legacy

Sorcery

As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.

Mana:
Cardset: Magic 2015 #183 (Rare)
Type: Sorcery

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."

Mana:
Cardset: Khans of Tarkir #57 (Common)
Type: Sorcery

Tormenting Voice

Sorcery

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
-Sarkhan Vol

Mana:
Cardset: Dragons of Tarkir #163 (Common)
Khans of Tarkir #123 (Common)
Type: Sorcery

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #147 (Common)
Type: Sorcery

Kin-Tree Invocation

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

Mana:
Cardset: Khans of Tarkir #183 (Uncommon)
Type: Sorcery

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery

Transgress the Mind

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.

"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage

Mana:
Cardset: Battle for Zendikar #101 (Uncommon)
Type: Sorcery

Processor Assault

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

Ulamog's processors trail behind him, converting ruined matter into furious energy.

Mana:
Cardset: Battle for Zendikar #132 (Uncommon)
Type: Sorcery

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #142 (Common)
Type: Sorcery

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Mana:
Cardset: Battle for Zendikar #154 (Uncommon)
Tempest #198 (Common)
Type: Sorcery

Earthen Arms

Sorcery

Put two +1/+1 counters on target permanent.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #172 (Common)
Type: Sorcery

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."

Mana:
Cardset: Battle for Zendikar #189 (Common)
Type: Sorcery

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

One glimpse of an elf's home lasts her weeks away in the wild.

Mana:
Cardset: Battle for Zendikar #192 (Uncommon)
Tenth Edition #302 (Uncommon)
Mirrodin #130 (Uncommon)
Type: Sorcery

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

"A touch of lightning, and anyone can be taught to dance."
-Tobin, sparkmage

Mana:
Cardset: Oath of the Gatewatch #117 (Common)
Type: Sorcery

Ruin in Their Wake

Sorcery

Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

Mana:
Cardset: Oath of the Gatewatch #122 (Uncommon)
Type: Sorcery

Mind Rot

Sorcery

Target player discards two cards.

"What a pity. You should have written it down."
-Liliana Vess

Mana:
Cardset: Dragons of Tarkir #110 (Common)
Magic 2015 #104 (Common)
Magic 2014 #106 (Common)
Return to Ravnica #70 (Common)
Magic 2013 #100 (Common)
Magic 2012 #101 (Common)
Magic 2011 #105 (Common)
Magic 2010 #105 (Common)
Tenth Edition #159 (Common)
Ninth Edition #145 (Common)
Eighth Edition #144 (Common)
Seventh Edition #147 (Common)
Type: Sorcery

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

"In the name of peace, moderation, and decency-wipe them all out!"

Mana:
Cardset: Gatecrash #23 (Uncommon)
Type: Sorcery

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Mana:
Cardset: Khans of Tarkir #95 (Common)
Magic 2014 #125 (Common)
Gatecrash #85 (Common)
Magic 2012 #121 (Common)
Magic 2011 #121 (Common)
Magic 2010 #124 (Uncommon)
Type: Sorcery

Miming Slime

Sorcery

Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.

"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
-Milana, Orzhov prelate

Mana:
Cardset: Gatecrash #126 (Uncommon)
Type: Sorcery

Immortal Servitude

Sorcery

Return each creature card with converted mana cost X from your graveyard to the battlefield.

"The fine print of countless contracts has ensured we are never defenseless."
-Teysa Karlov, Grand Envoy of Orzhov

Mana: {{/}}{{/}}{{/}}
Cardset: Gatecrash #220 (Rare)
Type: Sorcery

Uncovered Clues

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

Mana:
Cardset: Dragon's Maze #19 (Common)
Type: Sorcery