Hissing QuagmireLandHissing Quagmire enters the battlefield tapped.
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Holdout SettlementLand: Add {C} to your mana pool. ({C} represents colorless mana.) Even in areas of profound devastation, the hedrons remained intact. |
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Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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MirrorpoolLandMirrorpool enters the battlefield tapped.
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Needle SpiresLandNeedle Spires enters the battlefield tapped.
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Sea Gate WreckageLand: Add {C} to your mana pool. ({C} represents colorless mana.) Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Expedition RaptorCreature - BirdFlying
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Unknown ShoresLand: Add {C} to your mana pool. ({C} represents colorless mana.) Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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WastesBasic Land: Add {C} to your mana pool.
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General TazriLegendary Creature - Human AllyWhen General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.
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Eldrazi MimicCreature - EldraziWhenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. It is consistently inconsistent. |
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Immolating GlareInstantDestroy target attacking creature. "The sun can warm your skin or blister it, nurture your crops or wither them, light your path or blind you. She is a fickle friend, but a far worse enemy." |
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Iona's BlessingEnchantment - AuraEnchant creature "Walk now in my light. When the rest of the world closes its eyes, you will still see." |
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Isolation ZoneEnchantmentWhen Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) When properly aligned, hedrons become powerful tools of binding. |
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Kor ScythemasterCreature - Kor Soldier AllyKor Scythemaster has first strike as long as it's attacking. The kor of Zendikar are known for quiet determination in the face of overwhelming odds. |
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Kor Sky ClimberCreature - Kor Soldier Ally: Kor Sky Climber gains flying until end of turn. "With rope, I can fly as far as the rope can reach. But with light, the sky is the limit." |
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Linvala, the PreserverLegendary Creature - AngelFlying
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Make a StandInstantCreatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) For a moment they stood tall, all fear forgotten. |
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Makindi AeronautCreature - Kor Scout AllyFlying "The Eldrazi have surprised us before. It's my job to make sure that never happens again." |
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Mighty LeapInstantTarget creature gets +2/+2 and gains flying until end of turn. "The southern fortress taken by invaders? Heh, sure . . . when elephants fly." |
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Munda's VanguardCreature - Kor Knight AllyCohort - , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. "Do not let yourselves fall now. Zendikar is depending on us-on you!" |
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EndbringerCreature - EldraziUntap Endbringer during each other player's untap step.
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Oath of GideonLegendary EnchantmentWhen Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. "For justice and peace, I will keep watch." |
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Ondu War ClericCreature - Human Cleric AllyCohort - , Tap an untapped Ally you control: You gain 2 life. "I will follow the light of Iona into battle, and I will know no fear." |
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Relief CaptainCreature - Kor Knight AllyWhen Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) Sometimes gestures of support are small. Sometimes not. |
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Searing LightInstantDestroy target attacking or blocking creature with power 2 or less. "Light can lay bare our fears. It can also make them go away." |
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Shoulder to ShoulderSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.) "Sea Gate may have fallen, but we still stand. We still fight." |
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Spawnbinder MageCreature - Human Wizard AllyCohort - , Tap an untapped Ally you control: Tap target creature. "Follow me. Step lightly. And resist the urge to kick them." |
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Steppe GliderCreature - ElementalFlying, vigilance It glides over the landscape. It also happens to be one. |
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Stone Haven OutfitterCreature - Kor Artificer AllyEquipped creatures you control get +1/+1. The makers and menders are the first called to battle and the last to leave. |
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Stoneforge AcolyteCreature - Kor Artificer AllyCohort - , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "The stone speaks. We are merely interpreters." |
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Wall of ResurgenceCreature - WallDefender
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Kozilek, the Great DistortionLegendary Creature - EldraziWhen you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. A void as cryptic as reality itself. |
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Abstruse InterferenceInstantDevoid (This card has no color.)
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Blinding DroneCreature - Eldrazi DroneDevoid (This card has no color.) "Zendikar's true gods have risen. Whether in reverence or agony, all the world will kneel." |
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