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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Seacoast Drake

Creature - Drake

Flying

Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.

Mana:
Power: 1/3
Cardset: Magic 2014 #70 (Common)
Type: Creature

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope.

Cardset: Scars of Mirrodin #229 (Rare)
Type: Land

Sea's Claim

Enchantment - Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.

"Who's the crazy one now!?"
-Torgle, mountaintop boatmaker

Mana:
Cardset: Ninth Edition #97 (Common)
Onslaught #113 (Common)
Type: Enchantment

Sea Troll

Creature - Troll

: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.

"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water."
-Zeki, Reef Pirate

Mana:
Power: 2/1
Cardset: Homelands #49 (Uncommon)
Type: Creature

Sea Sprite

Creature - Faerie

Flying, protection from red

"No one can catch what won't be caught."
-Kakra, sea troll

Mana:
Power: 1/1
Cardset: Fifth Edition #120 (Uncommon)
Homelands #48 (Uncommon)
Type: Creature

Sea Spirit

Creature - Elemental Spirit

: Sea Spirit gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
-General Jarkeld, the Arctic Fox

Mana:
Power: 2/3
Cardset: Fifth Edition #119 (Uncommon)
Ice Age #95 (Uncommon)
Type: Creature

Sea Snidd

Creature - Beast

: Target land becomes the basic land type of your choice until end of turn.

It always has the home-turf advantage.

Mana:
Power: 3/3
Cardset: Planeshift #31 (Common)
Type: Creature

Sea Serpent

Creature - Serpent

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

Mana:
Power: 5/5
Cardset: Fifth Edition #118 (Common)
Fourth Edition #98 (Common)
Revised Edition #78 (Common)
Unlimited Edition #77 (Common)
Beta Edition #77 (Unknown)
Alpha Edition #77 (Unknown)
Type: Creature

Sea Scryer

Creature - Merfolk Wizard

: Add to your mana pool.

, : Add to your mana pool.

Mana:
Power: 1/1
Cardset: Mirage #90 (Common)
Type: Creature

Sea Monster

Creature - Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth-until you feel three hundred thousand pounds of myth crashing down on your ship.

Mana:
Power: 6/6
Cardset: Tenth Edition #106 (Common)
Ninth Edition #96 (Common)
Eighth Edition #99 (Common)
Seventh Edition #97 (Common)
Sixth Edition #96 (Unknown)
Tempest #85 (Common)
Type: Creature

Sea Kings' Blessing

Instant

Any number of target creatures become blue until end of turn.

Mana:
Cardset: Legends #75 (Uncommon)
Type: Instant

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
-Sphinx's riddle

Mana:
Cardset: Theros #61 (Uncommon)
Type: Sorcery

Sea Gate Wreckage

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

{C}, : Draw a card. Activate this ability only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Cardset: Oath of the Gatewatch #177 (Rare)
Type: Land

Sea Gate Oracle

Creature - Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

Mana:
Power: 1/3
Cardset: Commander 2014 #124 (Common)
Rise of the Eldrazi #85 (Common)
Type: Creature

Sea Gate Loremaster

Creature - Merfolk Wizard Ally

: Draw a card for each Ally you control.

"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
-Zahr Gada, Halimar expedition leader

Mana:
Power: 1/3
Cardset: Zendikar #63 (Rare)
Type: Creature

Scythe Tiger

Creature - Cat

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.

Mana:
Power: 3/2
Cardset: Zendikar #183 (Common)
Type: Creature

Scythe Specter

Creature - Specter

Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.

Mana:
Power: 4/4
Cardset: Commander #97 (Rare)
Type: Creature

Scythe of the Wretched

Artifact - Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip

Mana:
Cardset: Mirrodin #239 (Rare)
Type: Artifact

Scythe Leopard

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #188 (Uncommon)
Type: Creature

Scuzzback Scrapper

Creature - Goblin Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #217 (Common)
Type: Creature

Scuzzback Marauders

Creature - Goblin Warrior

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana: {{/}}
Power: 5/2
Cardset: Shadowmoor #216 (Common)
Type: Creature

Scuttling Doom Engine

Artifact Creature - Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent.

A masterwork of spite, inspired by madness.

Mana:
Power: 6/6
Cardset: Magic 2015 #229 (Rare)
Type: Artifact Creature

Scuttling Death

Creature - Spirit

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Mana:
Power: 4/2
Cardset: Champions of Kamigawa #142 (Common)
Type: Creature

Scuttlemutt

Artifact Creature - Scarecrow

: Add one mana of any color to your mana pool.

: Target creature becomes the color or colors of your choice until end of turn.

Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.

Mana:
Power: 2/2
Cardset: Shadowmoor #263 (Common)
Type: Artifact Creature

Scute Mob

Creature - Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."
-Zurdi, goblin shortcutter

Mana:
Power: 1/1
Cardset: Zendikar #182 (Rare)
Type: Creature

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

Mana:
Cardset: Tenth Edition #342 (Rare)
Mirrodin #238 (Rare)
Type: Artifact

Scrying Sheets

Snow Land

: Add to your mana pool.

{S}, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

Mana:
Cardset: Coldsnap #149 (Rare)
Type: Land

Scrying Glass

Artifact

, : Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Mana:
Cardset: Urza's Destiny #137 (Rare)
Type: Artifact

Scryb Sprites

Creature - Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

Mana:
Power: 1/1
Cardset: Fifth Edition #186 (Common)
Fourth Edition #154 (Common)
Revised Edition #122 (Common)
Unlimited Edition #124 (Common)
Beta Edition #124 (Unknown)
Alpha Edition #124 (Unknown)
Type: Creature

Scryb Ranger

Creature - Faerie

Flash (You may cast this spell any time you could cast an instant.)

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Mana:
Power: 1/1
Cardset: Time Spiral #215 (Uncommon)
Type: Creature

Scrubland

Land - Plains Swamp

(: Add or to your mana pool.)

Mana:
Cardset: Revised Edition #298 (Rare)
Unlimited Edition #294 (Rare)
Beta Edition #294 (Unknown)
Alpha Edition #289 (Unknown)
Type: Land

Scrounge

Sorcery

Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

Mana:
Cardset: Darksteel #53 (Uncommon)
Type: Sorcery

Scroll Thief

Creature - Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.

Mana:
Power: 1/3
Cardset: Magic 2014 #69 (Common)
Magic 2013 #66 (Common)
Venser vs. Koth #7 (Common)
Magic 2011 #72 (Common)
Type: Creature

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Mana:
Cardset: Commander's Arsenal #16 (Rare)
Tempest #298 (Rare)
Type: Artifact

Scroll of the Masters

Artifact

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.

, : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Mana:
Cardset: Fate Reforged #163 (Rare)
Type: Artifact

Scroll of Origins

Artifact

, : Draw a card if you have seven or more cards in hand.

The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.

Mana:
Cardset: Saviors of Kamigawa #159 (Rare)
Type: Artifact

Scroll of Griselbrand

Artifact

, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Words no eyes should see, telling of things no sane mind could fathom.

Mana:
Cardset: Avacyn Restored #221 (Common)
Type: Artifact

Scroll of Avacyn

Artifact

, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Words to bless the eye that reads them, telling of a future beyond the reach of fear.

Mana:
Cardset: Avacyn Restored #220 (Common)
Type: Artifact

Scrivener

Creature - Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

A good memory is no match for a good scribe.

Mana:
Power: 2/2
Cardset: Odyssey #100 (Common)
Exodus #46 (Uncommon)
Type: Creature

Scrib Nibblers

Creature - Rat

: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

Mana:
Power: 1/1
Cardset: Worldwake #66 (Uncommon)
Type: Creature
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