Will-Forged GolemArtifact Creature - GolemConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) The modular nature of the automaton's design makes assembly perfectly intuitive. |
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Will-O'-The-WispCreature - SpiritFlying (This creature can't be blocked except by creatures with flying or reach.)
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WillbenderCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Willing (Ready/Willing)InstantCreatures you control gain deathtouch and lifelink until end of turn.
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Wilt-Leaf CavaliersCreature - Elf KnightVigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end. |
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Wilt-Leaf LiegeCreature - Elf KnightOther green creatures you control get +1/+1.
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Wind DancerCreature - FaerieFlying The sky is her stage. |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Wind ZendikonEnchantment - AuraEnchant land
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Windborn MuseCreature - SpiritFlying "Her voice is justice, clear and relentless." |
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Windborne ChargeSorceryTwo target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. |
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Windbrisk RaptorCreature - BirdFlying It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens. |
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WindfallSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." |
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Windreader SphinxCreature - SphinxFlying "Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings." |
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WindreaverCreature - ElementalFlying
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Windrider EelCreature - FishFlying "The best spot to hook one is right behind the gills." |
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Windrider PatrolCreature - Merfolk WizardFlying
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Winds of Qal SismaInstantPrevent all combat damage that would be dealt this turn.
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WindstormInstantWindstorm deals X damage to each creature with flying. "We don't like interlopers and thieves cluttering our skies." |
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Windswept HeathLand, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Windwright MageArtifact Creature - Human WizardLifelink (Damage dealt by this creature also causes you to gain that much life.) She knows the names and secrets of each of Esper's twenty-three winds. |
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Wine of Blood and IronArtifact: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. Godo never revealed what went into his special brew, but he always had more of it after great victories. |
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Wing PunctureInstantTarget creature you control deals damage equal to its power to target creature with flying. "If I were the air, I wouldn't taunt the ground. It has the weight advantage." |
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Wing ShardsInstantTarget player sacrifices an attacking creature.
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Wing SnareSorceryDestroy target creature with flying. The elves long ago mastered the art of hunting with nets. They call it "fishing the sky." |
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Wing SplicerCreature - Human ArtificerWhen Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
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WingcrafterCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Winged CoatlCreature - SnakeFlash The nacatl called this new species "vetli," their word for poison arrows. |
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Wingmate RocCreature - BirdFlying
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Wingrattle ScarecrowArtifact Creature - ScarecrowWingrattle Scarecrow has flying as long as you control a blue creature.
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Wings of Velis VelTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) Changeling magic grants unusual wishes. |
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Wingsteed RiderCreature - Human KnightFlying Trust is the only bridle a pegasus will accept. |
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Winnower PatrolCreature - Elf WarriorKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
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WinterflameInstantChoose one or both - "The mountains scream with the dragons' throats." |
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Wipe AwayInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) An eyeblink later, all that remained of the tree-beast was the breeze of its momentum. |
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Wirefly HiveArtifact, : Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. "The lifespan of a wirefly can be precisely described as ‘short.'" |
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WispmareCreature - ElementalFlying
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Wistful SelkieCreature - Merfolk WizardWhen Wistful Selkie enters the battlefield, draw a card. Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned. |
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Wistful ThinkingSorceryTarget player draws two cards, then discards four cards. "To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied." |
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Wit's EndSorceryTarget player discards his or her hand. "Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?" |
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Witch HuntEnchantmentPlayers can't gain life.At the beginning of your upkeep, Witch Hunt deals 4 damage to you.At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. The accusations spread like hungry flames. |
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Witch HunterCreature - Human Cleric: Witch Hunter deals 1 damage to target player.
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Witch's FamiliarCreature - FrogSome bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide. |
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Witch's MistEnchantment, : Destroy target creature that was dealt damage this turn. "Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel." |
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Witch-Maw NephilimCreature - NephilimWhenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
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Witchbane OrbArtifactWhen Witchbane Orb enters the battlefield, destroy all Curses attached to you.
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Witches' EyeArtifact - EquipmentEquipped creature has ", : Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) The price of prophecy is a vacant eye socket. |
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WitchstalkerCreature - WolfHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Withered WretchCreature - Zombie Cleric: Exile target card from a graveyard. Once it consecrated the dead. Now it desecrates them. |
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Withering GazeSorceryTarget opponent reveals his or her hand. You draw a card for each Forest and green card in it. "Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves." |
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Witherscale WurmCreature - WurmWhenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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WithstandInstantPrevent the next 3 damage that would be dealt to target creature or player this turn. "Defense is as much a part of war as offense, the shield as important a tool as the sword." |
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Withstand DeathInstantTarget creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) On Mirrodin, every conflict ends in either death or darksteel. |
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Witness of the AgesArtifact Creature - GolemMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and the rise of the khans. |
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Witness the EndSorceryDevoid (This card has no color.) "Ulamog stood before us at Sea Gate, ready to succumb . . . and then Kozilek arose. Whatever hope I had for our world died." |
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Wizard ReplicaArtifact Creature - WizardFlying
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Wizened CennCreature - Kithkin ClericOther Kithkin creatures you control get +1/+1. "Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose." |
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Wizened SnitchesCreature - Faerie RogueFlying "Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse." |
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WoebearerCreature - ZombieFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Woebringer DemonCreature - DemonFlying Each soul he devours adds its hunger to his own. |
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WoeleecherCreature - Elemental, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life. One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist. |
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Wojek ApothecaryCreature - Human ClericRadiance - : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. "A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn." |
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Wojek EmbermageCreature - Human WizardRadiance - : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. "Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment." |
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Wojek HalberdiersCreature - Human SoldierBattalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds. |
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Wojek SirenInstantRadiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. It is the call to arms, the call to fury, the call to blood. |
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Wolf-Skull ShamanCreature - Elf ShamanKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. A chorus of howls answers his call. |
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Wolfbitten CaptiveCreature - Human Werewolf: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
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Wolfbriar ElementalCreature - ElementalMultikicker (You may pay an additional any number of times as you cast this spell.)
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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Wolfhunter's QuiverArtifact - EquipmentEquipped creature has ": This creature deals 1 damage to target creature or player" and ": This creature deals 3 damage to target Werewolf creature." "Steel in the heart, silver in the bow." |
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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WonderCreature - IncarnationFlying "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." |
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Wood ElvesCreature - Elf ScoutWhen Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Every branch a crossroads, every vine a swift steed. |
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Wood SageCreature - Human Druid: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
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Woodborn BehemothCreature - ElementalAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Wooded BastionLand: Add to your mana pool. The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Wooded FoothillsLand, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Wooden SphereArtifactWhenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Wooden StakeArtifact - EquipmentEquipped creature gets +1/+0.
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Woodfall PrimusCreature - Treefolk ShamanTrample
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Woodland ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests. |
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Woodland GuidanceSorceryReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
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Woodland WandererCreature - ElementalVigilance, trample "The elements understand better than anyone that actions speak louder than words."-Gideon Jura |
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Woodlot CrawlerCreature - InsectForestwalk, protection from green "We learned something from the Simic. Unfortunately for them." |
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Woodlurker MimicCreature - ShapeshifterWhenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles. |
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Woodvine ElementalCreature - ElementalTrample
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Woodwraith CorrupterCreature - Elemental Horror, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. "Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway." |
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Woodwraith StranglerCreature - Plant ZombieExile a creature card from your graveyard: Regenerate Woodwraith Strangler. "Nothing could be more natural than roots sucking nourishment from the dead." |
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Woolly LoxodonCreature - Elephant WarriorMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. |
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Woolly RazorbackCreature - Boar BeastWoolly Razorback enters the battlefield with three ice counters on it.
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Woolly ThoctarCreature - BeastOne of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices. |
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Word of SeizingInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) "Obey!" |
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World at WarSorceryAfter the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
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World BreakerCreature - EldraziDevoid (This card has no color.)
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World QuellerCreature - AvatarAt the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. "Why fight the world when you know who will win?" |
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