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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Hammerfist Giant

Creature - Giant Warrior

: Hammerfist Giant deals 4 damage to each creature without flying and each player.

"Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit."
-Belko, owner of Titan's Keg tavern

Mana:
Power: 5/4
Cardset: Ravnica: City of Guilds #130 (Rare)
Type: Creature

Hammer of Ruin

Artifact - Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip

By hammer forged, and by hammer undone.

Mana:
Cardset: Worldwake #124 (Uncommon)
Type: Artifact

Hammer of Purphoros

Legendary Enchantment Artifact

Creatures you control have haste.

, , Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

All the world is Purphoros's anvil.

Mana:
Cardset: Theros #124 (Rare)
Type: Enchantment

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to target creature or player.

: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.

Mana:
Cardset: Fire and Lightning #23 (Unknown)
Eighth Edition #193 (Rare)
Sixth Edition #188 (Unknown)
Mirage #181 (Rare)
Type: Sorcery

Hammer Mage

Creature - Human Spellshaper

, , Discard a card: Destroy all artifacts with converted mana cost X or less.

When he's holding the hammers, everything looks like a nail.

Mana:
Power: 1/1
Cardset: Mercadian Masques #193 (Uncommon)
Type: Creature

Hamletback Goliath

Creature - Giant Warrior

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear."
-Gaddock Teeg

Mana:
Power: 6/6
Cardset: Magic 2013 #136 (Rare)
Lorwyn #173 (Rare)
Type: Creature

Hamlet Captain

Creature - Human Warrior

Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."

Mana:
Power: 2/2
Cardset: Innistrad #187 (Uncommon)
Type: Creature

Halt Order

Instant

Counter target artifact spell.

Draw a card.

An artificer's least favorite mind-missive may be "I regret to inform you that the funding for your project has been cut."

Mana:
Cardset: Scars of Mirrodin #34 (Uncommon)
Type: Instant

Halo Hunter

Creature - Demon

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters the battlefield, destroy target Angel.

Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.

Mana:
Power: 6/3
Cardset: Zendikar #96 (Rare)
Type: Creature

Halls of Mist

Land

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.

Cardset: Ice Age #332 (Rare)
Type: Land

Hallowed Spiritkeeper

Creature - Avatar

Vigilance

When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.

Mana:
Power: 3/2
Cardset: Commander 2014 #8 (Rare)
Type: Creature

Hallowed Healer

Creature - Human Cleric

: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Threshold - : Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.

Mana:
Power: 1/1
Cardset: Odyssey #25 (Common)
Type: Creature

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
-Halvor Arenson, Kjeldoran Priest

Mana:
Cardset: Ice Age #253 (Uncommon)
Type: Enchantment

Hallowed Fountain

Land - Plains Island

(: Add or to your mana pool.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

A place to relax, if you have the proper permit.

Mana:
Cardset: Return to Ravnica #241 (Rare)
Dissension #174 (Rare)
Type: Land

Hallowed Burial

Sorcery

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."
-Talara, elvish safewright

Mana:
Cardset: Eventide #7 (Rare)
Type: Sorcery

Hallow

Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

"Bend with the storm, then reply in kind."

Mana:
Cardset: Darksteel #4 (Common)
Type: Instant

Hall of Triumph

Legendary Artifact

As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.

Mana:
Cardset: Journey Into Nyx #162 (Rare)
Type: Artifact

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, it gains haste.

Mana:
Cardset: Champions of Kamigawa #277 (Rare)
Type: Land

Hall of Gemstone

World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Mana:
Cardset: Mirage #119 (Rare)
Type: Enchantment

Halimar Wavewatch

Creature - Merfolk Soldier

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk

Mana:
Cardset: Rise of the Eldrazi #72 (Common)
Type: Creature

Halimar Tidecaller

Creature - Human Wizard Ally

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

"Quiet the waves? Why would I want to do that?"

Mana:
Power: 2/3
Cardset: Battle for Zendikar #79 (Uncommon)
Type: Creature

Halimar Excavator

Creature - Human Wizard Ally

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.

Mana:
Power: 1/3
Cardset: Worldwake #29 (Common)
Type: Creature

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Cardset: Worldwake #137 (Common)
Type: Land

Halfdane

Legendary Creature - Shapeshifter

At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Hail from Tolaria the ever changing 'Dane.

Mana:
Power: 3/3
Cardset: Legends #269 (Rare)
Type: Creature

Halcyon Glaze

Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

"Earth to æther, window to wonder, stillness to the sky."
-Glazing incantation

Mana:
Cardset: Ravnica: City of Guilds #54 (Uncommon)
Type: Enchantment

Halberdier

Creature - Human Barbarian

First strike

His reputation precedes him-and so does his weapon.

Mana:
Power: 3/1
Cardset: Odyssey #196 (Common)
Type: Creature

Halam Djinn

Creature - Djinn

Haste

Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

Mana:
Power: 6/5
Cardset: Invasion #146 (Uncommon)
Type: Creature

Hakim, Loreweaver

Legendary Creature - Human Wizard

Flying

: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.

, : Destroy all Auras attached to Hakim.

Mana:
Power: 2/4
Cardset: Mirage #68 (Rare)
Type: Creature

Hair-Strung Koto

Artifact

Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.

"The Kami War drove many members of Konda's court insane. As their spiritual world turned against them, so too did their minds turn from reality."
-The History of Kamigawa

Mana:
Cardset: Champions of Kamigawa #252 (Rare)
Type: Artifact

Hail Storm

Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

"If they can't take the hail, they'd better stay home."
-Arna Kennerüd, Skycaptain

Mana:
Cardset: Time Spiral "Timeshifted" #79 (Special)
Alliances #79 (Uncommon)
Type: Instant

Hail of Arrows

Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
-General Takeno

Mana:
Cardset: Tenth Edition #18 (Uncommon)
Saviors of Kamigawa #11 (Uncommon)
Type: Instant

Hagra Sharpshooter

Creature - Human Assassin Ally

: Target creature gets -1/-1 until end of turn.

"It's hard to find their weak points, but I very much enjoy the discovery process."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #113 (Uncommon)
Type: Creature

Hagra Diabolist

Creature - Ogre Shaman Ally

Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

"When exploring the darkest regions, wickedness can be the best accomplice of all."

Mana:
Power: 3/2
Cardset: Zendikar #95 (Uncommon)
Type: Creature

Hagra Crocodile

Creature - Crocodile

Hagra Crocodile can't block.

Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.

Mana:
Power: 3/1
Cardset: Zendikar #94 (Common)
Type: Creature

Hag Hedge-Mage

Creature - Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Mana: {{/}}
Power: 2/2
Cardset: Eventide #123 (Uncommon)
Type: Creature

Hada Spy Patrol

Creature - Human Rogue

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud

Hada Spy Patrol can't be blocked.

Mana:
Power: 1/1
Cardset: Commander 2013 #46 (Uncommon)
Rise of the Eldrazi #71 (Uncommon)
Type: Creature

Hada Freeblade

Creature - Human Soldier Ally

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."

Mana:
Cardset: Worldwake #7 (Uncommon)
Type: Creature

Haazda Snare Squad

Creature - Human Soldier

Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.

They've been probation officers, army grunts, bounty hunters-anything to make their district safer.

Mana:
Power: 1/4
Cardset: Dragon's Maze #2 (Common)
Type: Creature

Haazda Shield Mate

Creature - Human Soldier

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .

: The next time a source of your choice would deal damage to you this turn, prevent that damage.

The Haazda shield is broad, protecting both the free and the guilded.

Mana:
Power: 1/1
Cardset: Dissension #12 (Rare)
Type: Creature

Haazda Exonerator

Creature - Human Cleric

, Sacrifice Haazda Exonerator: Destroy target Aura.

"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."

Mana:
Power: 1/1
Cardset: Dissension #11 (Common)
Type: Creature

Haakon, Stromgald Scourge

Legendary Creature - Zombie Knight

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.

When Haakon dies, you lose 2 life.

Mana:
Power: 3/3
Cardset: Coldsnap #61 (Rare)
Type: Creature

Gyre Sage

Creature - Elf Druid

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

: Add to your mana pool for each +1/+1 counter on Gyre Sage.

Mana:
Power: 1/2
Cardset: Gatecrash #123 (Rare)
Type: Creature

Gwyllion Hedge-Mage

Creature - Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Mana: {{/}}
Power: 2/2
Cardset: Commander #202 (Uncommon)
Eventide #89 (Uncommon)
Type: Creature

Gwendlyn Di Corci

Legendary Creature - Human Rogue

: Target player discards a card at random. Activate this ability only during your turn.

Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn.

Mana:
Power: 3/5
Cardset: Legends #268 (Rare)
Type: Creature

Gwafa Hazid, Profiteer

Legendary Creature - Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

Mana:
Power: 2/2
Cardset: Conflux #110 (Rare)
Type: Creature

Guul Draz Vampire

Creature - Vampire Rogue

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"A creature's bloodscent is a beacon that cannot be disguised."

Mana:
Power: 1/1
Cardset: Zendikar #93 (Common)
Type: Creature

Guul Draz Specter

Creature - Specter

Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

Mana:
Power: 2/2
Cardset: Zendikar #92 (Rare)
Type: Creature

Guul Draz Overseer

Creature - Vampire

Flying

Landfall - Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

Mana:
Power: 3/4
Cardset: Battle for Zendikar #112 (Rare)
Type: Creature

Guul Draz Assassin

Creature - Vampire Assassin

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

, : Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

, : Target creature gets -4/-4 until end of turn.

Mana:
Power: 1/1
Cardset: Rise of the Eldrazi #112 (Rare)
Type: Creature

Gutwrencher Oni

Creature - Demon Spirit

Trample

At the beginning of your upkeep, discard a card if you don't control an Ogre.

"Blood drips. Blood sings. Blood devours all and only blood remains."
-Ogre chant

Mana:
Power: 5/4
Cardset: Champions of Kamigawa #113 (Uncommon)
Type: Creature

Guttural Response

Instant

Counter target blue instant spell.

Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.

Mana: {{/}}
Cardset: Shadowmoor #208 (Uncommon)
Type: Instant

Guttersnipe

Creature - Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

Mana:
Power: 2/2
Cardset: Commander 2013 #112 (Uncommon)
Return to Ravnica #98 (Uncommon)
Type: Creature

Gutter Skulk

Creature - Zombie Rat

Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.

Mana:
Power: 2/2
Cardset: Gatecrash #67 (Common)
Type: Creature

Gutter Grime

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Mana:
Cardset: Innistrad #186 (Rare)
Type: Enchantment

Gutless Ghoul

Snow Creature - Zombie

, Sacrifice a creature: You gain 2 life.

"Make sure those wretches feed only upon the plagued. The blood of the healthy is reserved for me alone."
-Garza Zol, plague queen

Mana:
Power: 2/2
Cardset: Coldsnap #60 (Common)
Type: nknown

Gut Shot

Instant

( can be paid with either or 2 life.)

Gut Shot deals 1 damage to target creature or player.

"Down here, we have a more pointed version of the scriptures."
-Urabrask's enforcer

Mana:
Cardset: New Phyrexia #86 (Uncommon)
Type: Instant

Gustrider Exuberant

Creature - Human Wizard

Flying

Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"

Mana:
Power: 1/2
Cardset: Shards of Alara #13 (Common)
Type: Creature

Gustha's Scepter

Artifact

: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

Mana:
Cardset: Alliances #162 (Rare)
Type: Artifact

Gustcloak Skirmisher

Creature - Bird Soldier

Flying

Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

They're trained in the art of pressing their luck.

Mana:
Power: 2/3
Cardset: Onslaught #38 (Uncommon)
Type: Creature

Gustcloak Sentinel

Creature - Human Soldier

Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.

Mana:
Power: 3/3
Cardset: Onslaught #37 (Uncommon)
Type: Creature

Gustcloak Savior

Creature - Bird Soldier

Flying

Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

"Our death-arrows flew in high arcs towards the aven. And then . . . nothing."
-Coliseum guard

Mana:
Power: 3/4
Cardset: Onslaught #36 (Rare)
Type: Creature

Gustcloak Runner

Creature - Human Soldier

Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.

Mana:
Power: 1/1
Cardset: Onslaught #35 (Common)
Type: Creature

Gustcloak Harrier

Creature - Bird Soldier

Flying

Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Banking steeply, the aven streaked toward the ground-and vanished.

Mana:
Power: 2/2
Cardset: Onslaught #34 (Common)
Type: Creature

Gustcloak Cavalier

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Gustcloak Cavalier attacks, you may tap target creature.

Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Mana:
Power: 2/2
Cardset: Time Spiral #22 (Uncommon)
Type: Creature

Gust-Skimmer

Artifact Creature - Insect

: Gust-Skimmer gains flying until end of turn.

Phyrexian smog clouds choked the skies, threatening creatures who couldn't comprehend the menace below.

Mana:
Power: 2/1
Cardset: Mirrodin Besieged #108 (Common)
Type: Artifact Creature

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.

Draw two cards.

Don't trust your secrets to the sea.

Mana:
Cardset: Jace vs. Chandra #27 (Common)
Mercadian Masques #82 (Common)
Type: Instant

Gurzigost

Creature - Beast

At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.

, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.

Mana:
Power: 6/8
Cardset: Torment #126 (Rare)
Type: Creature

Gurmag Swiftwing

Creature - Bat

Flying, first strike, haste

"Anything a falcon can do, a bat can do in pitch darkness."
-Urdnan the Wanderer

Mana:
Power: 1/2
Cardset: Khans of Tarkir #74 (Uncommon)
Type: Creature

Gurmag Drowner

Creature - Naga Wizard

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Mana:
Power: 2/4
Cardset: Dragons of Tarkir #57 (Common)
Type: Creature

Gurmag Angler

Creature - Zombie Fish

Delve (Each card you exile from your graveyard while casting this spell pays for .)

If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?

Mana:
Power: 5/5
Cardset: Fate Reforged #72 (Common)
Type: Creature

Guma

Creature - Cat

Protection from blue

When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.

Mana:
Power: 2/2
Cardset: Urza's Saga #197 (Uncommon)
Type: Creature

Gulf Squid

Creature - Squid Beast

When Gulf Squid enters the battlefield, tap all lands target player controls.

If it could capture the power it wastes, it would be invincible.

Mana:
Power: 2/2
Cardset: Prophecy #35 (Common)
Type: Creature

Guise of Fire

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/-1 and attacks each turn if able.

"Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first."
-Rem Karolus, Blade of the Inquisitors

Mana:
Cardset: Avacyn Restored #137 (Common)
Type: Enchantment

Guilty Conscience

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Those who most feel guilt don't need to, while those who most need to feel guilt never do.
-Order proverb

Mana:
Cardset: Scourge #17 (Common)
Type: Enchantment

Guiltfeeder

Creature - Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

Mana:
Cardset: Judgment #68 (Rare)
Type: Creature

Guile

Creature - Elemental Incarnation

Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Mana:
Power: 6/6
Cardset: Jace vs. Chandra #14 (Rare)
Lorwyn #69 (Rare)
Type: Creature

Guildscorn Ward

Enchantment - Aura

Enchant creature

Enchanted creature has protection from multicolored.

"The Gateless have risen. The Ten shall fall."
-Ninth District graffiti

Mana:
Cardset: Gatecrash #15 (Common)
Type: Enchantment

Guild Feud

Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Mana:
Cardset: Return to Ravnica #97 (Rare)
Type: Enchantment

Guiding Spirit

Creature - Angel Spirit

Flying

: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

"Retainer of eternal Sun! Life flash again upon thy wings."
-"Song to the Sun," Femeref song

Mana:
Power: 1/2
Cardset: Visions #131 (Rare)
Type: Creature

Guided Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

"If you can kill your enemy with the first stroke, you save yourself the labor of the second."
-Gerrard of the Weatherlight

Mana:
Cardset: Judgment #13 (Common)
Weatherlight #132 (Common)
Type: Instant

Guided Passage

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.

Mana:
Cardset: Apocalypse #105 (Rare)
Type: Sorcery

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to target creature or player.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.

Mana:
Cardset: Tenth Edition #211 (Uncommon)
Ninth Edition #196 (Uncommon)
Eighth Edition #192 (Uncommon)
Alliances #110 (Common)
Alliances #111 (Common)
Type: Instant

Gudul Lurker

Creature - Salamander

Gudul Lurker can't be blocked.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

The small are mostly ignored by dragons.

Mana:
Power: 1/1
Cardset: Dragons of Tarkir #56 (Uncommon)
Type: Creature

Guardians' Pledge

Instant

White creatures you control get +2/+2 until end of turn.

A dozen fighting for each other are worth a thousand fighting for themselves.

Mana:
Cardset: Magic 2012 #22 (Common)
Type: Instant

Guardians of Meletis

Artifact Creature - Golem

Defender

The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.

Mana:
Cardset: Theros #217 (Common)
Type: Artifact Creature

Guardians of Akrasa

Creature - Human Soldier

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"Only by the bravery of those who put loyalty above glory is our home kept safe."
-Elspeth Tirel

Mana:
Cardset: Magic 2013 #18 (Common)
Shards of Alara #12 (Common)
Type: Creature

Guardian's Magemark

Enchantment - Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

The soldier moved with fluid poise, his awareness extending far beyond five senses.

Mana:
Cardset: Guildpact #8 (Common)
Type: Enchantment

Guardian Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Conspiracy #71 (Common)
Worldwake #6 (Common)
Type: Enchantment

Guardian Shield-Bearer

Creature - Human Soldier

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

Mana:
Power: 2/1
Cardset: Dragons of Tarkir #189 (Common)
Type: Creature

Guardian Seraph

Creature - Angel

Flying

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Her gaze prevents the petty sins and her sword punishes the rest.

Mana:
Power: 3/4
Cardset: Magic 2010 #13 (Rare)
Type: Creature

Guardian of Vitu-Ghazi

Creature - Elemental

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Vigilance

It stands sentinel to the great City-Tree, home of the Selesnya Conclave.

Mana:
Power: 4/7
Cardset: Ravnica: City of Guilds #212 (Common)
Type: Creature

Guardian of the Guildpact

Creature - Spirit

Protection from monocolored

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

Mana:
Power: 2/3
Cardset: Dissension #10 (Common)
Type: Creature

Guardian of the Gateless

Creature - Angel

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Mana:
Power: 3/3
Cardset: Gatecrash #14 (Uncommon)
Type: Creature

Guardian of the Ages

Artifact Creature - Golem

Defender (This creature can't attack.)

When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

"At my feet, invasions end."-Statue inscription

Mana:
Power: 7/7
Cardset: Magic 2014 #211 (Rare)
Type: Artifact Creature

Guardian of Tazeem

Creature - Sphinx

Flying

Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Mana:
Power: 4/5
Cardset: Battle for Zendikar #78 (Rare)
Type: Creature

Guardian of Solitude

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

"It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain."
-Snow-Fur, kitsune poet

Mana:
Power: 1/2
Cardset: Champions of Kamigawa #64 (Uncommon)
Type: Creature

Guardian of Cloverdell

Creature - Treefolk Shaman

When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.

, Sacrifice a Kithkin: You gain 1 life.

Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin.

Mana:
Power: 4/5
Cardset: Lorwyn #216 (Uncommon)
Type: Creature

Guardian Lions

Creature - Cat

Vigilance (Attacking doesn't cause this creature to tap.)

Approach in peace or not at all.

Mana:
Power: 1/6
Cardset: Magic 2013 #17 (Common)
Type: Creature

Guardian Idol

Artifact

Guardian Idol enters the battlefield tapped.

: Add to your mana pool.

: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Mana:
Cardset: Fifth Dawn #128 (Uncommon)
Type: Artifact

Guardian Beast

Creature - Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Mana:
Power: 2/4
Cardset: Arabian Nights #5 (Uncommon)
Type: Creature
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