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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Healer's Headdress

Artifact - Equipment

Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

: Attach Healer's Headdress to target creature you control.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Fifth Dawn #129 (Common)
Type: Artifact

Healer of the Pride

Creature - Cat Cleric

Whenever another creature enters the battlefield under your control, you gain 2 life.

"No life is without meaning. No living thing is too small to be strong."

Mana:
Power: 2/3
Cardset: Magic 2013 #19 (Uncommon)
Type: Creature

Heal the Scars

Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.

Mana:
Cardset: Lorwyn #217 (Common)
Type: Instant

Heal

Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

"Sometimes even the smallest boon can save a life."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Fifth Edition #308 (Common)
Ice Age #254 (Common)
Type: Instant

Headstone

Instant

Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.

"Your headstone is the last page in the book of your life."
-Murat, Death Speaker

Mana:
Cardset: Homelands #15 (Uncommon)
Type: Instant

Headlong Rush

Instant

Attacking creatures gain first strike until end of turn.

A landslide of goblins poured toward the defenders-tumbling, rolling, and bouncing their way down the steep hillside.

Mana:
Cardset: Urza's Saga #198 (Common)
Type: Instant

Headless Skaab

Creature - Zombie Warrior

As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.

Headless Skaab enters the battlefield tapped.

A head is a needless encumbrance when muscle is all that's required.

Mana:
Power: 3/6
Cardset: Dark Ascension #40 (Common)
Type: Creature

Headless Horseman

Creature - Zombie Knight

". . . The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ." -Washington Irving, The Legend of Sleepy Hollow

Mana:
Power: 2/2
Cardset: Legends #16 (Common)
Type: Creature

Headhunter

Creature - Human Cleric

Whenever Headhunter deals combat damage to a player, that player discards a card.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 1/1
Cardset: Onslaught #156 (Uncommon)
Type: Creature

Head Games

Sorcery

Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Mana:
Cardset: Tenth Edition #148 (Rare)
Onslaught #155 (Rare)
Type: Sorcery

He Who Hungers

Legendary Creature - Spirit

Flying

, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Mana:
Power: 3/2
Cardset: Champions of Kamigawa #114 (Rare)
Type: Creature

Hazy Homunculus

Creature - Homunculus Illusion

Hazy Homunculus is unblockable as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.

Mana:
Power: 1/1
Cardset: Prophecy #36 (Common)
Type: Creature

Hazezon Tamar

Legendary Creature - Human Warrior

When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

Mana:
Power: 2/4
Cardset: Legends #270 (Rare)
Type: Creature

Hazerider Drake

Creature - Drake

Flying, protection from red

"The hazerider danced in the thunderstorm and sang to its music."
-Afari, Tales

Mana:
Power: 2/3
Cardset: Mirage #328 (Uncommon)
Type: Creature

Haze of Rage

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mana:
Cardset: Future Sight #100 (Uncommon)
Type: Sorcery

Haze Frog

Creature - Frog

Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.

Its breath leaves its prey too drowsy to struggle.

Mana:
Power: 2/1
Cardset: Rise of the Eldrazi #187 (Common)
Type: Creature

Hazduhr the Abbot

Legendary Creature - Human Cleric

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

"Soon, Serra will return and choose the Abbot's successor, else we are lost."
-Gulsen, Abbey Matron

Mana:
Power: 2/5
Cardset: Homelands #110 (Rare)
Type: Creature

Hawkeater Moth

Creature - Insect

Flying; shroud (This permanent can't be the target of spells or abilities.)

Each day at dusk the birds above the canopy grow silent.

Mana:
Power: 1/2
Cardset: Urza's Saga #259 (Uncommon)
Type: Creature

Havoc Sower

Creature - Eldrazi Drone

Devoid (This card has no color.)

{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.)

It grew with a terrible swiftness.

Mana:
Power: 3/3
Cardset: Oath of the Gatewatch #71 (Uncommon)
Type: Creature

Havoc Festival

Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses half his or her life, rounded up.

"We can't control enemies who have no regard for their own survival."
-Arrester Lavinia, Tenth Precinct

Mana:
Cardset: Return to Ravnica #166 (Rare)
Type: Enchantment

Havoc Demon

Creature - Demon

Flying

When Havoc Demon dies, all creatures get -5/-5 until end of turn.

A cry of pain as it enters this world. A chorus of screams as it leaves.

Mana:
Power: 5/5
Cardset: Legions #74 (Rare)
Type: Creature

Havoc

Enchantment

Whenever an opponent casts a white spell, he or she loses 2 life.

As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.

Mana:
Cardset: Tempest #181 (Uncommon)
Type: Enchantment

Havenwood Wurm

Creature - Wurm

Flash (You may cast this spell any time you could cast an instant.)

Trample

Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.

Mana:
Power: 5/6
Cardset: Time Spiral #199 (Common)
Type: Creature

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Havenwood Battleground: Add to your mana pool.

Cardset: Commander 2014 #301 (Uncommon)
Sixth Edition #325 (Unknown)
Fifth Edition #421 (Uncommon)
Fallen Empires #181 (Uncommon)
Type: Land

Havengul Vampire

Creature - Vampire

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

"That slowly decreasing pulse-that's the beat I waltz to."

Mana:
Power: 2/2
Cardset: Avacyn Restored #139 (Uncommon)
Type: Creature

Havengul Skaab

Creature - Zombie Horror

Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

An abomination so violent that the other fiends tremble at the sight of it.

Mana:
Power: 4/5
Cardset: Avacyn Restored #60 (Common)
Type: Creature

Havengul Runebinder

Creature - Human Wizard

, , Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

"So many corpses, so little time."

Mana:
Power: 2/2
Cardset: Dark Ascension #39 (Rare)
Type: Creature

Havengul Lich

Creature - Zombie Wizard

: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

Mana:
Power: 4/4
Cardset: Dark Ascension #139 (Mythic Rare)
Type: Creature

Haven of the Spirit Dragon

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Cardset: Dragons of Tarkir #249 (Rare)
Type: Land

Haunting Wind

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

These devices lured so many spirits that sometimes entire battlefields would become haunted at once.

Mana:
Cardset: Antiquities #47 (Uncommon)
Type: Enchantment

Haunting Misery

Sorcery

As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player.

"I am condemned without end."
-Crovax

Mana:
Cardset: Weatherlight #13 (Common)
Type: Sorcery

Haunting Hymn

Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.

Mana:
Cardset: Time Spiral #112 (Uncommon)
Type: Instant

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Magic 2011 #99 (Rare)
Magic 2010 #98 (Rare)
Odyssey #142 (Rare)
Type: Sorcery

Haunting Apparition

Creature - Spirit

Flying

As Haunting Apparition enters the battlefield, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

Like some foul herdbeast, it grazes on the dead.

Mana:
Power: 1+*/2
Cardset: Mirage #327 (Uncommon)
Type: Creature

Haunter of Nightveil

Creature - Spirit

Creatures your opponents control get -1/-0.

The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.

Mana:
Power: 3/4
Cardset: Dragon's Maze #76 (Uncommon)
Type: Creature

Haunted Plate Mail

Artifact - Equipment

Equipped creature gets +4/+4.

: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Magic 2015 #218 (Rare)
Magic 2014 #212 (Rare)
Type: Artifact

Haunted Guardian

Artifact Creature - Construct

Defender, first strike

"Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems."
-Olivia Voldaren

Mana:
Power: 2/1
Cardset: Avacyn Restored #216 (Uncommon)
Type: Artifact Creature

Haunted Fengraf

Land

: Add to your mana pool.

, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.

Cardset: Commander 2014 #300 (Common)
Dark Ascension #157 (Common)
Type: Land

Haunted Crossroads

Enchantment

: Put target creature card from your graveyard on top of your library.

It seemed as if no one wanted them to reach the Henge of Ramos-not even the dead.

Mana:
Cardset: Mercadian Masques #138 (Uncommon)
Type: Enchantment

Haunted Cadaver

Creature - Zombie

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/2
Cardset: Onslaught #154 (Common)
Type: Creature

Haunted Angel

Creature - Angel

Flying

When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.

Mana:
Power: 3/3
Cardset: Apocalypse #12 (Uncommon)
Type: Creature

Hatred

Instant

As an additional cost to cast Hatred, pay X life.

Target creature gets +X/+0 until end of turn.

"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough."
-Greven il-Vec, to Gerrard

Mana:
Cardset: Exodus #64 (Rare)
Type: Instant

Hateflayer

Creature - Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)

It has no safe side.

Mana:
Power: 5/5
Cardset: Eventide #55 (Rare)
Type: Creature

Hate Weaver

Creature - Zombie Wizard

: Target blue or red creature gets +1/+0 until end of turn.

"Let my hate fuel your fury."

Mana:
Power: 2/1
Cardset: Tenth Edition #147 (Uncommon)
Invasion #108 (Uncommon)
Type: Creature

Hatching Plans

Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

So wondrous to behold, so delicate and finely crafted-and yet, such a pleasure to smash.

Mana:
Cardset: Guildpact #27 (Rare)
Type: Enchantment

Hatchet Bully

Creature - Goblin Warrior

, , Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.

"It's not much for eating, but I think we can find somethin' to do with it."

Mana:
Power: 3/3
Cardset: Eventide #54 (Uncommon)
Type: Creature

Hasran Ogress

Creature - Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

Mana:
Power: 3/2
Cardset: Arabian Nights #6 (Common)
Arabian Nights #7 (Common)
Type: Creature

Harvestguard Alseids

Enchantment Creature - Nymph

Constellation - Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

Not all shields are forged of iron or bronze.

Mana:
Power: 2/3
Cardset: Journey Into Nyx #13 (Common)
Type: Enchantment

Harvester Troll

Creature - Troll

When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.

Having no interest in the greater conflict, the trolls continue to prey upon whatever wanders into their domain.

Mana:
Power: 2/3
Cardset: Oath of the Gatewatch #133 (Uncommon)
Type: Creature

Harvester of Souls

Creature - Demon

Deathtouch

Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all."
-Bishop Cawle of Elgaud

Mana:
Power: 5/5
Cardset: Avacyn Restored #107 (Rare)
Type: Creature

Harvester Druid

Creature - Human Druid

: Add to your mana pool one mana of any color that a land you control could produce.

"In the end, the same soil lies atop the field, within the mountain, and under the sea."

Mana:
Power: 1/1
Cardset: Judgment #120 (Common)
Type: Creature

Harvest Wurm

Creature - Wurm

When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.

The wurm's weave
-Elvish expression meaning
"plowed fields"

Mana:
Power: 3/2
Cardset: Weatherlight #72 (Common)
Type: Creature

Harvest Pyre

Instant

As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.

Corpses destroyed by fire form the most destructive geists.

Mana:
Cardset: Innistrad #146 (Common)
Type: Instant

Harvest Mage

Creature - Human Spellshaper

, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

"Why should one limit oneself to the resources at hand?"

Mana:
Power: 1/1
Cardset: Nemesis #105 (Common)
Type: Creature

Harvest Gwyllion

Creature - Hag

Wither (This deals damage to creatures in the form of -1/-1 counters.)

She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.

Mana: {{/}}{{/}}
Power: 2/4
Cardset: Eventide #90 (Common)
Type: Creature

Haru-Onna

Creature - Spirit

When Haru-Onna enters the battlefield, draw a card.

Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

Mana:
Power: 2/1
Cardset: Saviors of Kamigawa #132 (Uncommon)
Type: Creature

Harsh Sustenance

Instant

Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.

The Shifting Wastes provide refuge to those who know where to look for it.

Mana:
Cardset: Fate Reforged #154 (Common)
Type: Instant

Harsh Mercy

Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

"There is no greater burden than choosing who to save."
-Kamahl, druid acolyte

Mana:
Cardset: Onslaught #39 (Rare)
Type: Sorcery

Harsh Judgment

Enchantment

As Harsh Judgment enters the battlefield, choose a color.

If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

"At least they remember me."
-Gerrard

Mana:
Cardset: Invasion #19 (Rare)
Type: Enchantment

Harsh Deceiver

Creature - Spirit

: Look at the top card of your library.

: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.

Mana:
Power: 1/4
Cardset: Champions of Kamigawa #11 (Common)
Type: Creature

Harrowing Journey

Sorcery

Target player draws three cards and loses 3 life.

"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."
-Old Rutstein

Mana:
Cardset: Dark Ascension #67 (Uncommon)
Type: Sorcery

Harrow

Instant

As an additional cost to cast Harrow, sacrifice a land.

Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

Mana:
Cardset: Commander 2014 #199 (Common)
Phyrexia vs. The Coalition #57 (Common)
Zendikar #165 (Common)
Invasion #189 (Common)
Tempest #124 (Uncommon)
Type: Instant

Harrier Griffin

Creature - Griffin

Flying

At the beginning of your upkeep, tap target creature.

Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."

Mana:
Power: 3/3
Cardset: Guildpact #9 (Uncommon)
Type: Creature

Harpoon Sniper

Creature - Merfolk Archer

, : Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.

Mana:
Power: 2/2
Cardset: Lorwyn #19 (Uncommon)
Type: Creature

Harness by Force

Sorcery

Strive - Harness by Force costs more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Journey Into Nyx #100 (Rare)
Type: Sorcery

Harmonize

Sorcery

Draw three cards.

"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
-Seton, centaur druid

Mana:
Cardset: Commander 2013 #148 (Uncommon)
Commander #158 (Uncommon)
Archenemy #59 (Uncommon)
Garruk vs. Liliana #21 (Uncommon)
Elves vs. Goblins #22 (Uncommon)
Planar Chaos #149 (Uncommon)
Type: Sorcery

Harmonic Sliver

Creature - Sliver

All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."

"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
-Llanach, Skyshroud ranger

Mana:
Power: 1/1
Cardset: Time Spiral #240 (Uncommon)
Type: Creature

Harmonic Convergence

Instant

Put all enchantments on top of their owners' libraries.

When the eternal stars align, can mere mortals resist?

Mana:
Cardset: Urza's Legacy #103 (Uncommon)
Type: Instant

Harmless Assault

Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

After encasing it in a paralyzing beam of light, the angel studied the Eldrazi as a child would study a bug, curiously and without fear.

Mana:
Cardset: Rise of the Eldrazi #24 (Common)
Type: Instant

Harmattan Efreet

Creature - Efreet

Flying

: Target creature gains flying until end of turn.

"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
-Tarub, Suq'Ata sailor

Mana:
Power: 2/2
Cardset: Sixth Edition #73 (Unknown)
Mirage #69 (Uncommon)
Type: Creature

Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.

Even when fate is already written, there's always time to change the names.

Mana:
Cardset: Knights vs. Dragons #23 (Unknown)
Magic 2010 #14 (Uncommon)
Type: Instant

Hardened Scales

Enchantment

If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

"Naga shed their scales. We wear ours with pride."
-Golran, dragonscale captain

Mana:
Cardset: Khans of Tarkir #133 (Rare)
Type: Enchantment

Hardened Berserker

Creature - Human Berserker

Whenever Hardened Berserker attacks, the next spell you cast this turn costs less to cast.

"Just let him loose and follow the charge."
-Yikaro, Atarka warrior

Mana:
Power: 3/2
Cardset: Dragons of Tarkir #139 (Common)
Type: Creature

Harbor Serpent

Creature - Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Like most giant monsters villagers worship as gods, it proves a fickle master.

Mana:
Power: 5/5
Cardset: Magic 2013 #53 (Common)
Magic 2012 #56 (Common)
Magic 2011 #56 (Common)
Type: Creature

Harbor Guardian

Creature - Gargoyle

Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.

"Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss."
-Qhattib, Vizier of Amiqat

Mana:
Power: 3/4
Cardset: Mirage #326 (Uncommon)
Type: Creature

Harbor Bandit

Creature - Human Rogue

Harbor Bandit gets +1/+1 as long as you control an Island.

: Harbor Bandit can't be blocked this turn.

He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks.

Mana:
Power: 2/2
Cardset: Magic 2013 #95 (Uncommon)
Type: Creature

Harbinger of the Hunt

Creature - Dragon

Flying

: Harbinger of the Hunt deals 1 damage to each creature without flying.

: Harbinger of the Hunt deals 1 damage to each other creature with flying.

An Atarka dragon's exhale cooks what its inhale consumes.

Mana:
Power: 5/3
Cardset: Dragons of Tarkir #223 (Rare)
Type: Creature

Harbinger of Spring

Creature - Spirit

Protection from non-Spirit creatures

Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

Mana:
Power: 2/1
Cardset: Betrayers of Kamigawa #128 (Common)
Type: Creature

Harbinger of Night

Creature - Spirit

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Embrace the Harbinger
-Suq'Ata expression meaning
"abandon hope"

Mana:
Power: 2/3
Cardset: Mirage #26 (Rare)
Type: Creature

Harabaz Druid

Creature - Human Druid Ally

: Add X mana of any one color to your mana pool, where X is the number of Allies you control.

"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."

Mana:
Cardset: Worldwake #105 (Rare)
Type: Creature

Hapless Researcher

Creature - Human Wizard

Sacrifice Hapless Researcher: Draw a card, then discard a card.

Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.

Mana:
Power: 1/1
Cardset: Judgment #42 (Common)
Type: Creature

Hanweir Watchkeep

Creature - Human Warrior Werewolf

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

He scans for wolves, knowing there's one he can never anticipate.

Mana:
Power: 1/5
Cardset: Innistrad #145 (Uncommon)
Innistrad #145a (Uncommon)
Type: Creature

Hanweir Lancer

Creature - Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Mana:
Power: 2/2
Cardset: Avacyn Restored #138 (Common)
Type: Creature

Hanna, Ship's Navigator

Legendary Creature - Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

Mana:
Power: 1/2
Cardset: Invasion #249 (Rare)
Type: Creature

Hanna's Custody

Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
-Hanna, Weatherlight navigator

Mana:
Cardset: Tempest #234 (Rare)
Type: Enchantment

Hankyu

Artifact - Equipment

Equipped creature has ": Put an aim counter on Hankyu" and ", Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Champions of Kamigawa #253 (Uncommon)
Type: Artifact

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #37 (Common)
Type: Sorcery

Hand to Hand

Enchantment

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

The match between Tahngarth and Greven was close only in the mind of the minotaur.

Mana:
Cardset: Tempest #180 (Rare)
Type: Enchantment

Hand of the Praetors

Creature - Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Other creatures you control with infect get +1/+1.

Whenever you cast a creature spell with infect, target player gets a poison counter.

Mana:
Power: 3/2
Cardset: Scars of Mirrodin #66 (Rare)
Type: Creature

Hand of Silumgar

Creature - Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land.

Mana:
Power: 2/1
Cardset: Dragons of Tarkir #105 (Common)
Type: Creature

Hand of Justice

Creature - Avatar

, Tap three untapped white creatures you control: Destroy target creature.

"The Hand of Justice will come to cleanse the world if we are true."
-Oliver Farrel

Mana:
Power: 2/6
Cardset: Fallen Empires #142 (Rare)
Type: Creature

Hand of Honor

Creature - Human Samurai

Protection from black

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

"The sword is just a tool. It is the samurai's hand that brings it to life."

Mana:
Power: 2/2
Cardset: Saviors of Kamigawa #12 (Uncommon)
Type: Creature

Hand of Emrakul

Creature - Eldrazi

You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

"I believed in a beautiful god. But this is the true face of the divine."
-Ayli, Kamsa cleric

Mana:
Power: 7/7
Cardset: Rise of the Eldrazi #5 (Common)
Type: Creature

Hand of Cruelty

Creature - Human Samurai

Protection from white

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

"The sword is just a tool. It is the samurai's hand that delivers death."

Mana:
Power: 2/2
Cardset: Saviors of Kamigawa #71 (Uncommon)
Type: Creature

Hanabi Blast

Instant

Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.

The most powerful of akki fire spells were developed at the cost of blood, toil, tears, sweat, and usually a nose or two.

Mana:
Cardset: Champions of Kamigawa #170 (Uncommon)
Type: Instant

Hana Kami

Creature - Spirit

, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

It grew in lands lit by pride and watered by tears.

Mana:
Power: 1/1
Cardset: Modern Masters #147 (Common)
Champions of Kamigawa #211 (Uncommon)
Type: Creature

Hammerheim Deadeye

Creature - Giant Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.

Mana:
Power: 3/3
Cardset: Modern Masters #119 (Common)
Planar Chaos #101 (Uncommon)
Type: Creature

Hammerheim

Legendary Land

: Add to your mana pool.

: Target creature loses all landwalk abilities until end of turn.

"‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." -Thomas Campbell, "Pleasures of Hope"

Mana:
Cardset: Legends #247 (Uncommon)
Type: Land

Hammerhead Shark

Creature - Fish

Hammerhead Shark can't attack unless defending player controls an Island.

Cross the eyes of a hammerhead and you'll dot its teeth.

Mana:
Power: 2/3
Cardset: Stronghold #32 (Common)
Type: Creature

Hammerhand

Enchantment - Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

Mana:
Cardset: Magic 2015 #147 (Common)
Type: Enchantment
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