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StrangleholdEnchantmentYour opponents can't search libraries. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Vow of LightningEnchantment - AuraEnchant creature "Ruhan would never agree to such terms." |
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Fists of IronwoodEnchantment - AuraEnchant creature Saprolings add the three and the four to the "one-two punch." |
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Vow of WildnessEnchantment - AuraEnchant creature "Savagery is the birthright of every creature that draws breath-or wishes it could." |
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Aura ShardsEnchantmentWhenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Gaea forged her soldiers into self-wielding weapons that struck down all impurities. |
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Murder InvestigationEnchantment - AuraEnchant creature you control "Every death has a web of consequences. Our job is to find the spider." |
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Illness in the RanksEnchantmentCreature tokens get -1/-1. "Selesnya denied us tribute. Let's show them the error of their ways."
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Tin Street MarketEnchantment - AuraEnchant land "Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
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Dying WishEnchantment - AuraEnchant creature you control "I wish I could rewrite my every deed and kill you with my first breath instead of my last." |
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Way of the ThiefEnchantment - AuraEnchant creature A true shortcut isn't a way other people don't know; it's a way other people can't go. |
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Hold the GatesEnchantmentCreatures you control get +0/+1 for each Gate you control and have vigilance. "We grew up on these streets. We know them better than any Boros grunt from Zelzo." |
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Madcap SkillsEnchantment - AuraEnchant creature The larger the crowd, the harder it is for them to run away. |
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Soul RansomEnchantment - AuraEnchant creature
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Blind ObedienceEnchantmentExtort (Whenever you cast a spell, you may pay "By the time your knees have worn through your robe, you may have begun to learn your place." |
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Debtor's PulpitEnchantment - AuraEnchant land "You may not be able to pay. But you can still kneel."
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Primal VisitationEnchantment - AuraEnchant creature Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape. |
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Forced AdaptationEnchantment - AuraEnchant creature "We're planting the seeds of change. Sometimes, we plant them in people."
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Gift of OrzhovaEnchantment - AuraEnchant creature "Remember by whose gift you ascend."
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Guildscorn WardEnchantment - AuraEnchant creature "The Gateless have risen. The Ten shall fall."
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SkygamesEnchantment - AuraEnchant land Both Boros and Azorius scout the games in hopes of recruiting the finest athletes. |
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Death's ApproachEnchantment - AuraEnchant creature "It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
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One Thousand LashesEnchantment - AuraEnchant creature
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Five-Alarm FireEnchantmentWhenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
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Ooze FluxEnchantment
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Assemble the LegionEnchantmentAt the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Holy MantleEnchantment - AuraEnchant creature "The guilds promise to provide safety. I prefer to make my own."
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Alpha AuthorityEnchantment - AuraEnchant creature Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule. |
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AgoraphobiaEnchantment - AuraEnchant creature "Everyone in this city is choosing sides. I choose inside." |
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Verdant HavenEnchantment - AuraEnchant land
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Crackling PerimeterEnchantmentTap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it. |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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Rhystic StudyEnchantmentWhenever an opponent casts a spell, you may draw a card unless that player pays Friends teach what you want to know. Enemies teach what you need to know. |
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Sylvan LibraryEnchantmentAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Runner's BaneEnchantment - AuraEnchant creature with power 3 or less
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Sinister PossessionEnchantment - AuraEnchant creature "You caught something on a cold night's stroll? No, I'd say something caught you." |
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Possibility StormEnchantmentWhenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
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Bred for the HuntEnchantmentWhenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate. |
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Deadbridge ChantEnchantmentWhen Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
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Gleam of BattleEnchantmentWhenever a creature you control attacks, put a +1/+1 counter on it. Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory. |
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Gruul War ChantEnchantmentEach attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. "We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." |
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