Rain of SaltSorceryDestroy two target lands. Here, rain does not wash the land; it desiccates it. |
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RazeSorceryAs an additional cost to cast Raze, sacrifice a land. The viashino believe that the oldest mountains hate everyone equally. |
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Steam BlastSorcerySteam Blast deals 2 damage to each creature and each player. The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses. |
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Gaea's BountySorcerySearch your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. The forest grew back so quickly that lumbering machines were suspended in the treetops. |
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HushSorceryDestroy all enchantments.
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RejuvenateSorceryYou gain 6 life.
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Titania's BoonSorceryPut a +1/+1 counter on each creature you control. When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen. |
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WhirlwindSorceryDestroy all creatures with flying. Urza tried to rule the air, but Gaea taught him that she controlled all the elements. |
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TinkerSorceryAs an additional cost to cast Tinker, sacrifice an artifact. "I wonder how it feels to be bored." |
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UnearthSorceryReturn target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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FlickerSorceryExile target nontoken permanent, then return it to the battlefield under its owner's control. Who is truer: you who are, or you who are to be? |
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ReplenishSorceryReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) Treasures, trinkets, trash-the relics of the past are brought forth again. |
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DonateSorceryTarget player gains control of target permanent you control. Campus pranksters initiate new students with the old "beeble bomb" routine. |
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FatigueSorceryTarget player skips his or her next draw step. "Mind if I just lie down right here for a few weeks?" |
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Bubbling MuckSorceryUntil end of turn, whenever a player taps a Swamp for mana, that player adds to his or her mana pool (in addition to the mana the land produces). The muck claims a hundred living things for each meager treasure it spews forth. |
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EncroachSorceryTarget player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. "The rate of spread in this region is unacceptable. Start again." |
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EradicateSorceryExile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
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Flame JetSorceryFlame Jet deals 3 damage to target player. Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other? |
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LandslideSorcerySacrifice any number of Mountains. Landslide deals that much damage to target player. Sometimes the mountain takes. |
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Reckless AbandonSorceryAs an additional cost to cast Reckless Abandon, sacrifice a creature. The climax of a warlord's career is always death. |
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Scent of CinderSorceryReveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
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Sowing SaltSorceryExile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
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Wake of DestructionSorceryDestroy target land and all other lands with the same name as that land. Land charred black, rivers boiled, |
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Multani's DecreeSorceryDestroy all enchantments. You gain 2 life for each enchantment destroyed this way. "This is my place of power. Nothing can take root here unless I allow it." |
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Rofellos's GiftSorceryReveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. "Rise, elf. We are both of Gaea, and thus we are equal." |
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SplinterSorceryExile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
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Wave of ReckoningSorceryEach creature deals damage to itself equal to its power. Inner conflict can defeat a soldier more quickly than any army. |
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MisstepSorceryCreatures target player controls don't untap during that player's next untap step. The feet have no eyes. |
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Cateran SummonsSorcerySearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Even when recruitment is slow, the guild can always cook something up. |
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ExtortionSorceryLook at target player's hand and choose up to two cards from it. That player discards those cards. The enforcers make no effort to distinguish gold from flesh. |
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Forced MarchSorceryDestroy all creatures with converted mana cost X or less. The Caterans call it a screening process. The dead are in no condition to argue. |
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Specter's WailSorceryTarget player discards a card at random. As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected. |
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UnmaskSorceryYou may exile a black card from your hand rather than pay Unmask's mana cost.
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Cave-InSorceryYou may exile a red card from your hand rather than pay Cave-In's mana cost. One fleet was gone; others were poised. |
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PulverizeSorceryYou may sacrifice two Mountains rather than pay Pulverize's mana cost.
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Tectonic BreakSorceryEach player sacrifices X lands. Only the foolish and the rich build their houses where the land is thin and the ocean is near. |
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Volcanic WindSorceryVolcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. The Cho-Arrim call it "the fury of Ramos." |
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BifurcateSorcerySearch your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
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Clear the LandSorceryEach player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
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Land GrantSorceryIf you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
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Spontaneous GenerationSorceryPut a 1/1 green Saproling creature token onto the battlefield for each card in your hand. Saprolings always thrive on the ruins of others, and Mercadia ruins more than most. |
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ToppleSorceryExile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) "Let all witness the fate of those who defy me." |
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MassacreSorceryIf an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
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Mind SwordsSorceryIf you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
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Flame RiftSorceryFlame Rift deals 4 damage to each player. Crovax hungered for power, and the stronghold devoured the sky. |
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Mogg AlarmSorceryYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. They make mountains into mogg holes. |
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RuptureSorcerySacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. |
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Stronghold GambitSorceryEach player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
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Pack HuntSorcerySearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. The one you see is just a diversion. |
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Reverent SilenceSorceryIf you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.
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Skyshroud ClaimSorcerySearch your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. The forest's constant struggle is to keep the spreading flowstone at bay. |
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Blessed WindSorceryTarget player's life total becomes 20. "The fourth wind of ascension is Anointer, deifying the worthy." |
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Denying WindSorcerySearch target player's library for up to seven cards and exile them. Then that player shuffles his or her library. "The third wind of ascension is Eliminator, clearing Keld's path to victory." |
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Mana VaporsSorceryLands target player controls don't untap during his or her next untap step. The scent of magic can rob you of your senses, blinding you to the world. |
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Psychic TheftSorceryTarget player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Rhystic ScryingSorceryDraw three cards. Then, if any player pays , discard three cards. "The trick is to ask when no one's listening." |
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DespoilSorceryDestroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe it and live. |
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FlaySorceryTarget player discards a card at random. Then that player discards another card at random unless he or she pays . The Keldons would never admit it, but Greel unsettles them, too. |
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OutbreakSorceryYou may discard a Swamp card rather than pay Outbreak's mana cost. This plague chooses its victims. |
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Rhystic SyphonSorceryUnless target player pays , he or she loses 5 life and you gain 5 life. Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit. |
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Rhystic TutorSorceryUnless any player pays , search your library for a card, put that card into your hand, then shuffle your library. Any lock can be undone, any secret revealed. |
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Soul StringsSorceryReturn two target creature cards from your graveyard to your hand unless any player pays . Everyone is manipulated. It's just more obvious with the dead. |
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DevastateSorceryDestroy target land. Devastate deals 1 damage to each creature and each player. "You're willing to die for your homeland. I'm willing to kill for it." |
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FlameshotSorceryYou may discard a Mountain card rather than pay Flameshot's mana cost.
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Search for SurvivorsSorceryReorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. There's no rest for a Keldon. |
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Calming VerseSorceryDestroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. The chattering forest fell silent as the otherworldly song began. |
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Elephant ResurgenceSorceryEach player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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ThriveSorceryPut a +1/+1 counter on each of X target creatures. "We wait and watch, and as we prepare for war, we grow strong." |
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Wing StormSorceryWing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. A thousand wings beating as one can choke the sky itself. |
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Death or GlorySorcerySeparate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
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Global RuinSorceryEach player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. "The earth shook, the sky rained fire, and it seemed the world was ending." |
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RoutSorceryYou may cast Rout any time you could cast an instant if you pay more to cast it.
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Breaking WaveSorceryYou may cast Breaking Wave any time you could cast an instant if you pay more to cast it.
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Distorting WakeSorceryReturn X target nonland permanents to their owners' hands. Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight. |
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Manipulate FateSorcerySearch your library for three cards, exile them, then shuffle your library.
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ProbeSorceryKicker (You may pay an additional as you cast this spell.)
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Wash OutSorceryReturn all permanents of the color of your choice to their owners' hands. "Rest now. You've neither won nor lost, but this battle is over for you just the same." |
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AddleSorceryChoose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. "I'll wring out your tiny mind like a sponge." |
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Desperate ResearchSorceryName a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Do or DieSorcerySeparate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Hypnotic CloudSorceryKicker (You may pay an additional as you cast this spell.)
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Twilight's CallSorceryYou may cast Twilight's Call any time you could cast an instant if you pay more to cast it. Twilight falls. We rise. |
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Bend or BreakSorceryEach player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
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Breath of DarigaazSorceryKicker (You may pay an additional as you cast this spell.)
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Ghitu FireSorceryYou may cast Ghitu Fire any time you could cast an instant if you pay more to cast it.
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Savage OffensiveSorceryKicker (You may pay an additional as you cast this spell.)
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Searing RaysSorceryChoose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. "This is a battle of pawns, for the highest stakes imaginable." |
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Tribal FlamesSorceryDomain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. "Fire is the universal language." |
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Canopy SurgeSorceryKicker (You may pay an additional as you cast this spell.)
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RestockSorceryReturn two target cards from your graveyard to your hand. Exile Restock. "We hid such stockpiles all over Rath. We should continue that practice here." |
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Saproling SymbiosisSorceryYou may cast Saproling Symbiosis any time you could cast an instant if you pay more to cast it.
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Scouting TrekSorcerySearch your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. "I have chosen my path. Who will walk it with me?" |
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WallopSorceryDestroy target blue or black creature with flying. In Yavimaya, flying low to join a battle can be a costly mistake. |
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Wandering StreamSorceryDomain - You gain 2 life for each basic land type among lands you control. "Dominaria touches us all." |
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Barrin's SpiteSorceryChoose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. "Only vengeance matters now." |
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Coalition VictorySorceryYou win the game if you control a land of each basic land type and a creature of each color. "You can build a perfect machine out of imperfect parts." |
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Frenzied TillingSorceryDestroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. "Beneath her scars, Dominaria's beauty yet shines." |
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Ordered MigrationSorceryDomain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. "Birds reach all parts of the world," said Barrin. "They will make excellent scouts." |
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Plague SporesSorceryDestroy target nonblack creature and target land. They can't be regenerated. "Breathe deep, Dominaria. Breathe deep and die." |
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VoidSorceryChoose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
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