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MindblazeSorceryName a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
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MindcullingSorceryYou draw two cards and target opponent discards two cards. "Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?" |
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Minds AglowSorceryJoin forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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MindstabSorceryTarget player discards three cards.
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Mine ExcavationSorceryReturn target artifact or enchantment card from a graveyard to its owner's hand.
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Minions' MurmursSorceryYou draw X cards and you lose X life, where X is the number of creatures you control. "They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" |
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Mire's MaliceSorceryTarget opponent discards two cards.
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Mire's TollSorceryTarget player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. As the bridge snapped, Berko was sure he heard the swamp laughing at him. |
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Mischief and MayhemSorceryUp to two target creatures each get +4/+4 until end of turn. "The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes." |
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MisfortuneSorceryAn opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
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Misguided RageSorceryTarget player sacrifices a permanent. Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt. |
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MisstepSorceryCreatures target player controls don't untap during that player's next untap step. The feet have no eyes. |
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Mitotic ManipulationSorceryLook at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. "They can't even comprehend nature. How could they improve it?" |
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Mizzium MortarsSorceryMizzium Mortars deals 4 damage to target creature you don't control.
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Moan of the UnhallowedSorceryPut two 2/2 black Zombie creature tokens onto the battlefield. For a ghoul, every village is a buffet and every disaster is a reunion. |
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Mob JusticeSorceryMob Justice deals damage to target player equal to the number of creatures you control. A single stone can start an avalanche. |
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Mob RuleSorceryChoose one -
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Mogg AlarmSorceryYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. They make mountains into mogg holes. |
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Mogg InfestationSorceryDestroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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Molten BirthSorceryPut two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. "Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer |
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Molten DisasterSorceryKicker
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Molten PsycheSorceryEach player shuffles the cards from his or her hand into his or her library, then draws that many cards.
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Molten RainSorceryDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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MonomaniaSorceryTarget player chooses a card in his or her hand and discards the rest. "What do vermin cling to when all hope is lost?" |
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MonstrifySorceryTarget creature gets +4/+4 until end of turn. Gackt came to regret keeping his pet toads on his head. |
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Monstrous GrowthSorceryTarget creature gets +4/+4 until end of turn. Get in touch with your inner monster. |
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Morality ShiftSorceryExchange your graveyard and library. Then shuffle your library. The mind sings, though at times it sings a dirge. |
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Morbid BloomSorceryExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. "From the damned I make my garden." |
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Morbid HungerSorceryMorbid Hunger deals 3 damage to target creature or player. You gain 3 life.
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Morbid PlunderSorceryReturn up to two target creature cards from your graveyard to your hand. Even the dead are raw materials for the Phyrexian vision of perfection. |
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Morgue TheftSorceryReturn target creature card from your graveyard to your hand.
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MorningtideSorceryExile all cards from all graveyards. "The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." |
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Morsel TheftTribal Sorcery - RogueProwl
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MuggingSorceryMugging deals 2 damage to target creature. That creature can't block this turn. Scream: muffled. Pockets: emptied. Neck function: never the same again. |
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MulchSorceryReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. |
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Multani's DecreeSorceryDestroy all enchantments. You gain 2 life for each enchantment destroyed this way. "This is my place of power. Nothing can take root here unless I allow it." |
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MutilateSorceryAll creatures get -1/-1 until end of turn for each Swamp you control. "It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy with either outcome." |
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Mwonvuli Acid-MossSorceryDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. "Life gives way to death, and death to new life. Nature feeds upon her own decay." |
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Mystic MeditationSorceryDraw three cards. Then discard two cards unless you discard a creature card. "Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths." |
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Mystic RetrievalSorceryReturn target instant or sorcery card from your graveyard to your hand.
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Mystic SpeculationSorceryBuyback
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Natural BalanceSorceryEach player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
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Natural OrderSorceryAs an additional cost to cast Natural Order, sacrifice a green creature. . . . but the price of Mangara's freedom was Asmira's life. |
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Natural SpringSorceryTarget player gains 8 life. "Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." |
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Nature's LoreSorcerySearch your library for a Forest card and put that card onto the battlefield. Then shuffle your library. "It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether." |
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Nature's ResurgenceSorceryEach player draws a card for each creature card in his or her graveyard. Spring follows winter |
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Nature's SpiralSorceryReturn target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Snail shell, fern, tornado-the world connects all things in form. |
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NauseaSorceryAll creatures get -1/-1 until end of turn. No fear. No sense. And soon, no lunch. |
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Necromantic SelectionSorceryDestroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. It shambled from the cloud of ash and bone dust, undeterred by its own extinction. |
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Needle StormSorceryNeedle Storm deals 4 damage to each creature with flying. The rain is driven like nails. |
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Neverending TormentSorcerySearch target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
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New FrontiersSorceryEach player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. Spreading a blanket of growth to warm a weary world. |
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Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
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Nightbird's ClutchesSorceryUp to two target creatures can't block this turn. Shiny polished silver can ward off many creatures, but it attracts others. |
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NighthazeSorceryTarget creature gains swampwalk until end of turn. "To evade the brood lineages, one must be made dark to all the senses." |
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Nightmare IncursionSorcerySearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
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Nightmare VoidSorceryTarget player reveals his or her hand. You choose a card from it. That player discards that card.
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Nissa's ExpeditionSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
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Nissa's JudgmentSorcerySupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Nissa's RenewalSorcerySearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. |
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Noggin WhackTribal Sorcery - RogueProwl
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Nomads' AssemblySorceryPut a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
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Nostalgic DreamsSorceryAs an additional cost to cast Nostalgic Dreams, discard X cards. Seton dreams of life renewed. |
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Notorious ThrongTribal Sorcery - RogueProwl
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Noxious VaporsSorceryEach player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. Urborg would just as soon steal your memories as your life. |
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ObliterateSorceryObliterate can't be countered. "The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." |
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Oblivion StrikeSorceryDevoid (This card has no color.) It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself. |
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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Ojutai's SummonsSorceryPut a 2/2 blue Djinn Monk creature token with flying onto the battlefield.
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Ondu RisingSorceryWhenever a creature attacks this turn, it gains lifelink until end of turn.
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One Dozen EyesSorceryChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
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Open the VaultsSorceryReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) When the vaults are empty, everyone is rich. |
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Order of SuccessionSorceryChoose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose. "Long live . . . me." |
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Ordered MigrationSorceryDomain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. "Birds reach all parts of the world," said Barrin. "They will make excellent scouts." |
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OstracizeSorceryTarget opponent reveals his or her hand. You choose a creature card from it. That player discards that card. "You won't be needing this." |
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OustSorceryPut target creature into its owner's library second from the top. Its controller gains 3 life. "‘Invincible' is just a word." |
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OutbreakSorceryYou may discard a Swamp card rather than pay Outbreak's mana cost. This plague chooses its victims. |
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OvermasterSorceryThe next instant or sorcery spell you cast this turn can't be countered by spells or abilities. "Trickery can't defeat raw power." |
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OverrunSorceryCreatures you control get +3/+3 and gain trample until end of turn.
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OverwhelmSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for "Let the song of Selesnya be heard above the rhythm of our thundering hordes!" |
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Overwhelming StampedeSorceryUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Pack HuntSorcerySearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. The one you see is just a diversion. |
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Pain (Pain/Suffering)SorceryTarget player discards a card.
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Pain's RewardSorceryEach player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Painful MemoriesSorceryLook at target opponent's hand and choose a card from it. Put that card on top of that player's library. "It is terrible how one brief action can live forever in memory." |
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Painful TruthsSorceryConverge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. |
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Panic AttackSorceryUp to three target creatures can't block this turn. "What do they see in the throes of panic? I'm not sure I want to know." |
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Paradigm ShiftSorceryExile all cards from your library. Then shuffle your graveyard into your library. "Barrin always said that reality is relative. ‘The world,' he cautioned, ‘is but pieces of one's perception.'" |
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Parallel EvolutionSorceryFor each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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ParaseleneSorceryDestroy all enchantments. You gain 1 life for each enchantment destroyed this way. "Moonlight has a way of showing all things as they truly are-for better or for worse." |
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Part the WaterveilSorceryTake an extra turn after this one. Exile Part the Waterveil.
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Part WaterSorceryX target creatures gain islandwalk until end of turn. ". . . and the waters were a wall unto them on their right hand, and on their left." -Exodus, 14:22 |
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Past in FlamesSorceryEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Path of PeaceSorceryDestroy target creature. Its owner gains 4 life. "When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." |
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Patriarch's BiddingSorceryEach player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. "Family plots are so convenient." |
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Peace TalksSorceryThis turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. "By the tongues of a thousand serpents, this time I do not lie." |
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Peach Garden OathSorceryYou gain 2 life for each creature you control. "We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." |
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