Kher KeepLegendary Land: Add to your mana pool. "They're still here?! The cockroach may have finally met its match." |
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Khalni GardenLandKhalni Garden enters the battlefield tapped.
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Kessig Wolf RunLand: Add to your mana pool. When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
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Keldon NecropolisLegendary Land: Add to your mana pool.
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Keldon MegalithsLandKeldon Megaliths enters the battlefield tapped.
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Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
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Karplusan ForestLand: Add to your mana pool.
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KarooLandKaroo enters the battlefield tapped.
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KarakasLegendary Land: Add to your mana pool. "To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." -Emily Dickinson |
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Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
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Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
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Jungle ShrineLandJungle Shrine enters the battlefield tapped. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Jungle HollowLandJungle Hollow enters the battlefield tapped.
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Jungle BasinLandJungle Basin enters the battlefield tapped.
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Jund PanoramaLand: Add to your mana pool. The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
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Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
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Izzet BoilerworksLandIzzet Boilerworks enters the battlefield tapped.
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Isolated ChapelLandIsolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. Not every church is a place of faith. |
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Island of Wak-WakLand: The power of target creature with flying becomes 0 until end of turn. The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak." |
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IslandBasic Land - Island(: Add to your mana pool.)
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Irrigation DitchLandIrrigation Ditch enters the battlefield tapped.
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Inkmoth NexusLand: Add to your mana pool.
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Ice FloeLandYou may choose not to untap Ice Floe during your untap step.
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Icatian StoreLandIcatian Store enters the battlefield tapped.
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Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Horizon CanopyLand, Pay 1 life: Add or to your mana pool. The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. |
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Homeward PathLand: Add to your mana pool. "Let your heels point you home." |
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Hollow TreesLandHollow Trees enters the battlefield tapped.
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Holdout SettlementLand: Add {C} to your mana pool. ({C} represents colorless mana.) Even in areas of profound devastation, the hedrons remained intact. |
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Hissing QuagmireLandHissing Quagmire enters the battlefield tapped.
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Hinterland HarborLandHinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad. |
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Highland WealdSnow LandHighland Weald enters the battlefield tapped. "Our noble land, enslaved by Rime, |
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High MarketLand: Add to your mana pool. If it can't be had here, it can't be had on any world. |
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Hickory WoodlotLandHickory Woodlot enters the battlefield tapped with two depletion counters on it.
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Henge of RamosLand: Add to your mana pool. It is the hub. We are the wheel. |
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Hellion CrucibleLand: Add to your mana pool.
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Heart of YavimayaLandIf Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
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Havenwood BattlegroundLandHavenwood Battleground enters the battlefield tapped.
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Haven of the Spirit DragonLand: Add to your mana pool.
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Haunted FengrafLand: Add to your mana pool. A ghoulcaller's playground. |
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