ReviveSorceryReturn target green card from your graveyard to your hand. Even what is lost beyond recall returns when coaxed by a dryad's hand. |
|
|||||||
Consume SpiritSorcerySpend only black mana on X. "You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll." |
|
|||||||
DistressSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. "Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this." |
|
|||||||
SmallpoxSorceryEach player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate. |
|
|||||||
Rampant GrowthSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Nature grows solutions to its problems. |
||||||||
Gather the TownsfolkSorceryPut two 1/1 white Human creature tokens onto the battlefield. In the memories of those they lost lies the strength needed to defend their city. |
|
|||||||
Tracker's InstinctsSorceryReveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
|
|
|||||||
Nightbird's ClutchesSorceryUp to two target creatures can't block this turn. Shiny polished silver can ward off many creatures, but it attracts others. |
|
|||||||
MulchSorceryReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. |
|
|||||||
Travel PreparationsSorceryPut a +1/+1 counter on each of up to two target creatures. Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
|
|||||||
Inaction InjunctionSorceryDetain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "To prevent action is to prevent transgression." |
|
|||||||
Mizzium MortarsSorceryMizzium Mortars deals 4 damage to target creature you don't control.
|
|
|||||||
Call of the ConclaveSorceryPut a 3/3 green Centaur creature token onto the battlefield. Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace. |
|
|||||||
DreadboreSorceryDestroy target creature or planeswalker. In Rakdos-controlled neighborhoods, everyone is part of the show. |
|
|||||||
Epic ExperimentSorceryExile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
|
|
|||||||
Rakdos's ReturnSorceryRakdos's Return deals X damage to target opponent. That player discards X cards. When Lord Rakdos stirred from his slumber, everyone else's nightmare began. |
|
|||||||
Search WarrantSorceryTarget player reveals his or her hand. You gain life equal to the number of cards in that player's hand. "And would you care to explain why your satchel is radiating an aura of unstable energy?" |
|
|||||||
TeleportalSorceryTarget creature you control gets +1/+0 until end of turn and is unblockable this turn.
|
|
|||||||
Treasured FindSorceryReturn target card from your graveyard to your hand. Exile Treasured Find. Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . . |
|
|||||||
Dragon FodderSorceryPut two 1/1 red Goblin creature tokens onto the battlefield. Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise. |
|
|||||||
WhipflareSorceryWhipflare deals 2 damage to each nonartifact creature. The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat. |
|
|||||||
Black Sun's ZenithSorceryPut X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. "Under the suns, Mirrodin kneels and begs us for perfection." |
|
|||||||
Revoke ExistenceSorceryExile target artifact or enchantment. "No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all." |
|
|||||||
ExsanguinateSorceryEach opponent loses X life. You gain life equal to the life lost this way. Vampires don't consider patience a virtue nor gluttony a sin. |
|
|||||||
Psychic MiasmaSorceryTarget player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. "A mind may be steeled against madness, but all battlements fall in time." |
|
|||||||
Arc TrailSorceryArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom." |
|
|||||||
See BeyondSorceryDraw two cards, then shuffle a card from your hand into your library. Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground. |
|
|||||||
ShrivelSorceryAll creatures get -1/-1 until end of turn. "Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." |
|
|||||||
Brood BirthingSorceryIf you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." Otherwise, put one of those tokens onto the battlefield.
|
|
|||||||
Treasure HuntSorceryReveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. "The longer the journey, the more one learns." |
|
|||||||
ExploreSorceryYou may play an additional land this turn. An explorer's reward is a view of tomorrow's possibilities. |
|
|||||||
Trapfinder's TrickSorceryTarget player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much-and whether it'll grow back." |
|
|||||||
Feast of BloodSorceryCast Feast of Blood only if you control two or more Vampires. "The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." |
|
|||||||
Grim DiscoverySorceryChoose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Few among the living understand just how much of their world is shaped by the ruins of the dead. |
|
|||||||
Marsh CasualtiesSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
Reborn HopeSorceryReturn target multicolored card from your graveyard to your hand. "In darkness is kindled the fiercest hope." |
|
|||||||
PyroclasmSorceryPyroclasm deals 2 damage to each creature. "Who'd want to ignite things one at a time?" |
||||||||
Nature's SpiralSorceryReturn target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Snail shell, fern, tornado-the world connects all things in form. |
|
|||||||
Mind SpringSorceryDraw X cards. Fragments of thought refract and multiply, surging in a geyser of dizzying insight. |
|
|||||||
Mind ShatterSorceryTarget player discards X cards at random. Dark thoughts hatch and twist within the mind, straining to take wing. |
|
|||||||
Martial CoupSorceryPut X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures. Their war forgotten, the nations of Bant stood united in the face of a common threat. |
|
|||||||
Soul ReapSorceryDestroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not. |
|
|||||||
Talara's BaneSorceryTarget opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. "Your thoughts betray you." |
|
|||||||
Mine ExcavationSorceryReturn target artifact or enchantment card from a graveyard to its owner's hand.
|
|
|||||||
Disturbing PlotSorceryReturn target creature card from a graveyard to its owner's hand.
|
|
|||||||
Rite of ConsumptionSorceryAs an additional cost to cast Rite of Consumption, sacrifice a creature.
|
|
|||||||
Gleeful SabotageSorceryDestroy target artifact or enchantment.
|
|
|||||||
Toil to RenownSorceryYou gain 1 life for each tapped artifact, creature, and land you control. The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate." |
|
|||||||
Scarscale RitualSorceryAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Some words are too important to trust to something as fragile as memory. |
|
|||||||
Research the DeepSorceryDraw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||
Pulling TeethSorceryClash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||
Revive the FallenSorceryReturn target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||
Warren WeirdingTribal Sorcery - GoblinTarget player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. "And that's when it was discovered that boggarts have just half a brain." |
|
|||||||
Titan's RevengeSorceryTitan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
|
|
|||||||
Profane CommandSorceryChoose two -
|
|
|||||||
Hurly-BurlySorceryChoose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. "Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts." |
|
|||||||
Cruel EdictSorceryTarget opponent sacrifices a creature. "Choose your next words carefully. They will be your last." |
|
|||||||
Goblin LoreSorceryDraw four cards, then discard three cards at random. "Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips." |
|
|||||||
Spitting EarthSorcerySpitting Earth deals damage to target creature equal to the number of Mountains you control. "Within each of you is the strength of a landslide." |
||||||||
Sylvan ScryingSorcerySearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library. One glimpse of an elf's home lasts her weeks away in the wild. |
|
|||||||
Gift of EstatesSorceryIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
|
|
|||||||
Sacred NectarSorceryYou gain 4 life. "Over the silver mountains, |
|
|||||||
Volcanic HammerSorceryVolcanic Hammer deals 3 damage to target creature or player. Fire finds its form in the heat of the forge. |
|
|||||||
Summer BloomSorceryYou may play up to three additional lands this turn. Summer sends its kiss with warmth and blooming life. |
|
|||||||
Weird HarvestSorceryEach player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Krosa's distorted groves bear strange fruit. |
|
|||||||
Merchant ScrollSorcerySearch your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies. |
|
|||||||
NauseaSorceryAll creatures get -1/-1 until end of turn. No fear. No sense. And soon, no lunch. |
|
|||||||
Vicious HungerSorceryVicious Hunger deals 2 damage to target creature and you gain 2 life. Only the most ravenous soul feeds on the health of the weak. |
|
|||||||
Monstrous GrowthSorceryTarget creature gets +4/+4 until end of turn. Get in touch with your inner monster. |
|
|||||||
Surging DementiaSorceryRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
|
|
|||||||
Into the NorthSorcerySearch your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. "Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya." |
|
|||||||
Wrench MindSorceryTarget player discards two cards unless he or she discards an artifact card. What is the sound of one head snapping? |
|
|||||||
ReshapeSorceryAs an additional cost to cast Reshape, sacrifice an artifact. "Today's paperweight, tomorrow's leveler." |
|
|||||||
Hunger of the NimSorceryTarget creature gets +1/+0 until end of turn for each artifact you control. Their pain is so great, they can't help but share it with others. |
|
|||||||
Echoing RuinSorceryDestroy target artifact and all other artifacts with the same name as that artifact. A single misstep unleashes an avalanche of ruin. |
|
|||||||
Night's WhisperSorceryYou draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. |
|
|||||||
Eye of NowhereSorcery - ArcaneReturn target permanent to its owner's hand. "Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." |
|
|||||||
Swallowing PlagueSorcery - ArcaneSwallowing Plague deals X damage to target creature and you gain X life. "We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further." |
|
|||||||
Mana SeismSorcerySacrifice any number of lands. Add to your mana pool for each land sacrificed this way. "It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today." |
|
|||||||
Yamabushi's StormSorceryYamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
|
|
|||||||
Time of NeedSorcerySearch your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. "When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." |
|
|||||||
Ideas UnboundSorcery - ArcaneDraw three cards. Discard three cards at the beginning of the next end step. The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze. |
|
|||||||
Kiku's ShadowSorceryTarget creature deals damage to itself equal to its power. "Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." |
|
|||||||
Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
|
|||||||
Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
|
|
|||||||
Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
|
|||||||
Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
|
|||||||
Train of ThoughtSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost.) "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
|
|||||||
Siege of TowersSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
|
|
|||||||
CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
|
|||||||
Conjurer's BanSorceryName a card. Until your next turn, the named card can't be played. Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency. |
|
|||||||
Savage TwisterSorcerySavage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats-pook! pook! pook!-before we ran for the wadi." |
|
|||||||
SkyscribingSorceryEach player draws X cards.
|
|
|||||||
Brain PrySorceryName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. To the Rakdos, the fun is in the shakedown. The loot is usually discarded. |
|
|||||||
Infernal TutorSorceryReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
|
|
|||||||
Macabre WaltzSorceryReturn up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy." |
|
|||||||
Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
|
|
|||||||
Supply (Supply/Demand)SorceryPut X 1/1 green Saproling creature tokens onto the battlefield.
|
|
|||||||
Premature BurialSorceryDestroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." |
|
|||||||
GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
|