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Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Mana:
Cardset: Ravnica: City of Guilds #84 (Uncommon)
Type: Sorcery

Incite Hysteria

Sorcery

Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos."
-Trigori, Azorius senator

Mana:
Cardset: Ravnica: City of Guilds #132 (Common)
Type: Sorcery

Consult the Necrosages

Sorcery

Choose one - Target player draws two cards; or target player discards two cards.

Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness.

Mana:
Cardset: Ravnica: City of Guilds #199 (Common)
Type: Sorcery

Vacuumelt

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target creature to its owner's hand.

Mana:
Cardset: Izzet vs. Golgari #24 (Uncommon)
Guildpact #40 (Uncommon)
Type: Sorcery

Invoke the Firemind

Sorcery

Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.

To those in tune with the Firemind, there is no difference between knowledge and flame.

Mana:
Cardset: Izzet vs. Golgari #31 (Rare)
Guildpact #118 (Rare)
Type: Sorcery

Stitch in Time

Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Mana:
Cardset: Guildpact #132 (Rare)
Type: Sorcery

Proclamation of Rebirth

Sorcery

Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.

Forecast - , Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #15 (Rare)
Type: Sorcery

Delirium Skeins

Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

Mana:
Cardset: Dissension #41 (Common)
Type: Sorcery

Kindle the Carnage

Sorcery

Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.

"Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!"

Mana:
Cardset: Dissension #66 (Uncommon)
Type: Sorcery

Stomp and Howl

Sorcery

Destroy target artifact and target enchantment.

"Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form."
-Ivos Koba, indrik handler

Mana:
Cardset: Dissension #96 (Uncommon)
Type: Sorcery

Pure (Pure/Simple)

Sorcery

Destroy target multicolored permanent.

Mana:
Cardset: Dissension #154 (Uncommon)
Type: Sorcery

Psychotic Episode

Sorcery

Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Time Spiral #126 (Common)
Type: Sorcery

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to target creature or player.

Suspend 1- (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #126 (Common)
Time Spiral #176 (Common)
Type: Sorcery

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #161 (Common)
Time Spiral #216 (Common)
Type: Sorcery

Wistful Thinking

Sorcery

Target player draws two cards, then discards four cards.

"To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell . . . it's enough to make one weep for the possibilities denied."

Mana:
Cardset: Planar Chaos #53 (Common)
Type: Sorcery

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Future Sight #13 (Common)
Type: Sorcery

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn.

Cycling (, Discard this card: Draw a card.)

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Garruk vs. Liliana #51 (Common)
Future Sight #68 (Common)
Type: Sorcery

Bitter Ordeal

Sorcery

Search target player's library for a card and exile it. Then that player shuffles his or her library.

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Mana:
Cardset: Future Sight #80 (Rare)
Type: Sorcery

Thunderblade Charge

Sorcery

Thunderblade Charge deals 3 damage to target creature or player.

Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost.

Mana:
Cardset: Future Sight #124 (Rare)
Type: Sorcery

Stupor

Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness.
-Suq'Ata saying

Mana:
Cardset: Time Spiral "Timeshifted" #48 (Special)
Sixth Edition #158 (Unknown)
Mirage #45 (Uncommon)
Type: Sorcery

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

"Even the threat of power has power."
-Jeska, warrior adept

Mana:
Cardset: Sorin vs. Tibalt #66 (Uncommon)
Fire and Lightning #21 (Unknown)
Time Spiral "Timeshifted" #56 (Special)
Judgment #82 (Uncommon)
Type: Sorcery

Call of the Herd

Sorcery

Put a 3/3 green Elephant creature token onto the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Time Spiral "Timeshifted" #74 (Special)
Odyssey #231 (Rare)
Type: Sorcery

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

"The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain

Mana:
Cardset: Commander 2013 #188 (Rare)
Time Spiral "Timeshifted" #92 (Special)
Ice Age #366 (Rare)
Type: Sorcery

Trade Secrets

Sorcery

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

Mana:
Cardset: Commander #64 (Rare)
Onslaught #118 (Rare)
Type: Sorcery

Windfall

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."
-Barrin, master wizard

Mana:
Cardset: Commander #70 (Uncommon)
Urza's Saga #111 (Uncommon)
Type: Sorcery

Buried Alive

Sorcery

Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

Mana:
Cardset: Commander #74 (Uncommon)
Graveborn #20 (Unknown)
Odyssey #118 (Uncommon)
Weatherlight #5 (Uncommon)
Type: Sorcery

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

"In the name of peace, moderation, and decency-wipe them all out!"

Mana:
Cardset: Gatecrash #23 (Uncommon)
Type: Sorcery

Miming Slime

Sorcery

Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.

"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
-Milana, Orzhov prelate

Mana:
Cardset: Gatecrash #126 (Uncommon)
Type: Sorcery

Immortal Servitude

Sorcery

Return each creature card with converted mana cost X from your graveyard to the battlefield.

"The fine print of countless contracts has ensured we are never defenseless."
-Teysa Karlov, Grand Envoy of Orzhov

Mana: {{/}}{{/}}{{/}}
Cardset: Gatecrash #220 (Rare)
Type: Sorcery

Uncovered Clues

Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.

Mana:
Cardset: Dragon's Maze #19 (Common)
Type: Sorcery

Awe for the Guilds

Sorcery

Monocolored creatures can't block this turn.

When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.

Mana:
Cardset: Dragon's Maze #31 (Common)
Type: Sorcery

Gaze of Granite

Sorcery

Destroy each nonland permanent with converted mana cost X or less.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

Mana:
Cardset: Dragon's Maze #72 (Rare)
Type: Sorcery

Pilfered Plans

Sorcery

Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.

Mana:
Cardset: Dragon's Maze #90 (Common)
Type: Sorcery

Catch (Catch/Release)

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #125 (Rare)
Dragon's Maze #125a (Rare)
Type: Sorcery

Give (Give/Take)

Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #129 (Uncommon)
Dragon's Maze #129a (Uncommon)
Type: Sorcery

Toil (Toil/Trouble)

Sorcery

Target player draws two cards and loses 2 life.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133 (Uncommon)
Dragon's Maze #133a (Uncommon)
Type: Sorcery

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

"Enough"

Mana:
Cardset: Sorin vs. Tibalt #67 (Rare)
Judgment #81 (Rare)
Type: Sorcery

Hive Stirrings

Sorcery

Put two 1/1 colorless Sliver creature tokens onto the battlefield.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

Mana:
Cardset: Magic 2014 #21 (Common)
Type: Sorcery

Glimpse the Future

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage

Mana:
Cardset: Magic 2014 #58 (Uncommon)
Type: Sorcery

Molten Birth

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer

Mana:
Cardset: Magic 2014 #147 (Uncommon)
Type: Sorcery

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

The dead know lessons the living haven't learned.

Mana:
Cardset: Commander 2014 #158 (Common)
Theros #101 (Common)
Type: Sorcery

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Peak Eruption

Sorcery

Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.

"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad."
-Hira, street oracle

Mana:
Cardset: Theros #132 (Uncommon)
Type: Sorcery

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"
-Kleon the Iron-Booted

Mana:
Cardset: Theros #157 (Common)
Type: Sorcery

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Mana:
Cardset: Theros #181 (Common)
Type: Sorcery

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Mana:
Cardset: Commander 2013 #33 (Uncommon)
Type: Sorcery

Dirge of Dread

Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Cycling (, Discard this card: Draw a card.)

When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Mana:
Cardset: Commander 2013 #73 (Common)
Onslaught #138 (Common)
Type: Sorcery

Toxic Deluge

Sorcery

As an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept

Mana:
Cardset: Commander 2013 #96 (Rare)
Type: Sorcery

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Commander 2013 #172 (Uncommon)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
-Perisophia the philosopher

Mana:
Cardset: Born of the Gods #65 (Uncommon)
Type: Sorcery

Bolt of Keranos

Sorcery

Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal.

Mana:
Cardset: Born of the Gods #89 (Common)
Type: Sorcery

Culling Mark

Sorcery

Target creature blocks this turn if able.

Hunt without Nylea's leave and you may find yourself the next quarry.

Mana:
Cardset: Born of the Gods #120 (Common)
Type: Sorcery

Tormented Thoughts

Sorcery

As an additional cost to cast Tormented Thoughts, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

"Not all nightmares can be escaped by waking."
-Ashiok, Nightmare Weaver

Mana:
Cardset: Journey Into Nyx #86 (Uncommon)
Type: Sorcery

Harness by Force

Sorcery

Strive - Harness by Force costs more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Journey Into Nyx #100 (Rare)
Type: Sorcery

Kruphix's Insight

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

The horizon is tantalizing in both its uncertainty and its potential.

Mana:
Cardset: Journey Into Nyx #129 (Common)
Type: Sorcery

Reviving Melody

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.

"Listen to my song, and you need never forge a golden mask to return to me."

Mana:
Cardset: Journey Into Nyx #138 (Uncommon)
Type: Sorcery

Council's Judgment

Sorcery

Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Mana:
Cardset: Conspiracy #16 (Rare)
Type: Sorcery

Rousing of Souls

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

Mana:
Cardset: Conspiracy #19 (Common)
Type: Sorcery

Syphon Soul

Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Mana:
Cardset: Conspiracy #127 (Common)
Onslaught #176 (Common)
Sixth Edition #159 (Unknown)
Legends #32 (Common)
Type: Sorcery

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The priest cast Xantcha to the ground. "It is defective. We must scrap it."

Mana:
Cardset: Commander 2014 #169 (Uncommon)
Conspiracy #133 (Uncommon)
Urza's Saga #166 (Uncommon)
Type: Sorcery

Dirty (Down/Dirty)

Sorcery

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126b (Uncommon)
Type: Sorcery

Take (Give/Take)

Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #129b (Uncommon)
Type: Sorcery

Trouble (Toil/Trouble)

Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133b (Uncommon)
Type: Sorcery

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

Mana:
Cardset: Khans of Tarkir #84 (Common)
Type: Sorcery

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

Mana:
Cardset: Khans of Tarkir #97 (Uncommon)
Urza's Saga #174 (Common)
Type: Sorcery

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery

Hordeling Outburst

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

"Leave no scraps, lest you attract pests."
-Mardu threat

Mana:
Cardset: Khans of Tarkir #111 (Uncommon)
Type: Sorcery

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Mana:
Cardset: Khans of Tarkir #112 (Rare)
Type: Sorcery

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
-Mogai, Sultai scout

Mana:
Cardset: Khans of Tarkir #148 (Common)
Type: Sorcery

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Mana:
Cardset: Khans of Tarkir #211 (Rare)
Type: Sorcery

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.

Mana:
Cardset: Commander 2014 #107 (Rare)
Invasion #52 (Rare)
Type: Sorcery

Write into Being

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #59 (Common)
Type: Sorcery

Dark Deal

Sorcery

Each player discards all the cards in his or her hand, then draws that many cards minus one.

The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.

Mana:
Cardset: Fate Reforged #66 (Uncommon)
Type: Sorcery

Diplomacy of the Wastes

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

"Our emissaries are gifted negotiators."
-Alesha, Who Smiles at Death

Mana:
Cardset: Fate Reforged #67 (Uncommon)
Type: Sorcery

Bathe in Dragonfire

Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

Mana:
Cardset: Fate Reforged #92 (Common)
Type: Sorcery

Cached Defenses

Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.

Mana:
Cardset: Fate Reforged #126 (Uncommon)
Type: Sorcery

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Mana:
Cardset: Fate Reforged #134 (Common)
Type: Sorcery

Seismic Rupture

Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.

Mana:
Cardset: Dragons of Tarkir #156 (Uncommon)
Type: Sorcery

Sheer Drop

Sorcery

Destroy target tapped creature.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #48 (Common)
Type: Sorcery

Swarm Surge

Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.

Mana:
Cardset: Battle for Zendikar #100 (Common)
Type: Sorcery

Painful Truths

Sorcery

Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Mana:
Cardset: Battle for Zendikar #120 (Rare)
Type: Sorcery

Ruinous Path

Sorcery

Destroy target creature or planeswalker.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #123 (Rare)
Type: Sorcery

Touch of the Void

Sorcery

Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Some wounds never heal.

Mana:
Cardset: Battle for Zendikar #134 (Common)
Type: Sorcery

Radiant Flames

Sorcery

Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.

The fires of Zendikar are always hungry, and there is much on which they can feed.

Mana:
Cardset: Battle for Zendikar #151 (Rare)
Type: Sorcery

Call the Scions

Sorcery

Devoid (This card has no color.)

Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.

Mana:
Cardset: Battle for Zendikar #165 (Common)
Type: Sorcery

Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
-Jace Beleren

Mana:
Cardset: Oath of the Gatewatch #16 (Rare)
Type: Sorcery

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight."
-Gideon Jura

Mana:
Cardset: Oath of the Gatewatch #34 (Common)
Type: Sorcery

Flaying Tendrils

Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Only one Eldrazi stood against them, yet the defenders were outnumbered.

Mana:
Cardset: Oath of the Gatewatch #70 (Uncommon)
Type: Sorcery

Devour in Flames

Sorcery

As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

Ob Nixilis had prepared for every eventuality-except Chandra Nalaar.

Mana:
Cardset: Oath of the Gatewatch #106 (Uncommon)
Type: Sorcery

Ghostform

Sorcery

Up to two target creatures are unblockable this turn.

"There's no such thing as ‘impenetrable.'"

Mana:
Cardset: Avacyn Restored #56 (Common)
Type: Sorcery

Mind Sculpt

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

"Your mind was a curious mix of madness and genius. I just took away the genius."
-Jace Beleren

Mana:
Cardset: Magic 2015 #70 (Common)
Magic 2013 #61 (Common)
Type: Sorcery

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

Mana:
Cardset: Commander 2014 #161 (Common)
Magic 2015 #114 (Common)
Magic 2013 #110 (Common)
Commander #101 (Common)
Magic 2011 #117 (Common)
Archenemy #25 (Common)
Garruk vs. Liliana #49 (Common)
Magic 2010 #112 (Common)
Type: Sorcery

Krenko's Command

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

Mana:
Cardset: Magic 2013 #139 (Common)
Type: Sorcery

Wild Guess

Sorcery

As an additional cost to cast Wild Guess, discard a card.

Draw two cards.

No guts, no glory.

Mana:
Cardset: Magic 2014 #161 (Common)
Magic 2013 #157 (Common)
Type: Sorcery

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Mana:
Cardset: Magic 2013 #170 (Common)
Ravnica: City of Guilds #163 (Common)
Type: Sorcery