Personal SanctuaryEnchantmentDuring your turn, prevent all damage that would be dealt to you. "There is a place deep within my soul where no foe can intrude and no tyrant can conquer." |
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Arachnus WebEnchantment - AuraEnchant creature
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LureEnchantment - AuraEnchant creature It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible. |
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Rites of FlourishingEnchantmentAt the beginning of each player's draw step, that player draws an additional card. "Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty." |
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TrollhideEnchantment - AuraEnchant creature
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Chant of the SkifsangEnchantment - AuraEnchant creature The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch. |
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Secrets of the DeadEnchantmentWhenever you cast a spell from your graveyard, draw a card. "The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." |
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Favor of the WoodsEnchantment - AuraEnchant creature Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors. |
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Ghostly PossessionEnchantment - AuraEnchant creature
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NevermoreEnchantmentAs Nevermore enters the battlefield, name a nonland card. "By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed." |
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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Curse of the Bloody TomeEnchantment - Aura CurseEnchant player After seeing his life's work drip away, the mage decided it was a good time to go crazy. |
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Burning VengeanceEnchantmentWhenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance. |
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Curse of the Nightly HuntEnchantment - Aura CurseEnchant player When the moon rises and the bloodlust takes hold, nothing matters but the kill. |
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ArrestEnchantment - AuraEnchant creature "We will prove your guilt. We don't arrest the innocent, you know." |
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Security BlockadeEnchantment - AuraEnchant land
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Paralyzing GraspEnchantment - AuraEnchant creature "Obviously, the Firemind's mission is worth more than a few goblins." |
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Stab WoundEnchantment - AuraEnchant creature
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Underworld ConnectionsEnchantment - AuraEnchant land If you're looking for it, it's available. The question is how much you're willing to pay. |
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Detention SphereEnchantmentWhen Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
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Ghostly PrisonEnchantmentCreatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. "May the memory of our fallen heroes ensnare the violent hearts of lesser men." |
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Prison TermEnchantment - AuraEnchant creature
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Vow of DutyEnchantment - AuraEnchant creature "I prefer loyalty to be a matter of respect, not of magic. But one does what one must." |
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Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
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PropagandaEnchantmentCreatures can't attack you unless their controller pays for each creature he or she controls that's attacking you. "You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." |
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Goblin AssaultEnchantmentAt the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. A goblin raid is a delicate gambit-a blend of stealth, precision, and screaming death. |
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Lightning TalonsEnchantment - AuraEnchant creature "This is going to hurt a lot, but on the bright side, you'll be dead soon." |
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Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
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Savage HungerEnchantment - AuraEnchant creature
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Animal BoneyardEnchantment - AuraEnchant land "The animal spirits are the Ancestor's grandchildren. Remember them." |
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Aven ShrineEnchantmentWhenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
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Divine SacramentEnchantmentWhite creatures get +1/+1. Their whispered prayers rally the nomads better than any war cry could. |
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Karmic JusticeEnchantmentWhenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
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Tattoo WardEnchantment - AuraEnchant creature
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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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Think TankEnchantmentAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Cephalids seek knowledge not to better themselves, but to best others. |
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Cabal ShrineEnchantmentWhenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
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Decaying SoilEnchantmentAt the beginning of your upkeep, exile a card from your graveyard.
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GravestormEnchantmentAt the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
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Malevolent AwakeningEnchantment, Sacrifice a creature: Return target creature card from your graveyard to your hand. The most popular pit fighters are brought back for encore performances. |
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Dwarven ShrineEnchantmentWhenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
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Magma VeinEnchantment, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. Standing near a volcano |
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Price of GloryEnchantmentWhenever a player taps a land for mana, if it's not that player's turn, destroy that land. "True strength lies in action. Let the weak react to me." |
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Steam VinesEnchantment - AuraEnchant land
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BearscapeEnchantment, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. "Nature is the endless dance between life and death." |
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Holistic WisdomEnchantment, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Nantuko ShrineEnchantmentWhenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
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Seton's DesireEnchantment - AuraEnchant creature
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Squirrel NestEnchantment - AuraEnchant land In the Krosan Forest, you've got to keep an eye out for the squirrels. |
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Still LifeEnchantment: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. |
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Phyrexian UnlifeEnchantmentYou don't lose the game for having 0 or less life.
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Bludgeon BrawlEnchantmentEach noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
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Tempered SteelEnchantmentArtifact creatures you control get +2/+2. "Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." |
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Relic PutrescenceEnchantment - AuraEnchant artifact "Until we shed the curse of sentience, we must endure its grotesque handiwork." |
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Furnace CelebrationEnchantmentWhenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to target creature or player. Reduce. Reuse. Wreak havoc. |
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Viridian RevelEnchantmentWhenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. "Let them have their revel. Soon those who won't submit will be turned. Those who won't be turned will die." |
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Luminous WakeEnchantment - AuraEnchant creature "If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part." |
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Lust for WarEnchantment - AuraEnchant creature
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Raid BombardmentEnchantmentWhenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. Goblins in the first wave of a fire raid always bemoan the aim of everyone else. |
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Awakening ZoneEnchantmentAt the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." The ground erupted in time with the hedron's thrum, a dirge of the last days. |
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Boar UmbraEnchantment - AuraEnchant creature "From in here, everything looks like dinner." |
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Gravity WellEnchantmentWhenever a creature with flying attacks, it loses flying until end of turn. Storms spread throughout Oran-Rief, ripping the skies with wind and rain. Airborne creatures sought shelter where they could. |
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Snake UmbraEnchantment - AuraEnchant creature
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Guardian ZendikonEnchantment - AuraEnchant land
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Terra EternalEnchantmentAll lands are indestructible. "If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force." |
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Claws of ValakutEnchantment - AuraEnchant creature "Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly." |
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Crusher ZendikonEnchantment - AuraEnchant land
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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ElectropotenceEnchantmentWhenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to target creature or player. Where life and force collide. |
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Beastmaster AscensionEnchantmentWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
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Savage SilhouetteEnchantment - AuraEnchant creature Some elves believe that their survival instincts are born of many cycles of reincarnation. |
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Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigil of the Nayan GodsEnchantment - AuraEnchant creature As the elves learned the hymns of angels, the knights learned the roars of titans. |
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Dark TutelageEnchantmentAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. "It is a rough road that leads to the heights of greatness." |
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Quag SicknessEnchantment - AuraEnchant creature The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had. |
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MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
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Soul BleedEnchantment - AuraEnchant creature Whether the end comes swift or slow, it always comes too soon. |
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Underworld DreamsEnchantmentWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. "In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." |
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OakenformEnchantment - AuraEnchant creature "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?" |
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Asha's FavorEnchantment - AuraEnchant creature As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve. |
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Recumbent BlissEnchantment - AuraEnchant creature Kithkin somnomancers enjoy the peaceful dreams wafting from their victims. |
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Mirror SheenEnchantment: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas. |
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Scourge of the NobilisEnchantment - AuraEnchant creature
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Sinking FeelingEnchantment - AuraEnchant creature
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Blowfly InfestationEnchantmentWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name. |
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Knollspine InvocationEnchantment, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll. |
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Presence of GondEnchantment - AuraEnchant creature "Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest." |
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Raking CanopyEnchantmentWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. "Raven's Run has awoken, and ravens will no longer cry in its branches." |
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Steel of the GodheadEnchantment - AuraEnchant creature
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Torpor DustEnchantment - AuraFlash "Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath." |
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Everlasting TormentEnchantmentPlayers can't gain life. When night fell, the plane itself was scarred. |
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Shield of the OversoulEnchantment - AuraEnchant creature
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Hostile RealmEnchantment - AuraEnchant land Lorwyn's crust explodes with power when the greater elementals are born. The flamekin use the fallout as cover for forays into enemy territory. |
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Shared AnimosityEnchantmentWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. "It is the nature of souls that they burn more brightly together than apart." |
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Battle MasteryEnchantment - AuraEnchant creature "Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills" |
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Captivating GlanceEnchantment - AuraEnchant creature
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Glimmerdust NapEnchantment - AuraEnchant tapped creature The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. |
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Faerie TauntingsTribal Enchantment - FaerieWhenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. |
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Boggart ShenanigansTribal Enchantment - GoblinWhenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate. |
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