Mythic ProportionsEnchantment - AuraEnchant creature The blood of Krosa turns rational beings into primal forces. |
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Myth RealizedEnchantmentWhenever you cast a noncreature spell, put a lore counter on Myth Realized.
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Mystic VeilEnchantment - AuraYou may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. "Magic is my thread, my will the needle. I weave over you as if you never were." |
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Mystic RestraintsEnchantment - AuraFlash
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Mystic RemoraEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Mystic MightEnchantment - AuraEnchant land you control
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Mystic DecreeWorld EnchantmentAll creatures lose flying and islandwalk. "Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours." |
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Mystic BarrierEnchantmentWhen Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
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MuzzleEnchantment - AuraEnchant creature Clenched teeth do not bite. |
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Murderous BetrayalEnchantment, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. Which hurts more: a sword in the gut or a dagger in the back? |
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Murder InvestigationEnchantment - AuraEnchant creature you control "Every death has a web of consequences. Our job is to find the spider." |
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Muraganda PetroglyphsEnchantmentCreatures with no abilities get +2/+2. Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones. |
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Multani's PresenceEnchantmentWhenever a spell you've cast is countered, draw a card. When a tree falls in the forest, Multani hears it. |
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Multani's HarmonyEnchantment - AuraEnchant creature "Welcome to paradise." |
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MudslideEnchantmentCreatures without flying don't untap during their controllers' untap steps.
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MourningEnchantment - AuraEnchant creature Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain. |
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MortuaryEnchantmentWhenever a creature is put into your graveyard from the battlefield, put that card on top of your library. "Think of them not as failures but as works in progress." |
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MortiphobiaEnchantment, Discard a card: Exile target card from a graveyard.
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Mortal WoundEnchantment - AuraEnchant creature "Their tears spill over Jamuraa. Mixed with blood, they wash everything red." |
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Mortal ObstinacyEnchantment - AuraEnchant creature you control
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Mortal CombatEnchantmentAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win. |
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Moonlit WakeEnchantmentWhenever a creature dies, you gain 1 life. "As long as Rushwood glows, no life is ever truly lost." |
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MonsoonEnchantmentAt the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. "No one in her right mind would venture off the coast of Kjeldor during this season." |
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Monastery SiegeEnchantmentAs Monastery Siege enters the battlefield, choose Khans or Dragons.
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MomentumEnchantment - AuraEnchant creature
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Molting SnakeskinEnchantment - AuraEnchant creature Flesh wounds are meaningless to those who discard their flesh so readily. |
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Molting SkinEnchantmentReturn Molting Skin to its owner's hand: Regenerate target creature. "We have learned much from the orochi." |
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Molten NurseryEnchantmentDevoid (This card has no color.) "Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter |
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Moldervine CloakEnchantment - AuraEnchant creature
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Mogis, God of SlaughterLegendary Enchantment Creature - GodIndestructible
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Mogis's WarhoundEnchantment Creature - HoundBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
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Mob MentalityEnchantment - AuraEnchant creature "Why is loud stupidity so infectious?" |
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MoatEnchantmentCreatures without flying can't attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. |
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Mistform MaskEnchantment - AuraEnchant creature Trust, the fifth myth of reality: Every truth holds the seed of betrayal. |
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Mist of StagnationEnchantmentPermanents don't untap during their controllers' untap steps.
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Mirror SheenEnchantment: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas. |
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Mirror MockeryEnchantment - AuraEnchant creature Who you are constantly runs toward who you will be. |
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Mirri's GuileEnchantmentAt the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore. |
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Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
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Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
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MindmoilEnchantmentWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. "My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning." |
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Mind WhipEnchantment - AuraEnchant creature "A mind in agony is a sparrow without wings." -Lim-Dûl, the Necromancer |
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Mind UnboundEnchantmentAt the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. The creations of the hand are confined by reality. The creations of the mind know no such limits. |
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Mind SlashEnchantment, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. "I can't think with all that screaming." |
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Mind Over MatterEnchantmentDiscard a card: You may tap or untap target artifact, creature, or land. Lyna turned to the figure beside her. "They're gone. What now?" |
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Mind HarnessEnchantment - AuraEnchant red or green creature Centuries ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence. |
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Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
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Militia's PrideTribal Enchantment - KithkinWhenever a nontoken creature you control attacks, you may pay . If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. If you pick a fight with one kithkin, be ready to fight them all. |
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Military IntelligenceEnchantmentWhenever you attack with two or more creatures, draw a card. To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory. |
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Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
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Might Makes RightEnchantmentAt the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) An oath of fealty sworn with a handshake. |
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Midsummer RevelEnchantmentAt the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
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Midnight CovenantEnchantment - AuraEnchant creature "Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." |
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Meteor StormEnchantment, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. The storm wasn't an omen. It was the fulfillment of one. |
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Messenger's SpeedEnchantment - AuraEnchant creature "He outran arrows. He outran even the archers' insults." |
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Mesmeric TranceEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) "Magic overused can freeze the mind. Creativity is more important than power." |
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MerseineEnchantment - AuraEnchant creature
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Merrow CommerceTribal Enchantment - MerfolkAt the beginning of your end step, untap all Merfolk you control. Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills. |
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Mental DisciplineEnchantment, Discard a card: Draw a card. Barrin drowned his doubts about Urza's project by delving ever deeper into its details. |
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Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
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MeltingEnchantmentAll lands are no longer snow. "Who needs the sun when you've got me around?" |
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MelancholyEnchantment - AuraEnchant creature
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Meishin, the Mind CageLegendary EnchantmentAll creatures get -X/-0, where X is the number of cards in your hand. It's dangerous indeed to be lost in someone else's thoughts. |
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MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
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Measure of WickednessEnchantmentAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
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Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
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Master of the FeastEnchantment Creature - DemonFlying Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. |
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Mass HysteriaEnchantmentAll creatures have haste.
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Mask of Law and GraceEnchantment - AuraEnchant creature The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them. |
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Martyrs' TombEnchantmentPay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Honor the brave who fought, |
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Martyr's CauseEnchantmentSacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Dying is a soldier's talent. |
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Martyr's BondEnchantmentWhenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. "Our lives are connected by divine law. The truth of this will be made evident in time." |
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Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
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Marshal's AnthemEnchantmentMultikicker (You may pay an additional any number of times as you cast this spell.)
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Market FestivalEnchantment - AuraEnchant land Commerce is always the basis for peace. |
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Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
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Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
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Mark of the OniEnchantment - AuraEnchant creature "As more oni walked Kamigawa, more darkness infested its inhabitants' souls." |
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Mark of SakikoEnchantment - AuraEnchant creature
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Mark of FuryEnchantment - AuraEnchant creature Many Keldon warriors bear the mark of intentional insanity. |
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Mark of EvictionEnchantment - AuraEnchant creature Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter. |
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Mark of AsylumEnchantmentPrevent all noncombat damage that would be dealt to creatures you control. A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness. |
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Mardu RunemarkEnchantment - AuraEnchant creature
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Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
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March of the MachinesEnchantmentEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
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Mantle of LeadershipEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Maniacal RageEnchantment - AuraEnchant creature The spikes of sangrite made the goblin stronger, but they didn't make him any smarter. |
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Mangara's EquityEnchantmentAs Mangara's Equity enters the battlefield, choose black or red.
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Manacles of DecayEnchantment - AuraEnchant creature
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ManabondEnchantmentAt the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
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Mana VortexEnchantmentWhen you cast Mana Vortex, counter it unless you sacrifice a land.
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Mana ReflectionEnchantmentIf you tap a permanent for mana, it produces twice as much of that mana instead. Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade. |
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Mana MazeEnchantmentPlayers can't cast spells that share a color with the spell most recently cast this turn. "Those who know only one path to victory can never hope to triumph." |
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Mana FlareEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
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Mana EchoesEnchantmentWhenever a creature enters the battlefield, you may add to your mana pool, where X is the number of creatures you control that share a creature type with it. When the ground is saturated with mana, even the lightest footstep can bring it to the surface. |
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Mana ChainsEnchantment - AuraEnchant creature "The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part." |
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Mana CacheEnchantmentAt the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
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