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MTGPlaytest : Cards

Card Library

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Druid's Familiar

Creature - Bear

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Mana:
Power: 2/2
Cardset: Avacyn Restored #175 (Uncommon)
Type: Creature

Druidic Satchel

Artifact

, : Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Mana:
Cardset: Commander 2013 #242 (Rare)
Magic 2012 #207 (Rare)
Type: Artifact

Druids' Repository

Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.

Mana:
Cardset: Avacyn Restored #176 (Rare)
Type: Enchantment

Drumhunter

Creature - Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

: Add to your mana pool.

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

Mana:
Power: 2/2
Cardset: Commander 2013 #142 (Uncommon)
Shards of Alara #129 (Uncommon)
Type: Creature

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

"Wherever water is lacking, all things suffer."
-Autumn Willow

Mana:
Cardset: Sixth Edition #124 (Unknown)
Homelands #7 (Common)
Homelands #8 (Common)
Type: Sorcery

Dryad Arbor

Land Creature - Forest Dryad 1/1

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

"Touch no tree, break no branch, and speak only the question you wish answered."
-Von Yomm, elder druid, to her initiates

Mana:
Cardset: Future Sight #174 (Uncommon)
Type: Land

Dryad Militant

Creature - Dryad Soldier

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

"We will defend the Worldsoul from Izzet ‘progress' at any cost."

Mana: {{/}}
Power: 2/1
Cardset: Return to Ravnica #214 (Uncommon)
Type: Creature

Dryad Sophisticate

Creature - Dryad

Nonbasic landwalk

From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.

Mana:
Power: 2/1
Cardset: Guildpact #83 (Uncommon)
Type: Creature

Dryad's Caress

Instant

You gain 1 life for each creature on the battlefield. If was spent to cast Dryad's Caress, untap all creatures you control.

"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape."
-Rogad, Selesnya initiate

Mana:
Cardset: Ravnica: City of Guilds #160 (Common)
Type: Instant

Dryad's Favor

Enchantment - Aura

Enchant creature

Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)

She grants knowledge of the ways to traverse the forest's invisible connections.

Mana:
Cardset: Magic 2011 #169 (Common)
Type: Enchantment

Dual Casting

Enchantment - Aura

Enchant creature

Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Hours after the Helvault opened, his powers returned twice as strong as before.

Mana:
Cardset: Avacyn Restored #133 (Rare)
Type: Enchantment

Dual Nature

Enchantment

Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.

Mana:
Cardset: Prophecy #112 (Rare)
Type: Enchantment

Dualcaster Mage

Creature - Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

Mana:
Power: 2/2
Cardset: Commander 2014 #34 (Rare)
Type: Creature

Duct Crawler

Creature - Insect

: Target creature can't block Duct Crawler this turn.

"Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!"
-Dlig, goblin spelunker

Mana:
Power: 1/1
Cardset: Tenth Edition #198 (Common)
Stronghold #79 (Common)
Type: Creature

Due Respect

Instant

Permanents enter the battlefield tapped this turn.

Draw a card.

"A display of humility is required of those who still possess such frailties."
-Elesh Norn, Grand Cenobite

Mana:
Cardset: New Phyrexia #8 (Uncommon)
Type: Instant

Dueling Grounds

Enchantment

No more than one creature can attack each turn.

No more than one creature can block each turn.

"You think you can stop me?" hissed Tsabo.
"I think I can kill you," replied Gerrard.

Mana:
Cardset: Invasion #245 (Rare)
Type: Enchantment

Duergar Assailant

Creature - Dwarf Soldier

Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.

Mana: {{/}}
Power: 1/1
Cardset: Eventide #136 (Common)
Type: Creature

Duergar Cave-Guard

Creature - Dwarf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

: Duergar Cave-Guard gets +1/+0 until end of turn.

Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.

Mana:
Power: 1/3
Cardset: Eventide #51 (Uncommon)
Type: Creature

Duergar Hedge-Mage

Creature - Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Mana: {{/}}
Power: 2/2
Cardset: Commander #195 (Uncommon)
Eventide #137 (Uncommon)
Type: Creature

Duergar Mine-Captain

Creature - Dwarf Soldier

, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)

Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #138 (Uncommon)
Type: Creature

Dulcet Sirens

Creature - Siren

, : Target creature attacks target opponent this turn if able.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

What are the orders of a king or the demands of a creed next to such melodies?

Mana:
Power: 1/3
Cardset: Commander 2014 #14 (Rare)
Type: Creature

Dune-Brood Nephilim

Creature - Nephilim

Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.

When it awoke, it spawned nameless thousands to herald its arrival.

Mana:
Power: 3/3
Cardset: Guildpact #110 (Rare)
Type: Creature

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Mana:
Cardset: Khans of Tarkir #174 (Rare)
Type: Sorcery

Dunerider Outlaw

Creature - Human Rebel Rogue

Protection from green

At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Tales of the outlaw's cruelty and might grew more embellished with each crime.

Mana:
Power: 1/1
Cardset: Planar Chaos #86 (Uncommon)
Type: Creature

Dungeon Geists

Creature - Spirit

Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Mana:
Power: 3/3
Cardset: Commander 2013 #42 (Rare)
Dark Ascension #36 (Rare)
Type: Creature

Dungeon Shade

Creature - Shade Spirit

Flying

: Dungeon Shade gets +1/+1 until end of turn.

A sickness stirs in its eyes, a nightmare born in darkened wails.

Mana:
Power: 1/1
Cardset: Stronghold #8 (Common)
Type: Creature

Dungrove Elder

Creature - Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

All the trees of the forest are his army, and every leaf his shield.

Mana:
Power: */*
Cardset: Magic 2012 #171 (Rare)
Type: Creature

Duplicant

Artifact Creature - Shapeshifter

Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.

Mana:
Power: 2/4
Cardset: Commander's Arsenal #7 (Rare)
Archenemy #106 (Rare)
Mirrodin #165 (Rare)
Type: Artifact Creature

Duplicity

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

Mana:
Cardset: Tempest #60 (Rare)
Type: Enchantment

Duress

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
-Liliana Vess

Mana:
Cardset: Dragons of Tarkir #98 (Common)
Magic 2014 #97 (Common)
Magic 2013 #90 (Common)
Graveborn #13 (Unknown)
Magic 2011 #96 (Common)
Magic 2010 #96 (Common)
Divine vs. Demonic #46 (Common)
Seventh Edition #131 (Common)
Urza's Saga #132 (Common)
Type: Sorcery

Durkwood Baloth

Creature - Beast

Suspend 5- (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Mana:
Power: 5/5
Cardset: Modern Masters #142 (Common)
Time Spiral #193 (Common)
Type: Creature

Durkwood Boars

Creature - Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
-Mark 5:13

Mana:
Power: 4/4
Cardset: Fifth Edition #151 (Common)
Fourth Edition #125 (Common)
Legends #96 (Common)
Type: Creature

Durkwood Tracker

Creature - Giant

, : If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

These days, trackers must follow their quarry over years as well as miles.

Mana:
Power: 4/3
Cardset: Time Spiral #194 (Uncommon)
Type: Creature

Dusk Imp

Creature - Imp

Flying

It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.

Mana:
Power: 2/1
Cardset: Divine vs. Demonic #34 (Common)
Tenth Edition #140 (Common)
Eighth Edition #130 (Common)
Odyssey #131 (Common)
Type: Creature

Dusk Urchins

Creature - Ouphe

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

They spawn from shadow, wreaking chaos until shadow claims them again.

Mana:
Power: 4/3
Cardset: Shadowmoor #65 (Rare)
Type: Creature

Duskdale Wurm

Creature - Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 7/7
Cardset: Magic 2013 #166 (Uncommon)
Magic 2011 #170 (Uncommon)
Eventide #67 (Uncommon)
Type: Creature

Duskhunter Bat

Creature - Bat

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flying

The swamps go silent at its approach, but it still hears the heartbeat of the prey within.

Mana:
Power: 1/1
Cardset: Sorin vs. Tibalt #6 (Common)
Magic 2012 #97 (Common)
Type: Creature

Duskmantle Guildmage

Creature - Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

: Target player puts the top two cards of his or her library into his or her graveyard.

Mana:
Power: 2/2
Cardset: Gatecrash #158 (Uncommon)
Type: Creature

Duskmantle Prowler

Creature - Vampire Rogue

Haste (This creature can attack and as soon as it comes under your control.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Mana:
Power: 2/2
Cardset: Magic 2013 #91 (Uncommon)
Type: Creature

Duskmantle Seer

Creature - Vampire Wizard

Flying

At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

Mana:
Power: 4/4
Cardset: Gatecrash #159 (Mythic Rare)
Type: Creature
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