Druid's FamiliarCreature - BearSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
|
|
|||||||||
Druidic SatchelArtifact, : Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
|
|
|||||||||
Druids' RepositoryEnchantmentWhenever a creature you control attacks, put a charge counter on Druids' Repository.
|
|
|||||||||
DrumhunterCreature - Human Druid WarriorAt the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. "I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark." |
|
|||||||||
Dry SpellSorceryDry Spell deals 1 damage to each creature and each player. "Wherever water is lacking, all things suffer." |
|
|||||||||
Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.") "Touch no tree, break no branch, and speak only the question you wish answered." |
|
|||||||||
Dryad MilitantCreature - Dryad SoldierIf an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. "We will defend the Worldsoul from Izzet ‘progress' at any cost." |
|
|||||||||
Dryad SophisticateCreature - DryadNonbasic landwalk From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her. |
|
|||||||||
Dryad's CaressInstantYou gain 1 life for each creature on the battlefield. If was spent to cast Dryad's Caress, untap all creatures you control. "I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape." |
|
|||||||||
Dryad's FavorEnchantment - AuraEnchant creature She grants knowledge of the ways to traverse the forest's invisible connections. |
|
|||||||||
Dual CastingEnchantment - AuraEnchant creature Hours after the Helvault opened, his powers returned twice as strong as before. |
|
|||||||||
Dual NatureEnchantmentWhenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
|
|
|||||||||
Dualcaster MageCreature - Human WizardFlash "It has been my experience that disasters like to strike in pairs." |
|
|||||||||
Duct CrawlerCreature - Insect: Target creature can't block Duct Crawler this turn. "Boss told us to try and train 'em. Trained it to attack-it ate Flugg. Trained it to run fast-it got away. Success!" |
|
|||||||||
Due RespectInstantPermanents enter the battlefield tapped this turn. "A display of humility is required of those who still possess such frailties." |
|
|||||||||
Dueling GroundsEnchantmentNo more than one creature can attack each turn. "You think you can stop me?" hissed Tsabo. |
|
|||||||||
Duergar AssailantCreature - Dwarf SoldierSacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled. |
|
|||||||||
Duergar Cave-GuardCreature - Dwarf WarriorWither (This deals damage to creatures in the form of -1/-1 counters.) Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders. |
|
|||||||||
Duergar Hedge-MageCreature - Dwarf ShamanWhen Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
|
|
|||||||||
Duergar Mine-CaptainCreature - Dwarf Soldier, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before. |
|
|||||||||
Dulcet SirensCreature - Siren, : Target creature attacks target opponent this turn if able. What are the orders of a king or the demands of a creed next to such melodies? |
|
|||||||||
Dune-Brood NephilimCreature - NephilimWhenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. When it awoke, it spawned nameless thousands to herald its arrival. |
|
|||||||||
DuneblastSorceryChoose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
|
|||||||||
Dunerider OutlawCreature - Human Rebel RogueProtection from green Tales of the outlaw's cruelty and might grew more embellished with each crime. |
|
|||||||||
Dungeon GeistsCreature - SpiritFlying
|
|
|||||||||
Dungeon ShadeCreature - Shade SpiritFlying A sickness stirs in its eyes, a nightmare born in darkened wails. |
|
|||||||||
Dungrove ElderCreature - TreefolkHexproof (This creature can't be the target of spells or abilities your opponents control.) All the trees of the forest are his army, and every leaf his shield. |
|
|||||||||
DuplicantArtifact Creature - ShapeshifterImprint - When Duplicant enters the battlefield, you may exile target nontoken creature.
|
|
|||||||||
DuplicityEnchantmentWhen Duplicity enters the battlefield, exile the top five cards of your library face down.
|
|
|||||||||
DuressSorceryTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. "Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." |
||||||||||
Durkwood BalothCreature - BeastSuspend 5- (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
|
|
|||||||||
Durkwood BoarsCreature - Boar"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ." |
|
|||||||||
Durkwood TrackerCreature - Giant, : If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. These days, trackers must follow their quarry over years as well as miles. |
|
|||||||||
Dusk ImpCreature - ImpFlying It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything. |
|
|||||||||
Dusk UrchinsCreature - OupheWhenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. They spawn from shadow, wreaking chaos until shadow claims them again. |
|
|||||||||
Duskdale WurmCreature - WurmTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
|
|
|||||||||
Duskhunter BatCreature - BatBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The swamps go silent at its approach, but it still hears the heartbeat of the prey within. |
|
|||||||||
Duskmantle GuildmageCreature - Human Wizard: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
|
|
|||||||||
Duskmantle ProwlerCreature - Vampire RogueHaste (This creature can attack and as soon as it comes under your control.)
|
|
|||||||||
Duskmantle SeerCreature - Vampire WizardFlying
|
|