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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

Mana:
Cardset: Ninth Edition #23 (Rare)
Eighth Edition #27 (Rare)
Mercadian Masques #24 (Rare)
Type: Enchantment

Ivory Guardians

Creature - Giant Cleric

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

"But who is to guard the guards themselves?"
-Juvenal, Satires

Mana:
Power: 3/3
Cardset: Fifth Edition #316 (Uncommon)
Legends #192 (Uncommon)
Type: Creature

Ivory Giant

Creature - Giant

When Ivory Giant enters the battlefield, tap all nonwhite creatures.

Suspend 5- (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Mana:
Power: 3/4
Cardset: Modern Masters #19 (Common)
Time Spiral #24 (Common)
Type: Creature

Ivory Gargoyle

Creature - Gargoyle

Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

: Exile Ivory Gargoyle.

Mana:
Power: 2/2
Cardset: Alliances #131 (Rare)
Type: Creature

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Mana:
Cardset: Eighth Edition #305 (Uncommon)
Seventh Edition #302 (Uncommon)
Sixth Edition #292 (Unknown)
Fifth Edition #380 (Uncommon)
Fourth Edition #345 (Uncommon)
Revised Edition #253 (Uncommon)
Unlimited Edition #252 (Uncommon)
Beta Edition #253 (Unknown)
Alpha Edition #251 (Unknown)
Type: Artifact

Ivory Crane Netsuke

Artifact

At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.

It is said that the feathers of a crane are clouds, plucked and sewn together by the hands of the kami.

Mana:
Cardset: Saviors of Kamigawa #155 (Uncommon)
Type: Artifact

Ivory Charm

Instant

Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.

Mana:
Cardset: Mirage #227 (Common)
Type: Instant

Ith, High Arcanist

Legendary Creature - Human Wizard

Vigilance

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Suspend 4- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Mana:
Power: 3/5
Cardset: Time Spiral #241 (Rare)
Type: Creature

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Mana:
Cardset: Conspiracy #6 (Uncommon)
Type: Conspiracy

It That Betrays

Creature - Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.

Mana:
Power: 11/11
Cardset: Rise of the Eldrazi #7 (Rare)
Type: Creature

Isperia, Supreme Judge

Legendary Creature - Sphinx

Flying

Whenever a creature attacks you or a planeswalker you control, you may draw a card.

"I serve only justice. But through that duty, I serve all of Ravnica."

Mana:
Power: 6/4
Cardset: Return to Ravnica #171 (Mythic Rare)
Type: Creature

Isperia's Skywatch

Creature - Vedalken Knight

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Mana:
Power: 3/3
Cardset: Return to Ravnica #43 (Common)
Type: Creature

Isperia the Inscrutable

Legendary Creature - Sphinx

Flying

Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Mana:
Power: 3/6
Cardset: Dissension #114 (Rare)
Type: Creature

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

When properly aligned, hedrons become powerful tools of binding.

Mana:
Cardset: Oath of the Gatewatch #22 (Common)
Type: Enchantment

Isolation Cell

Artifact

Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays .

"Attrition is the answer. Starve them, and let their despair be their undoing."
-Sheoldred, Whispering One

Mana:
Cardset: New Phyrexia #141 (Uncommon)
Type: Artifact

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

: Add or to your mana pool.

Not every church is a place of faith.

Cardset: Innistrad #242 (Rare)
Type: Land

Isochron Scepter

Artifact

Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.

, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Mana:
Cardset: Izzet vs. Golgari #16 (Uncommon)
Mirrodin #188 (Uncommon)
Type: Artifact

Isleback Spawn

Creature - Kraken

Shroud

Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

The more deadly the lake monster, the shorter the tale.

Mana:
Power: 4/8
Cardset: Shadowmoor #40 (Rare)
Type: Creature

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Mana:
Cardset: Fifth Edition #315 (Rare)
Fourth Edition #281 (Rare)
Revised Edition #209 (Rare)
Unlimited Edition #210 (Rare)
Beta Edition #211 (Unknown)
Alpha Edition #209 (Unknown)
Type: Enchantment

Island of Wak-Wak

Land

: The power of target creature with flying becomes 0 until end of turn.

The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."

Cardset: Arabian Nights #89 (Uncommon)
Type: Land

Island Fish Jasconius

Creature - Fish

Island Fish Jasconius doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.

Island Fish Jasconius can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Island Fish Jasconius.

Mana:
Power: 6/8
Cardset: Fourth Edition #78 (Rare)
Revised Edition #61 (Rare)
Arabian Nights #22 (Uncommon)
Type: Creature

Island

Basic Land - Island

(: Add to your mana pool.)

Mana:
Cardset: Battle for Zendikar #255a (Common)
Battle for Zendikar #256a (Common)
Battle for Zendikar #257a (Common)
Battle for Zendikar #258a (Common)
Battle for Zendikar #259a (Common)
Dragons of Tarkir #253 (Common)
Dragons of Tarkir #254 (Common)
Dragons of Tarkir #255 (Common)
Fate Reforged #178 (Common)
Fate Reforged #179 (Common)
Commander 2014 #322 (Common)
Commander 2014 #323 (Common)
Commander 2014 #324 (Common)
Commander 2014 #325 (Common)
Khans of Tarkir #254 (Common)
Khans of Tarkir #255 (Common)
Khans of Tarkir #256 (Common)
Khans of Tarkir #257 (Common)
Magic 2015 #254 (Common)
Magic 2015 #255 (Common)
Magic 2015 #256 (Common)
Magic 2015 #257 (Common)
Commander 2013 #341 (Common)
Commander 2013 #342 (Common)
Commander 2013 #343 (Common)
Commander 2013 #344 (Common)
Theros #234 (Common)
Theros #235 (Common)
Theros #236 (Common)
Theros #237 (Common)
Magic 2014 #234 (Common)
Magic 2014 #235 (Common)
Magic 2014 #236 (Common)
Magic 2014 #237 (Common)
Return to Ravnica #255 (Common)
Return to Ravnica #256 (Common)
Return to Ravnica #257 (Common)
Return to Ravnica #258 (Common)
Return to Ravnica #259 (Common)
Izzet vs. Golgari #37 (Common)
Izzet vs. Golgari #38 (Common)
Izzet vs. Golgari #39 (Common)
Izzet vs. Golgari #40 (Common)
Magic 2013 #234 (Common)
Magic 2013 #235 (Common)
Magic 2013 #236 (Common)
Magic 2013 #237 (Common)
Commander #303 (Common)
Commander #304 (Common)
Commander #305 (Common)
Commander #306 (Common)
Planechase 2012 #137 (Common)
Planechase 2012 #138 (Common)
Planechase 2012 #139 (Common)
Planechase 2012 #140 (Common)
Planechase 2012 #141 (Common)
Avacyn Restored #233 (Common)
Avacyn Restored #234 (Common)
Avacyn Restored #235 (Common)
Venser vs. Koth #41 (Common)
Venser vs. Koth #42 (Common)
Venser vs. Koth #43 (Common)
Innistrad #253 (Common)
Innistrad #254 (Common)
Innistrad #255 (Common)
Ajani vs. Nicol Bolas #79 (Common)
Magic 2012 #234 (Common)
Magic 2012 #235 (Common)
Magic 2012 #236 (Common)
Magic 2012 #237 (Common)
New Phyrexia #168 (Common)
New Phyrexia #169 (Common)
Mirrodin Besieged #148 (Common)
Mirrodin Besieged #149 (Common)
Scars of Mirrodin #234 (Common)
Scars of Mirrodin #235 (Common)
Scars of Mirrodin #236 (Common)
Scars of Mirrodin #237 (Common)
Elspeth vs. Tezzeret #76 (Common)
Elspeth vs. Tezzeret #77 (Common)
Elspeth vs. Tezzeret #78 (Common)
Elspeth vs. Tezzeret #79 (Common)
Magic 2011 #234 (Common)
Magic 2011 #235 (Common)
Magic 2011 #236 (Common)
Magic 2011 #237 (Common)
Archenemy #139 (Common)
Archenemy #140 (Common)
Archenemy #141 (Common)
Rise of the Eldrazi #233 (Common)
Rise of the Eldrazi #234 (Common)
Rise of the Eldrazi #235 (Common)
Rise of the Eldrazi #236 (Common)
Phyrexia vs. The Coalition #68 (Common)
Premium Deck Series: Slivers #38 (Common)
Zendikar #234 (Common)
Zendikar #235 (Common)
Zendikar #236 (Common)
Zendikar #237 (Common)
Zendikar #254 (Common)
Zendikar #255 (Common)
Zendikar #256 (Common)
Zendikar #257 (Common)
Magic 2010 #234 (Common)
Magic 2010 #235 (Common)
Magic 2010 #236 (Common)
Magic 2010 #237 (Common)
Jace vs. Chandra #30 (Common)
Jace vs. Chandra #31 (Common)
Jace vs. Chandra #32 (Common)
Jace vs. Chandra #33 (Common)
Shards of Alara #234 (Common)
Shards of Alara #235 (Common)
Shards of Alara #236 (Common)
Shards of Alara #237 (Common)
Shadowmoor #286 (Common)
Shadowmoor #287 (Common)
Shadowmoor #288 (Common)
Shadowmoor #289 (Common)
Lorwyn #286 (Common)
Lorwyn #287 (Common)
Lorwyn #288 (Common)
Lorwyn #289 (Common)
Tenth Edition #368 (Common)
Tenth Edition #369 (Common)
Tenth Edition #370 (Common)
Tenth Edition #371 (Common)
Time Spiral #286 (Common)
Time Spiral #287 (Common)
Time Spiral #288 (Common)
Time Spiral #289 (Common)
Ravnica: City of Guilds #291 (Common)
Ravnica: City of Guilds #292 (Common)
Ravnica: City of Guilds #293 (Common)
Ravnica: City of Guilds #294 (Common)
Ninth Edition #335 (Common)
Ninth Edition #336 (Common)
Ninth Edition #337 (Common)
Ninth Edition #338 (Common)
Champions of Kamigawa #291 (Common)
Champions of Kamigawa #292 (Common)
Champions of Kamigawa #293 (Common)
Champions of Kamigawa #294 (Common)
Mirrodin #291 (Common)
Mirrodin #292 (Common)
Mirrodin #293 (Common)
Mirrodin #294 (Common)
Eighth Edition #335 (Common)
Eighth Edition #336 (Common)
Eighth Edition #337 (Common)
Eighth Edition #338 (Common)
Onslaught #335 (Common)
Onslaught #336 (Common)
Onslaught #337 (Common)
Onslaught #338 (Common)
Odyssey #335 (Common)
Odyssey #336 (Common)
Odyssey #337 (Common)
Odyssey #338 (Common)
Seventh Edition #332 (Common)
Seventh Edition #333 (Common)
Seventh Edition #334 (Common)
Seventh Edition #335 (Common)
Invasion #335 (Common)
Invasion #336 (Common)
Invasion #337 (Common)
Invasion #338 (Common)
Mercadian Masques #335 (Common)
Mercadian Masques #336 (Common)
Mercadian Masques #337 (Common)
Mercadian Masques #338 (Common)
Sixth Edition #335 (Unknown)
Sixth Edition #336 (Unknown)
Sixth Edition #337 (Unknown)
Sixth Edition #338 (Unknown)
Urza's Saga #335 (Common)
Urza's Saga #336 (Common)
Urza's Saga #337 (Common)
Urza's Saga #338 (Common)
Unglued #85 (Common)
Tempest #313 (Common)
Tempest #314 (Common)
Tempest #315 (Common)
Tempest #316 (Common)
Fifth Edition #425 (Common)
Fifth Edition #426 (Common)
Fifth Edition #427 (Common)
Fifth Edition #428 (Common)
Mirage #297 (Common)
Mirage #298 (Common)
Mirage #299 (Common)
Mirage #300 (Common)
Ice Age #334 (Common)
Ice Age #335 (Common)
Ice Age #336 (Common)
Fourth Edition #178 (Common)
Fourth Edition #179 (Common)
Fourth Edition #180 (Common)
Revised Edition #287 (Common)
Revised Edition #288 (Common)
Revised Edition #289 (Common)
Unlimited Edition #283 (Common)
Unlimited Edition #284 (Common)
Unlimited Edition #285 (Common)
Beta Edition #283 (Unknown)
Beta Edition #284 (Unknown)
Beta Edition #285 (Unknown)
Alpha Edition #281 (Unknown)
Alpha Edition #282 (Unknown)
Type: Land

Ishi-Ishi, Akki Crackshot

Legendary Creature - Goblin Warrior

Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.

"Here fell Ishi-Ishi, King of the Flaming Pebbles, Scourge of the Mountain Kami, Lover of Goats. May his shell never burn."
-Cave inscription

Mana:
Power: 1/1
Cardset: Betrayers of Kamigawa #110 (Rare)
Type: Creature

Isao, Enlightened Bushi

Legendary Creature - Human Samurai

Isao, Enlightened Bushi can't be countered.

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

: Regenerate target Samurai.

"I do not care if he claims no allegiance in this war. Find him, Takeno."
-Lord Konda

Mana:
Power: 2/1
Cardset: Betrayers of Kamigawa #129 (Rare)
Type: Creature

Isamaru, Hound of Konda

Legendary Creature - Hound

The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #19 (Rare)
Type: Creature

Irrigation Ditch

Land

Irrigation Ditch enters the battlefield tapped.

: Add to your mana pool.

, Sacrifice Irrigation Ditch: Add to your mana pool.

Cardset: Invasion #324 (Common)
Type: Land

Irresistible Prey

Sorcery

Target creature must be blocked this turn if able.

Draw a card.

The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face-a runt meepling.

Mana:
Cardset: Rise of the Eldrazi #188 (Uncommon)
Type: Sorcery

Irradiate

Instant

Target creature gets -1/-1 until end of turn for each artifact you control.

The blast ignores the cage of metal but devours the flesh inside.

Mana:
Cardset: Mirrodin #67 (Common)
Type: Instant

Ironshell Beetle

Creature - Insect

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

"Why waste time creating weapons? Nature provides us with all we need."
-Centaur warrior

Mana:
Power: 1/1
Cardset: Judgment #121 (Common)
Type: Creature

Ironroot Treefolk

Creature - Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

Mana:
Power: 3/5
Cardset: Fifth Edition #167 (Common)
Fourth Edition #137 (Common)
Revised Edition #111 (Common)
Unlimited Edition #112 (Common)
Beta Edition #112 (Unknown)
Alpha Edition #112 (Unknown)
Type: Creature

Ironfist Crusher

Creature - Human Soldier

Ironfist Crusher can block any number of creatures.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/4
Cardset: Onslaught #42 (Uncommon)
Type: Creature

Ironclaw Orcs

Creature - Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.

Mana:
Power: 2/2
Cardset: Fifth Edition #245 (Common)
Fourth Edition #224 (Common)
Unlimited Edition #160 (Common)
Beta Edition #161 (Unknown)
Alpha Edition #160 (Unknown)
Type: Creature

Ironclaw Curse

Enchantment - Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Mana:
Cardset: Fifth Edition #244 (Rare)
Homelands #96 (Rare)
Type: Enchantment

Ironclaw Buzzardiers

Creature - Orc Scout

Ironclaw Buzzardiers can't block creatures with power 2 or greater.

: Ironclaw Buzzardiers gains flying until end of turn.

They warn the army of danger as they squawk past in swift retreat.

Mana:
Power: 2/2
Cardset: Time Spiral #165 (Common)
Type: Creature

Iron-Heart Chimera

Artifact Creature - Chimera

Vigilance

Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)

Mana:
Power: 2/2
Cardset: Visions #146 (Uncommon)
Type: Artifact Creature

Iron-Barb Hellion

Creature - Hellion Beast

Haste

Iron-Barb Hellion can't block.

When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.

Mana:
Power: 5/4
Cardset: Fifth Dawn #69 (Uncommon)
Type: Creature

Iron Will

Instant

Target creature gets +0/+4 until end of turn.

Cycling (, Discard this card: Draw a card.)

Mana:
Cardset: Urza's Legacy #10 (Common)
Type: Instant

Iron Tusk Elephant

Creature - Elephant

Trample

"The fury in the lion's eye;
the patience in the hippo's yawn;
the pride within the griffin's cry
are one within the iron tusk's stride."
-"Iron Tusk," Femeref song

Mana:
Power: 3/3
Cardset: Mirage #226 (Uncommon)
Type: Creature

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Mana:
Cardset: Eighth Edition #304 (Uncommon)
Seventh Edition #301 (Uncommon)
Sixth Edition #291 (Unknown)
Fifth Edition #379 (Uncommon)
Fourth Edition #344 (Uncommon)
Revised Edition #252 (Uncommon)
Unlimited Edition #251 (Uncommon)
Beta Edition #252 (Unknown)
Alpha Edition #250 (Unknown)
Type: Artifact

Iron Myr

Artifact Creature - Myr

: Add to your mana pool.

The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.

Mana:
Power: 1/1
Cardset: Scars of Mirrodin #168 (Common)
Mirrodin #187 (Common)
Type: Artifact Creature

Iron Maiden

Artifact

At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.

The maiden is a jealous lover.

Mana:
Cardset: Urza's Legacy #127 (Rare)
Type: Artifact

Iron Lance

Artifact

, : Target creature gains first strike until end of turn.

"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
-Gerrard

Mana:
Cardset: Mercadian Masques #300 (Uncommon)
Type: Artifact

Iroas, God of Victory

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control can't be blocked except by two or more creatures.

Prevent all damage that would be dealt to attacking creatures you control.

Mana:
Power: 7/4
Cardset: Journey Into Nyx #150 (Mythic Rare)
Type: Enchantment

Irini Sengir

Legendary Creature - Vampire Dwarf

Green enchantment spells and white enchantment spells cost more to cast.

"That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood."
-Reveka, Wizard Savant

Mana:
Power: 2/2
Cardset: Homelands #17 (Uncommon)
Type: Creature

Iridescent Drake

Creature - Drake

Flying

When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.

Mana:
Power: 2/2
Cardset: Urza's Destiny #35 (Uncommon)
Type: Creature

Iridescent Angel

Creature - Angel

Flying, protection from all colors

She enraptures all, encompasses all, endures all.

Mana:
Power: 4/4
Cardset: Odyssey #288 (Rare)
Type: Creature

Ire Shaman

Creature - Orc Shaman

Menace (This creature can't be blocked except by two or more creatures.)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Mana:
Power: 2/1
Cardset: Dragons of Tarkir #141 (Rare)
Type: Creature

Ire of Kaminari

Instant - Arcane

Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.

"Thunder broke the brittle silence over the Araba. A surge of raw energy lifted the soldier's body into the air and briefly, in the heart of the flash, he saw the face of a god."
-Great Battles of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #109 (Common)
Type: Instant

Ior Ruin Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Mana:
Cardset: Zendikar #49 (Common)
Type: Enchantment

Iona, Shield of Emeria

Legendary Creature - Angel

Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

Mana:
Power: 7/7
Cardset: Zendikar #13 (Mythic Rare)
Type: Creature

Iona's Judgment

Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

Mana:
Cardset: Worldwake #8 (Common)
Type: Sorcery

Iona's Blessing

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.

"Walk now in my light. When the rest of the world closes its eyes, you will still see."
-Iona

Mana:
Cardset: Oath of the Gatewatch #21 (Uncommon)
Type: Enchantment

Ion Storm

Enchantment

, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.

Mana:
Cardset: Fifth Dawn #68 (Rare)
Type: Enchantment

Invulnerability

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.

Mana:
Cardset: Tempest #237 (Uncommon)
Type: Instant

Invoke the Firemind

Sorcery

Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.

To those in tune with the Firemind, there is no difference between knowledge and flame.

Mana:
Cardset: Izzet vs. Golgari #31 (Rare)
Guildpact #118 (Rare)
Type: Sorcery

Invoke Prejudice

Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays , where X is its converted mana cost.

Mana:
Cardset: Legends #62 (Rare)
Type: Enchantment

Invisible Stalker

Creature - Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

Mana:
Power: 1/1
Cardset: Innistrad #60 (Uncommon)
Type: Creature

Invisibility

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Mana:
Cardset: Magic 2015 #61 (Common)
Eighth Edition #87 (Uncommon)
Unlimited Edition #60 (Common)
Beta Edition #60 (Unknown)
Alpha Edition #60 (Unknown)
Type: Enchantment

Inviolability

Enchantment - Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

A soldier's faith is magic strong enough to protect against any blade.

Mana:
Cardset: Mercadian Masques #23 (Common)
Type: Enchantment

Invincible Hymn

Sorcery

Count the number of cards in your library. Your life total becomes that number.

Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.

Mana:
Cardset: Shards of Alara #14 (Rare)
Type: Sorcery

Invigorating Falls

Sorcery

You gain life equal to the number of creature cards in all graveyards.

Krosan druids do not fear death, for they know that nature will only prosper from their passing.

Mana:
Cardset: Torment #128 (Common)
Type: Sorcery

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.

Mana:
Cardset: Onslaught #267 (Uncommon)
Type: Enchantment

Invigorate

Instant

If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Mana:
Cardset: Commander #162 (Common)
Garruk vs. Liliana #19 (Common)
Mercadian Masques #254 (Common)
Type: Instant

Inverter of Truth

Creature - Eldrazi

Devoid (This card has no color.)

Flying

When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.

In its shadow, everything changed.

Mana:
Power: 6/6
Cardset: Oath of the Gatewatch #72 (Mythic Rare)
Type: Creature

Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if was spent to cast it. (Do both if was spent.)

Mana: {{/}}
Cardset: Eventide #155 (Uncommon)
Type: Instant

Invasive Species

Creature - Insect

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

It's easier to relocate a village that lies in their path than to turn the bugs aside.

Mana:
Power: 3/3
Cardset: Magic 2015 #181 (Common)
Type: Creature

Invasion Plans

Enchantment

All creatures block each turn if able.

The attacking player chooses how each creature blocks each turn.

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"

Mana:
Cardset: Stronghold #89 (Rare)
Type: Enchantment

Invader Parasite

Creature - Insect

Imprint - When Invader Parasite enters the battlefield, exile target land.

Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.

Mana:
Power: 3/2
Cardset: New Phyrexia #87 (Rare)
Type: Creature

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

Mana:
Cardset: Eventide #25 (Rare)
Type: Sorcery

Intuition

Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.

Mana:
Cardset: Tempest #70 (Rare)
Type: Instant

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.

One footstep among many is silent. One footstep alone is deafening.

Mana:
Cardset: Eighth Edition #86 (Rare)
Stronghold #34 (Rare)
Type: Enchantment

Intrepid Hero

Creature - Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

Mana:
Power: 1/1
Cardset: Magic 2013 #20 (Rare)
Eighth Edition #26 (Rare)
Seventh Edition #22 (Rare)
Urza's Saga #19 (Rare)
Type: Creature

Into Thin Air

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Return target artifact to its owner's hand.

"Perhaps I should take Mirrodin apart and begin again."
-Memnarch

Mana:
Cardset: Fifth Dawn #33 (Common)
Type: Instant

Into the Wilds

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

"Wonders hide where the trees grow thickest."-Mul Daya proverb

Mana:
Cardset: Magic 2014 #180 (Rare)
Type: Enchantment

Into the Void

Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."
-Terhold, archmage of Drunau

Mana:
Cardset: Magic 2015 #60 (Uncommon)
Avacyn Restored #62 (Uncommon)
Type: Sorcery

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

Mana:
Cardset: Commander 2014 #115 (Common)
Zendikar #48 (Common)
Type: Instant

Into the North

Sorcery

Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.

"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."
-Kaysa, elder druid of the Juniper Order

Mana:
Cardset: Coldsnap #111 (Common)
Type: Sorcery

Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.

Mana:
Cardset: Innistrad #150 (Uncommon)
Type: Sorcery

Into the Fray

Instant - Arcane

Target creature attacks this turn if able.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Mana:
Cardset: Saviors of Kamigawa #106 (Common)
Type: Instant

Into the Core

Instant

Exile two target artifacts.

"They believe they're driving us back, but we're leading them to their doom."
-Kethek, furnace stoker

Mana:
Cardset: Mirrodin Besieged #67 (Uncommon)
Type: Instant

Intimidator Initiate

Creature - Goblin Shaman

Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.

Don't stand in his way, for his way is full of pointy things and fire.

Mana:
Power: 1/1
Cardset: Shadowmoor #96 (Common)
Type: Creature

Intimidation Bolt

Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

For hours afterward, all they could see was the grisly silhouette of their master, screaming.

Mana:
Cardset: Alara Reborn #99 (Uncommon)
Type: Instant

Intimidation

Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

"If they move, kill them. In fact, kill one now to make sure the other understands."

Mana:
Cardset: Mercadian Masques #142 (Uncommon)
Type: Enchantment

Intet, the Dreamer

Legendary Creature - Dragon

Flying

Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Mana:
Power: 6/6
Cardset: Commander #204 (Rare)
Planar Chaos #158 (Rare)
Type: Creature

Intervention Pact

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Mana:
Cardset: Future Sight #8 (Rare)
Type: Instant

Intervene

Instant

Counter target spell that targets a creature.

"At first I simply observed. But I found that without investment in others, life serves no purpose."
-Karn, silver golem

Mana:
Cardset: Urza's Legacy #33 (Common)
Type: Instant

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Journey Into Nyx #43 (Uncommon)
Type: Sorcery

Interdict

Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)

Draw a card.

Mana:
Cardset: Tempest #69 (Uncommon)
Type: Instant

Intellectual Offering

Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Mana:
Cardset: Commander 2014 #15 (Rare)
Type: Instant

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Mana:
Cardset: Conspiracy #72 (Uncommon)
Innistrad #19 (Uncommon)
Type: Enchantment

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once."
-Matoc, lavamancer

Mana:
Cardset: Commander #126 (Rare)
Onslaught #213 (Rare)
Type: Sorcery

Insubordination

Enchantment - Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

Mana:
Cardset: Mercadian Masques #141 (Common)
Type: Enchantment

Instill Infection

Instant

Put a -1/-1 counter on target creature.

Draw a card.

"The results of our ninth inoculation were the same. The specimen was, of course, euthanized before the contagion could spread."
-Vedalken research notes

Mana:
Cardset: Scars of Mirrodin #68 (Common)
Type: Instant

Instill Furor

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

"The Rakdos know little of technology, but they definitely know how to push buttons."
-Trivaz, Izzet mage

Mana:
Cardset: Ravnica: City of Guilds #134 (Uncommon)
Type: Enchantment

Instill Energy

Enchantment - Aura

Enchant creature

Enchanted creature can attack as though it had haste.

: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Mana:
Cardset: Fifth Edition #166 (Uncommon)
Fourth Edition #136 (Uncommon)
Revised Edition #110 (Uncommon)
Unlimited Edition #111 (Uncommon)
Beta Edition #111 (Unknown)
Alpha Edition #111 (Unknown)
Type: Enchantment

Instigator Gang

Creature - Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Mana:
Power: 2/3
Cardset: Innistrad #149 (Rare)
Innistrad #149a (Rare)
Type: Creature

Instigator

Creature - Human Spellshaper

, , Discard a card: Creatures target player controls attack this turn if able.

The desecration of their dead makes even the Saprazzans careless.

Mana:
Power: 1/1
Cardset: Mercadian Masques #140 (Rare)
Type: Creature

Inspirit

Instant

Untap target creature. It gets +2/+4 until end of turn.

"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
-General Douglas MacArthur,
to the people of the Philippines

Mana:
Cardset: Ninth Edition #22 (Uncommon)
Onslaught #41 (Uncommon)
Type: Instant

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Mana:
Cardset: Dragons of Tarkir #191 (Uncommon)
Type: Instant

Inspired Sprite

Creature - Faerie Wizard

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

: Draw a card, then discard a card.

Mana:
Power: 2/2
Cardset: Morningtide #37 (Uncommon)
Type: Creature
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