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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Mystic of the Hidden Way

Creature - Human Monk

Mystic of the Hidden Way can't be blocked.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

Mana:
Power: 3/2
Cardset: Khans of Tarkir #48 (Common)
Type: Creature

Mystic Penitent

Creature - Human Nomad Mystic

Vigilance

Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

Mana:
Power: 1/1
Cardset: Odyssey #34 (Uncommon)
Type: Creature

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Mana:
Cardset: Ice Age #87 (Common)
Type: Enchantment

Mystic Restraints

Enchantment - Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Mana:
Cardset: Champions of Kamigawa #76 (Common)
Type: Enchantment

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Dark Ascension #42 (Uncommon)
Type: Sorcery

Mystic Snake

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #97 (Special)
Apocalypse #112 (Rare)
Type: Creature

Mystic Speculation

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Future Sight #41 (Uncommon)
Type: Sorcery

Mystic Veil

Enchantment - Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Magic is my thread, my will the needle. I weave over you as if you never were."
-Poetics of Hanan

Mana:
Cardset: Visions #38 (Common)
Type: Enchantment

Mystic Visionary

Creature - Human Nomad Mystic

Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.

"The aven are heralds of divinity. The greatest glory is to join them in the sky."

Mana:
Power: 2/1
Cardset: Odyssey #35 (Common)
Type: Creature

Mystic Zealot

Creature - Human Nomad Mystic

Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

Mana:
Power: 2/4
Cardset: Odyssey #36 (Common)
Type: Creature

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Time Spiral #69 (Common)
Type: Instant

Mystical Tutor

Instant

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

"To the tutors, a ‘poem of sand' was of little account, a ‘poem of ivory,' priceless."
-Afari, Tales

Mana:
Cardset: Sixth Edition #83 (Unknown)
Mirage #80 (Uncommon)
Type: Instant

Mystifying Maze

Land

: Add to your mana pool.

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Cardset: Magic 2011 #226 (Rare)
Type: Land

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Mana:
Cardset: Dragons of Tarkir #26 (Rare)
Type: Enchantment

Mythic Proportions

Enchantment - Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

The blood of Krosa turns rational beings into primal forces.

Mana:
Cardset: Onslaught #274 (Rare)
Type: Enchantment

Nacatl Hunt-Pride

Creature - Cat Warrior

Vigilance

, : Target creature can't block this turn.

, : Target creature blocks this turn if able.

"We must hunt and kill the dragon before it can return to raze our ancient city."

Mana:
Power: 5/4
Cardset: Ajani vs. Nicol Bolas #20 (Uncommon)
Conflux #13 (Uncommon)
Type: Creature

Nacatl Outlander

Creature - Cat Scout

Protection from blue

Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.

Mana:
Power: 2/2
Cardset: Conflux #119 (Common)
Type: Creature

Nacatl Savage

Creature - Cat Warrior

Protection from artifacts

"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs."
-Ajani

Mana:
Power: 2/1
Cardset: Conflux #86 (Common)
Type: Creature

Nacatl War-Pride

Creature - Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Future Sight #147 (Uncommon)
Type: Creature

Nacre Talisman

Artifact

Whenever a player casts a white spell, you may pay . If you do, untap target permanent.

Mana:
Cardset: Ice Age #304 (Uncommon)
Type: Artifact

Nafs Asp

Creature - Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays before that draw step.

Mana:
Power: 1/1
Cardset: Fourth Edition #148 (Common)
Arabian Nights #36 (Common)
Arabian Nights #37 (Common)
Type: Creature

Nagao, Bound by Honor

Legendary Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #36 (Uncommon)
Type: Creature

Nahiri, the Lithomancer

Planeswalker - Nahiri (Loyalty: 3)

+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.

−2: You may put an Equipment card from your hand or graveyard onto the battlefield.

−10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .

Nahiri, the Lithomancer can be your commander.

Mana:
Cardset: Commander 2014 #10 (Mythic Rare)
Type: Planeswalker

Nakaya Shade

Creature - Shade

: Nakaya Shade gets +1/+1 until end of turn unless any player pays .

Made strong by reckless magic. Made horrid by reckless strife.

Mana:
Power: 1/1
Cardset: Prophecy #69 (Uncommon)
Type: Creature

Naked Singularity

Artifact

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce , Islands produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.

Mana:
Cardset: Ice Age #305 (Rare)
Type: Artifact

Nameless Inversion

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

Mana:
Cardset: Lorwyn #128 (Common)
Type: nknown

Nameless One

Creature - Wizard Avatar

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"Open your mind to me."

Mana:
Power: */*
Cardset: Onslaught #100 (Uncommon)
Type: Creature

Nameless Race

Creature

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

Mana:
Power: */*
Cardset: The Dark #12 (Rare)
Type: Creature

Nantuko Blightcutter

Creature - Insect Druid

Protection from black

Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

Mana:
Power: 2/2
Cardset: Torment #131 (Rare)
Type: Creature

Nantuko Calmer

Creature - Insect Druid

, , Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

Mana:
Power: 2/3
Cardset: Torment #132 (Common)
Type: Creature

Nantuko Cultivator

Creature - Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Mana:
Power: 2/2
Cardset: Torment #133 (Rare)
Type: Creature

Nantuko Disciple

Creature - Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers.
-Nantuko teaching

Mana:
Power: 2/2
Cardset: Eighth Edition #268 (Common)
Odyssey #253 (Common)
Type: Creature

Nantuko Elder

Creature - Insect Druid

: Add to your mana pool.

Plant a field with wishes, and you will grow more wishes.
-Nantuko teaching

Mana:
Power: 1/2
Cardset: Odyssey #254 (Uncommon)
Type: Creature

Nantuko Husk

Creature - Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
-Nantuko teaching

Mana:
Power: 2/2
Cardset: Commander #90 (Uncommon)
Tenth Edition #162 (Uncommon)
Ninth Edition #148 (Uncommon)
Onslaught #159 (Common)
Type: Creature

Nantuko Mentor

Creature - Insect Druid

, : Target creature gets +X/+X until end of turn, where X is that creature's power.

That which grows without roots cannot be uprooted.
-Nantuko teaching

Mana:
Power: 1/1
Cardset: Odyssey #255 (Rare)
Type: Creature

Nantuko Monastery

Land

: Add to your mana pool.

Threshold - : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.

Cardset: Archenemy #131 (Uncommon)
Judgment #142 (Uncommon)
Type: Land

Nantuko Shade

Creature - Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

Mana:
Power: 2/1
Cardset: Commander 2014 #151 (Rare)
Magic 2011 #106 (Rare)
Torment #74 (Rare)
Type: Creature

Nantuko Shaman

Creature - Insect Shaman

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.

Suspend 1- (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Mana:
Power: 3/2
Cardset: Modern Masters #156 (Common)
Time Spiral #208 (Common)
Type: Creature

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #256 (Rare)
Type: Enchantment

Nantuko Tracer

Creature - Insect Druid

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

Your past is a map to where you will go.
-Nantuko teaching

Mana:
Power: 2/1
Cardset: Judgment #125 (Common)
Type: Creature

Nantuko Vigilante

Creature - Insect Druid Mutant

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Mana:
Power: 3/2
Cardset: Legions #132 (Common)
Type: Creature

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.

, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Mana:
Cardset: Torment #134 (Uncommon)
Type: Enchantment

Narcolepsy

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
-Noyan Dar, Tazeem lullmage

Mana:
Cardset: Rise of the Eldrazi #79 (Common)
Type: Enchantment

Narcomoeba

Creature - Illusion

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

It was created by the Iquati as a living memory-one that objects to being forgotten.

Mana:
Power: 1/1
Cardset: Modern Masters #55 (Uncommon)
Future Sight #54 (Uncommon)
Type: Creature

Narrow Escape

Instant

Return target permanent you control to its owner's hand. You gain 4 life.

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."
-Arhana, Kazandu trapfinder

Mana:
Cardset: Phyrexia vs. The Coalition #55 (Common)
Zendikar #27 (Common)
Type: Instant

Narset Transcendent

Planeswalker - Narset (Loyalty: 6)

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

−2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.

−9: You get an emblem with "Your opponents can't cast noncreature spells."

Mana:
Cardset: Dragons of Tarkir #225 (Mythic Rare)
Type: Planeswalker

Narset, Enlightened Master

Legendary Creature - Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Mana:
Power: 3/2
Cardset: Khans of Tarkir #190 (Mythic Rare)
Type: Creature

Narstad Scrapper

Artifact Creature - Construct

: Narstad Scrapper gets +1/+0 until end of turn.

"Finally, the principles of corpse animation applied to bloodless materials!"
-Ludevic, necro-alchemist

Mana:
Power: 3/3
Cardset: Avacyn Restored #218 (Common)
Type: Artifact Creature

Narwhal

Creature - Whale

First strike, protection from red

"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
-Kakra, Sea Troll

Mana:
Power: 2/2
Cardset: Homelands #44 (Rare)
Type: Creature

Nath of the Gilt-Leaf

Legendary Creature - Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

A savage hunter with a prince's bearing.

Mana:
Power: 4/4
Cardset: Lorwyn #250 (Rare)
Type: Creature

Nath's Buffoon

Creature - Goblin Rogue

Protection from Elves

Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.

Mana:
Power: 1/1
Cardset: Lorwyn #129 (Common)
Type: Creature

Nath's Elite

Creature - Elf Warrior

All creatures able to block Nath's Elite do so.

When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Mana:
Power: 4/2
Cardset: Lorwyn #231 (Common)
Type: Creature

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

Mana:
Cardset: Ninth Edition #256 (Rare)
Eighth Edition #269 (Rare)
Mercadian Masques #260 (Rare)
Type: Instant

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Mirage #129 (Rare)
Type: Sorcery

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"Zendikar will not surrender, and neither can we."

Mana:
Cardset: Battle for Zendikar #179 (Common)
Type: Instant

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Mana:
Cardset: Planeshift #117 (Rare)
Type: Enchantment

Natural End

Instant

Destroy target artifact or enchantment. You gain 3 life.

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.

Mana:
Cardset: Avacyn Restored #185 (Common)
Type: Instant

Natural Order

Sorcery

As an additional cost to cast Natural Order, sacrifice a green creature.

Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

. . . but the price of Mangara's freedom was Asmira's life.

Mana:
Cardset: Visions #64 (Rare)
Type: Sorcery

Natural Selection

Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.

Mana:
Cardset: Unlimited Edition #121 (Rare)
Beta Edition #121 (Unknown)
Alpha Edition #121 (Unknown)
Type: Instant

Natural Spring

Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
-Molimo, maro-sorcerer

Mana:
Cardset: Tenth Edition #281 (Common)
Ninth Edition #257 (Common)
Tempest #133 (Common)
Type: Sorcery

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

"Killing the Eldrazi is not enough. We must erase all memory of them from this world."
-Greenweaver Mina

Mana:
Cardset: Oath of the Gatewatch #136 (Common)
Type: Instant

Naturalize

Instant

Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."
-Garruk Wildspeaker

Mana:
Cardset: Dragons of Tarkir #193 (Common)
Khans of Tarkir #142 (Common)
Magic 2015 #185 (Common)
Magic 2014 #186 (Common)
Gatecrash #127 (Common)
Magic 2013 #178 (Common)
Innistrad #197 (Common)
Magic 2012 #185 (Common)
Magic 2011 #186 (Common)
Rise of the Eldrazi #199 (Common)
Magic 2010 #195 (Common)
Shards of Alara #141 (Common)
Tenth Edition #282 (Common)
Ninth Edition #258 (Common)
Eighth Edition #270 (Common)
Onslaught #275 (Common)
Type: Instant

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Be open to the blessings, whatever their form."
-Kaysa, Elder Druid of the Juniper Order

Mana:
Cardset: Alliances #195 (Uncommon)
Type: Enchantment

Nature's Chosen

Enchantment - Aura

Enchant creature you control

: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.

Mana:
Cardset: Alliances #81 (Uncommon)
Type: Enchantment

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
-Jace Beleren

Mana:
Cardset: Conspiracy #171 (Common)
Worldwake #108 (Common)
Type: Instant

Nature's Kiss

Enchantment - Aura

Enchant creature

, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

"I cradle my rage even as the earth cradles my dead kin."
-Mirri of the Weatherlight

Mana:
Cardset: Weatherlight #78 (Common)
Type: Enchantment

Nature's Lore

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

"It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether."
-Hannah of Verdura

Mana:
Cardset: Garruk vs. Liliana #17 (Common)
Fifth Edition #178 (Common)
Ice Age #143 (Uncommon)
Type: Sorcery

Nature's Panoply

Instant

Strive - Nature's Panoply costs more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Nature protects its own.

Mana:
Cardset: Journey Into Nyx #131 (Common)
Type: Instant

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in his or her graveyard.

Spring follows winter
-Elvish expression meaning
"all things pass"

Mana:
Cardset: Seventh Edition #259 (Rare)
Sixth Edition #242 (Unknown)
Weatherlight #79 (Rare)
Type: Sorcery

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

Mana:
Cardset: Seventh Edition #260 (Rare)
Tempest #134 (Rare)
Type: Enchantment

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Snail shell, fern, tornado-the world connects all things in form.

Mana:
Cardset: Magic 2011 #187 (Uncommon)
Magic 2010 #196 (Uncommon)
Type: Sorcery

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

"Without the kami to speak to nature on our behalf, we must beg help from nature directly."
-Seshiro the Anointed

Mana:
Cardset: Champions of Kamigawa #230 (Rare)
Type: Enchantment

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .

Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.

Mana:
Cardset: Alliances #82 (Rare)
Type: Enchantment

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

Mana:
Cardset: Eighth Edition #148 (Common)
Seventh Edition #148 (Common)
Exodus #67 (Common)
Type: Sorcery

Nav Squad Commandos

Creature - Human Soldier

Battalion - Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Funded by the Azorius to keep current maps of the undercity, the Boros nav squads survey even the most unsavory areas.

Mana:
Power: 3/5
Cardset: Gatecrash #22 (Common)
Type: Creature

Naya Battlemage

Creature - Human Shaman

, : Target creature gets +2/+0 until end of turn.

, : Tap target creature.

"I have trained in all three schools of magic."

Mana:
Power: 2/2
Cardset: Shards of Alara #142 (Uncommon)
Type: Creature

Naya Charm

Instant

Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.

Deep in nature's core lies a potential unsullied by greed or civilization.

Mana:
Cardset: Commander 2013 #200 (Uncommon)
Ajani vs. Nicol Bolas #29 (Uncommon)
Shards of Alara #180 (Uncommon)
Type: Instant

Naya Hushblade

Creature - Elf Rogue

As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

Mana: {{/}}
Power: 2/1
Cardset: Alara Reborn #141 (Common)
Type: Creature

Naya Panorama

Land

: Add to your mana pool.

, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

Cardset: Commander 2013 #308 (Common)
Shards of Alara #227 (Common)
Type: Land

Naya Sojourners

Creature - Elf Shaman

When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.

Cycling (, Discard this card: Draw a card.)

The elves had entered a land like an open grave-an act of fortitude or folly?

Mana:
Power: 5/3
Cardset: Alara Reborn #122 (Common)
Type: Creature

Naya Soulbeast

Creature - Beast

TrampleWhen you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.

Mana:
Cardset: Commander 2013 #157 (Rare)
Type: Creature

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

Mana:
Cardset: Rise of the Eldrazi #38 (Rare)
Type: Enchantment

Nearheath Pilgrim

Creature - Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Mana:
Power: 2/1
Cardset: Avacyn Restored #31 (Uncommon)
Type: Creature

Nearheath Stalker

Creature - Vampire Rogue

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Do not speak of this to the elders. They look unfavorably upon my indulgences."

Mana:
Power: 4/1
Cardset: Dark Ascension #100 (Common)
Type: Creature

Nebuchadnezzar

Legendary Creature - Human Wizard

, : Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.

Mana:
Power: 3/3
Cardset: Legends #285 (Rare)
Type: Creature

Neck Snap

Instant

Destroy target attacking or blocking creature.

"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats."
-Minnarin, merrow reejerey

Mana:
Cardset: Lorwyn #32 (Common)
Type: Instant

Necra Disciple

Creature - Human Wizard

, : Add one mana of any color to your mana pool.

, : Prevent the next 1 damage that would be dealt to target creature or player this turn.

"The darkness merely hides the light."

Mana:
Power: 1/1
Cardset: Apocalypse #44 (Common)
Type: Creature

Necra Sanctuary

Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Mana:
Cardset: Apocalypse #45 (Uncommon)
Type: Enchantment

Necratog

Creature - Atog

Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.

The necratog can always dig up a meal.

Mana:
Power: 1/2
Cardset: Weatherlight #18 (Uncommon)
Type: Creature

Necravolver

Creature - Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.)

If Necravolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with trample.

If Necravolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

Mana:
Power: 2/2
Cardset: Apocalypse #46 (Rare)
Type: Creature

Necrite

Creature - Thrull

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Necrites killed Jherana Rure, ending the counterinsurgency.

Mana:
Power: 2/2
Cardset: Fifth Edition #43 (Common)
Fallen Empires #22 (Common)
Fallen Empires #23 (Common)
Fallen Empires #24 (Common)
Type: Creature

Necrobite

Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated.

Mana:
Cardset: Magic 2015 #105 (Common)
Born of the Gods #77 (Common)
Avacyn Restored #115 (Common)
Type: Instant

Necrogen Censer

Artifact

Necrogen Censer enters the battlefield with two charge counters on it.

, Remove a charge counter from Necrogen Censer: Target player loses 2 life.

Moriok necromancers actively spread necrogen, encouraging the transformation from Mirran to nim.

Mana:
Cardset: Scars of Mirrodin #184 (Common)
Type: Artifact

Necrogen Mists

Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.

Mana:
Cardset: Mirrodin #69 (Rare)
Type: Enchantment

Necrogen Scudder

Creature - Horror

Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.

Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.

Mana:
Power: 3/3
Cardset: Magic 2015 #106 (Uncommon)
Scars of Mirrodin #71 (Uncommon)
Type: Creature

Necrogen Spellbomb

Artifact

, Sacrifice Necrogen Spellbomb: Target player discards a card.

, Sacrifice Necrogen Spellbomb: Draw a card.

Mana:
Cardset: Mirrodin #216 (Common)
Type: Artifact

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."
-Rakka Mar

Mana:
Cardset: Commander #212 (Uncommon)
Shards of Alara #181 (Uncommon)
Type: Enchantment

Necrologia

Instant

Cast Necrologia only during your end step.

As an additional cost to cast Necrologia, pay X life.

Draw X cards.

Mana:
Cardset: Seventh Edition #149 (Uncommon)
Exodus #68 (Uncommon)
Type: Instant

Necromancer's Assistant

Creature - Zombie

When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.

Zombies and necromancers agree: easy access to brains is preferred.

Mana:
Power: 3/1
Cardset: Magic 2015 #107 (Common)
Type: Creature

Necromancer's Covenant

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.

Zombies you control have lifelink.

Mana:
Cardset: Alara Reborn #82 (Rare)
Type: Enchantment
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