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Warden of GeometriesCreature - Eldrazi DroneVigilance The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Warden of the First TreeCreature - Human
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Warmind InfantryCreature - Elemental SoldierBattalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier. |
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Warmonger HellkiteCreature - DragonFlying Its wings beat to the howls of war and fan the fires of rage. |
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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Warren InstigatorCreature - Goblin BerserkerDouble strike "Danger! Danger! Come out of the safety of your holes!" |
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Warren PilferersCreature - Goblin RogueWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. "What do they need all this stuff for? They're dead. We're alive. Simple enough." |
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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Wasteland ViperCreature - SnakeDeathtouch "The Gruul embrace all things poisonous and living in the cracks of society."
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Watcher of the RoostCreature - Bird SoldierFlying
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Water ServantCreature - Elemental
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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WatercourserCreature - Elemental
"Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Wave-Wing ElementalCreature - ElementalFlying "Do you see? All of Tazeem strains at its tether."-Noyan Dar, Tazeem roilmage |
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Wavecrash TritonCreature - Merfolk WizardHeroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Waveskimmer AvenCreature - Bird SoldierFlying The greatest gift you can give a sea aven is solitude. |
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Wayfaring TempleCreature - ElementalWayfaring Temple's power and toughness are each equal to the number of creatures you control.
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Weapons TrainerCreature - Human Soldier AllyOther creatures you control get +1/+0 as long as you control an Equipment. "When I'm done training you, anything will be a deadly weapon." |
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Welkin GuideCreature - Bird ClericFlying "Those talons really dig into your skin, but it's better than being dropped." |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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WellwisherCreature - Elf
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Whisperer of the WildsCreature - Human Shaman
She speaks only in whispers but can be heard over the fiercest storm. |
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Whispergear SneakArtifact Creature - ConstructDraft Whispergear Sneak face up. Spy for today. Plan for tomorrow. |
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Whispering SpecterCreature - SpecterFlying
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Whisperwood ElementalCreature - ElementalAt the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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White KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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Wight of Precinct SixCreature - ZombieWight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Even the lost and undead need a protector. |
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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Wild CelebrantsCreature - SatyrWhen Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." |
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Wild GriffinCreature - GriffinFlying Farmers typically keep their flocks at thirteen sheep-one to distract the griffins while they take the other twelve to market. |
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Wild LeotauCreature - CatAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay "Leotau that were born wild make the best mounts. It's like riding a thunderstorm." |
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Wild NacatlCreature - Cat WarriorWild Nacatl gets +1/+1 as long as you control a Mountain. "The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood." |
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Wildfire CerberusCreature - Hound
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Wildheart InvokerCreature - Elf Shaman
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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