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Awaken the Bear

Instant

Target creature gets +3/+3 and gains trample until end of turn.

When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.

Mana:
Cardset: Khans of Tarkir #129 (Common)
Type: Instant

Become Immense

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target creature gets +6/+6 until end of turn.

Mana:
Cardset: Khans of Tarkir #130 (Uncommon)
Type: Instant

Dragonscale Boon

Instant

Put two +1/+1 counters on target creature and untap it.

"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale."
-Anafenza, khan of the Abzan

Mana:
Cardset: Khans of Tarkir #131 (Common)
Type: Instant

Feed the Clan

Instant

You gain 5 life.

Ferocious - You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.

Mana:
Cardset: Khans of Tarkir #132 (Common)
Type: Instant

Abzan Charm

Instant

Choose one -

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Mana:
Cardset: Khans of Tarkir #161 (Uncommon)
Type: Instant

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Do not fear the lightning. Fear the one it obeys.

Mana:
Cardset: Khans of Tarkir #171 (Rare)
Type: Instant

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Mana:
Cardset: Khans of Tarkir #173 (Rare)
Type: Instant

Flying Crane Technique

Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.

Mana:
Cardset: Khans of Tarkir #176 (Rare)
Type: Instant

Jeskai Charm

Instant

Choose one -

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Mana:
Cardset: Khans of Tarkir #181 (Uncommon)
Type: Instant

Mardu Charm

Instant

Choose one -

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mana:
Cardset: Khans of Tarkir #186 (Uncommon)
Type: Instant

Mindswipe

Instant

Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.

"The past and the unwritten are frozen. To understand their meaning requires heat."
-Arel the Whisperer

Mana:
Cardset: Khans of Tarkir #189 (Rare)
Type: Instant

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

"I will wash you from my hooves!"
-Mardu taunt

Mana:
Cardset: Khans of Tarkir #194 (Uncommon)
Type: Instant

Sultai Charm

Instant

Choose one -

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

Mana:
Cardset: Khans of Tarkir #204 (Uncommon)
Type: Instant

Temur Charm

Instant

Choose one -

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays .

• Creatures with power 3 or less can't block this turn.

Mana:
Cardset: Khans of Tarkir #208 (Uncommon)
Type: Instant

Trap Essence

Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

"Meat sustains the body. The spirit requires different sustenance."
-Arel the Whisperer

Mana:
Cardset: Khans of Tarkir #209 (Rare)
Type: Instant

Utter End

Instant

Exile target nonland permanent.

"I came seeking a challenge. All I found was you."
-Zurgo, khan of the Mardu

Mana:
Cardset: Khans of Tarkir #210 (Rare)
Type: Instant

Winterflame

Instant

Choose one or both -

• Tap target creature.

• Winterflame deals 2 damage to target creature.

"The mountains scream with the dragons' throats."
-Chianul, Who Whispers Twice

Mana:
Cardset: Khans of Tarkir #213 (Uncommon)
Type: Instant

Scour from Existence

Instant

Exile target permanent.

"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."-General Tazri, allied commander

Mana:
Cardset: Battle for Zendikar #13 (Common)
Type: Instant

Titan's Presence

Instant

As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

Dust and memory are all that remain in Ulamog's wake.

Mana:
Cardset: Battle for Zendikar #14 (Uncommon)
Type: Instant

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2- (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #23 (Uncommon)
Type: Instant

Gideon's Reproach

Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

"Suddenly, Gideon was there with us, clearing the way so that we could escape."-The War Diaries

Mana:
Cardset: Battle for Zendikar #30 (Common)
Type: Instant

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!"
-General Avitora

Mana:
Cardset: Battle for Zendikar #32 (Common)
Magic 2011 #19 (Common)
Type: Instant

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."-Ugin

Mana:
Cardset: Battle for Zendikar #38 (Common)
Type: Instant

Roil's Retribution

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Battle for Zendikar #45 (Uncommon)
Type: Instant

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

In times of infestation and war, Zendikar favors the blades that strike in unison.

Mana:
Cardset: Battle for Zendikar #52 (Common)
Type: Instant

Adverse Conditions

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Mana:
Cardset: Battle for Zendikar #54 (Uncommon)
Type: Instant

Horribly Awry

Instant

Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"We are nothing but dust to them-our bodies, our actions, even our words."-Jori En, expedition leader

Mana:
Cardset: Battle for Zendikar #59 (Uncommon)
Type: Instant

Spell Shrivel

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mana:
Cardset: Battle for Zendikar #66 (Common)
Type: Instant

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"When I have meditated on all outcomes, my opponent has no recourse."

Mana:
Cardset: Battle for Zendikar #69 (Common)
Dragons of Tarkir #45 (Common)
Type: Instant

Roilmage's Trick

Instant

Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

Weather on Zendikar is unpredictable-unless you're the one telling it what to do.

Mana:
Cardset: Battle for Zendikar #83 (Common)
Type: Instant

Scatter to the Winds

Instant

Counter target spell.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #85 (Rare)
Type: Instant

Complete Disregard

Instant

Devoid (This card has no color.)

Exile target creature with power 3 or less.

"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain

Mana:
Cardset: Battle for Zendikar #90 (Common)
Type: Instant

Grave Birthing

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Draw a card.

Mana:
Cardset: Battle for Zendikar #93 (Common)
Type: Instant

Grip of Desolation

Instant

Devoid (This card has no color.)

Exile target creature and target land.

As the hand closed, there was first terror, then numbness, and finally nothingness.

Mana:
Cardset: Battle for Zendikar #94 (Uncommon)
Type: Instant

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"No, don't! Nal, it's me-"

Mana:
Cardset: Battle for Zendikar #135 (Uncommon)
Type: Instant

Outnumber

Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

Everyone who could still lift a weapon had a part in retaking Sea Gate.

Mana:
Cardset: Battle for Zendikar #150 (Common)
Type: Instant

Stonefury

Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Akoum can make any intruder look small.

Mana:
Cardset: Battle for Zendikar #156 (Common)
Type: Instant

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.

Mana:
Cardset: Battle for Zendikar #157 (Common)
Type: Instant

Volcanic Upheaval

Instant

Destroy target land.

Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly.

Mana:
Cardset: Battle for Zendikar #161 (Common)
Type: Instant

Unnatural Aggression

Instant

Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

The battle served as a grim reminder of what a final victory for the Eldrazi would mean.

Mana:
Cardset: Battle for Zendikar #168 (Common)
Type: Instant