![]() |
Molten NurseryEnchantmentDevoid (This card has no color.) "Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter |
|
||||||||
![]() |
Moldervine CloakEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Mogis, God of SlaughterLegendary Enchantment Creature - GodIndestructible
|
|
||||||||
![]() |
Mogis's WarhoundEnchantment Creature - HoundBestow
|
|
||||||||
![]() |
MobilizationEnchantmentSoldier creatures have vigilance. (Attacking doesn't cause them to tap.) Wars are won with strength, valor, and numbers-especially numbers. |
|
||||||||
![]() |
Mirror MockeryEnchantment - AuraEnchant creature Who you are constantly runs toward who you will be. |
|
||||||||
![]() |
Mire BlightEnchantment - AuraEnchant creature "Is there anything in Guul Draz that doesn't suck the life out of you?" |
|
||||||||
![]() |
Mirari's WakeEnchantmentCreatures you control get +1/+1. The land drank power from the Mirari as though it had thirsted forever. |
|
||||||||
![]() |
Mind UnboundEnchantmentAt the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. The creations of the hand are confined by reality. The creations of the mind know no such limits. |
|
||||||||
![]() |
Mind ControlEnchantment - AuraEnchant creature "Every primitive mind has a motive. Easy to find, and eminently exploitable." |
|
||||||||
![]() |
Military IntelligenceEnchantmentWhenever you attack with two or more creatures, draw a card. To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory. |
|
||||||||
![]() |
Mighty EmergenceEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. Why settle for mere enormity? |
|
||||||||
![]() |
Might Makes RightEnchantmentAt the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and An oath of fealty sworn with a handshake. |
|
||||||||
![]() |
Messenger's SpeedEnchantment - AuraEnchant creature "He outran arrows. He outran even the archers' insults." |
|
||||||||
![]() |
Memory ErosionEnchantmentWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." |
|
||||||||
![]() |
MegrimEnchantmentWhenever an opponent discards a card, Megrim deals 2 damage to that player. "It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" |
|||||||||
![]() |
Mayael's AriaEnchantmentAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
|
|
||||||||
![]() |
Mastery of the UnseenEnchantmentWhenever a permanent you control is turned face up, you gain 1 life for each creature you control.
|
|
||||||||
![]() |
Master of the FeastEnchantment Creature - DemonFlying Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected. |
|
||||||||
![]() |
Martyr's BondEnchantmentWhenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. "Our lives are connected by divine law. The truth of this will be made evident in time." |
|
||||||||
![]() |
Martial LawEnchantmentAt the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "The good of society matters much more than the inconvenience of a few." |
|
||||||||
![]() |
Marshal's AnthemEnchantmentMultikicker
|
|
||||||||
![]() |
Market FestivalEnchantment - AuraEnchant land Commerce is always the basis for peace. |
|
||||||||
![]() |
Marked by HonorEnchantment - AuraEnchant creature Stand your post for duty. Stand your ground for honor. |
|
||||||||
![]() |
Mark of the VampireEnchantment - AuraEnchant creature "My ‘condition' is a trial. The weak are consumed by it. The strong transcend it." |
|
||||||||
![]() |
Mark of AsylumEnchantmentPrevent all noncombat damage that would be dealt to creatures you control. A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness. |
|
||||||||
![]() |
Mardu RunemarkEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Mardu AscendancyEnchantmentWhenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
|
|
||||||||
![]() |
Maniacal RageEnchantment - AuraEnchant creature The spikes of sangrite made the goblin stronger, but they didn't make him any smarter. |
|
||||||||
![]() |
ManabarbsEnchantmentWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player. "I don't know why people say a double-edged sword is bad. It's a sword. With two edges." |
|||||||||
![]() |
Mana BloomEnchantmentMana Bloom enters the battlefield with X charge counters on it.
|
|
||||||||
![]() |
Mammoth UmbraEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Malicious IntentEnchantment - AuraEnchant creature As peace returned to Thraben, some cathars made the mistake of letting down their guard. |
|
||||||||
![]() |
Magefire WingsEnchantment - AuraEnchant creature Giving a thing wings does not take away its fear of flight-or its fear of fire, for that matter. |
|
||||||||
![]() |
Maelstrom NexusEnchantmentThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
||||||||
![]() |
Madcap SkillsEnchantment - AuraEnchant creature The larger the crowd, the harder it is for them to run away. |
|
||||||||
![]() |
Lust for WarEnchantment - AuraEnchant creature
|
|
||||||||
![]() |
Lush GrowthEnchantment - AuraEnchant land Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots. |
|
||||||||
![]() |
Lurking PredatorsEnchantmentWhenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. All are prey to the eyes of the wild. |
|
||||||||
![]() |
LureEnchantment - AuraEnchant creature It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible. |