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ElectropotenceEnchantmentWhenever a creature enters the battlefield under your control, you may pay Where life and force collide. |
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Elemental MasteryEnchantment - AuraEnchant creature
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Elemental ResonanceEnchantment - AuraEnchant permanent
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Elephant GuideEnchantment - AuraEnchant creature Nature's strength outlives the strong. |
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Emblem of the WarmindEnchantment - AuraEnchant creature you control "It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor." |
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Encase in IceEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Enchanted EveningEnchantmentAll permanents are enchantments in addition to their other types. In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath. |
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EncrustEnchantment - AuraEnchant artifact or creature "Barnacles are the sea's final defense." |
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Endless HorizonsEnchantmentWhen Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
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Endless Ranks of the DeadEnchantmentAt the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. |
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Endless WhispersEnchantmentEach creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." Those who find death under the black sun's shadow cannot escape its pull. |
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Enduring RenewalEnchantmentPlay with your hand revealed. That which lasts longest serves best. |
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EnfeeblementEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "If it is weak, either kill it or ignore it. Anything else honors it." |
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EnslaveEnchantment - AuraEnchant creature Phyrexia extended its command until there was nothing left to take. |
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Ensoul ArtifactEnchantment - AuraEnchant artifact Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work. |
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Entangling TrapEnchantmentWhenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
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Entangling VinesEnchantment - AuraEnchant tapped creature Every living thing has roots in nature. Sometimes nature gets its roots into you. |
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Ephara's EnlightenmentEnchantment - AuraEnchant creature
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Ephara's RadianceEnchantment - AuraEnchant creature "Civilization is the sum of Ephara's gifts." |
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Ephara, God of the PolisLegendary Enchantment Creature - GodIndestructible
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Epic ProportionsEnchantment - AuraFlash From mite to mighty. |
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Epiphany StormEnchantment - AuraEnchant creature In Meletis, certain oracles are trained to be divine lightning rods, receiving countless visions in an instant. |
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Erebos's EmissaryEnchantment Creature - SnakeBestow
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Erebos, God of the DeadLegendary Enchantment Creature - GodIndestructible
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Eternal ThirstEnchantment - AuraEnchant creature
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Eternity SnareEnchantment - AuraEnchant creature
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Ethereal ArmorEnchantment - AuraEnchant creature Metal is scarce, smiths are pricey, and plate mail is heavy. |
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Evanescent IntellectEnchantment - AuraEnchant creature The mind is a vessel that may be emptied like any other. |
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Everflame EidolonEnchantment Creature - SpiritBestow
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Everlasting TormentEnchantmentPlayers can't gain life. When night fell, the plane itself was scarred. |
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Evil PresenceEnchantment - AuraEnchant land "The Accorders would lament the transformation of their cherished lands, had they lived to see it." |
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Exclusion RitualEnchantmentImprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. "Your desires have become our discretion." |
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ExplorationEnchantmentYou may play an additional land on each of your turns. The first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore. |
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Exquisite BloodEnchantmentWhenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. |
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Eye of the StormEnchantmentWhenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
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Eyes of the WatcherEnchantmentWhenever you cast an instant or sorcery spell, you may pay
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Eyes of the WisentTribal Enchantment - ElementalWhenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Calm as a wisent's watch |
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Fable of Wolf and OwlEnchantmentWhenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. The forest grew fangs. The sky spread its wings. |
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Faerie TauntingsTribal Enchantment - FaerieWhenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. |
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Faith's FettersEnchantment - AuraEnchant permanent
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