Card Library

Sort by: Name Mana Type

Cocoon

Enchantment - Aura

Enchant creature you control

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)

Mana:
Cardset: Legends #92 (Uncommon)
Type: Enchantment

Concordant Crossroads

World Enchantment

All creatures have haste.

Mana:
Cardset: Legends #93 (Rare)
Type: Enchantment

Deadfall

Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Mana:
Cardset: Legends #95 (Uncommon)
Type: Enchantment

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

Mana:
Cardset: Legends #107 (Rare)
Type: Enchantment

Revelation

World Enchantment

Players play with their hands revealed.

"Many are in high place, and of renown: but mysteries are revealed unto the meek." -Ecclesiastes 3:19

Mana:
Cardset: Legends #116 (Rare)
Type: Enchantment

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Mana:
Cardset: Legends #136 (Rare)
Type: Enchantment

Crevasse

Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

Mana:
Cardset: Legends #138 (Uncommon)
Type: Enchantment

Gravity Sphere

World Enchantment

All creatures lose flying.

On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one."

Mana:
Cardset: Legends #149 (Rare)
Type: Enchantment

Land's Edge

World Enchantment

Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.

Mana:
Cardset: Legends #155 (Rare)
Type: Enchantment

Storm World

World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.

Mana:
Cardset: Legends #162 (Rare)
Type: Enchantment

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Mana:
Cardset: Legends #173 (Rare)
Type: Enchantment

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

Mana:
Cardset: Legends #177 (Rare)
Type: Enchantment

Equinox

Enchantment - Aura

Enchant land

Enchanted land has ": Counter target spell if it would destroy a land you control."

Mana:
Cardset: Legends #182 (Common)
Type: Enchantment

Great Wall

Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

Mana:
Cardset: Legends #186 (Uncommon)
Type: Enchantment

Infinite Authority

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

Mana:
Cardset: Legends #191 (Rare)
Type: Enchantment

Lifeblood

Enchantment

Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.

"Foolish wizard! As you tap the power of your lofty keep, so grows my strength." -Malvern Xelionos, Letters

Mana:
Cardset: Legends #196 (Rare)
Type: Enchantment

Moat

Enchantment

Creatures without flying can't attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

Mana:
Cardset: Legends #197 (Rare)
Type: Enchantment

Presence of the Master

Enchantment

Whenever a player casts an enchantment spell, counter it.

Mana:
Cardset: Urza's Saga #32 (Uncommon)
Legends #200 (Uncommon)
Type: Enchantment

Spiritual Sanctuary

Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.

Mana:
Cardset: Legends #207 (Rare)
Type: Enchantment

Curse Artifact

Enchantment - Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.

Voska feared the artifact had come too easily.

Mana:
Cardset: The Dark #5 (Rare)
Type: Enchantment

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

Mana:
Cardset: The Dark #14 (Rare)
Type: Enchantment

Worms of the Earth

Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Mana:
Cardset: The Dark #18 (Rare)
Type: Enchantment

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

Mana:
Cardset: The Dark #22 (Common)
Type: Enchantment

Mana Vortex

Enchantment

When you cast Mana Vortex, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

Mana:
Cardset: The Dark #30 (Rare)
Type: Enchantment

Psychic Allergy

Enchantment

As Psychic Allergy enters the battlefield, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Mana:
Cardset: The Dark #33 (Rare)
Type: Enchantment

Tangle Kelp

Enchantment - Aura

Enchant creature

When Tangle Kelp enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

Mana:
Cardset: The Dark #36 (Rare)
Type: Enchantment

Gaea's Touch

Enchantment

You may play an additional land during your turn if that land is a basic Forest.

Sacrifice Gaea's Touch: Add to your mana pool.

Mana:
Cardset: The Dark #40 (Common)
Type: Enchantment

Hidden Path

Enchantment

Green creatures have forestwalk.

"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." -Vervamon the Elder

Mana:
Cardset: The Dark #41 (Rare)
Type: Enchantment

Goblin Caves

Enchantment - Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.

Mana:
Cardset: The Dark #63 (Common)
Type: Enchantment

Goblin Shrine

Enchantment - Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

"I knew it weren't no ordinary pile of-you know." -Norin the Wary

Mana:
Cardset: The Dark #67 (Common)
Type: Enchantment

Fasting

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

Mana:
Cardset: The Dark #80 (Rare)
Type: Enchantment

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

Mana:
Cardset: Ravnica: City of Guilds #200 (Uncommon)
The Dark #117 (Common)
Type: Enchantment

Tourach's Chant

Enchantment

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay .

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.

Mana:
Cardset: Fallen Empires #32 (Uncommon)
Type: Enchantment

Tourach's Gate

Enchantment - Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.

Mana:
Cardset: Fallen Empires #33 (Rare)
Type: Enchantment

Homarid Spawning Bed

Enchantment

, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.

Mana:
Cardset: Fallen Empires #43 (Uncommon)
Type: Enchantment

Merseine

Enchantment - Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.

Mana:
Cardset: Fallen Empires #47 (Common)
Fallen Empires #48 (Common)
Fallen Empires #49 (Common)
Fallen Empires #50 (Common)
Type: Enchantment

Tidal Flats

Enchantment

: For each attacking creature without flying, its controller may pay . If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.

Mana:
Cardset: Fallen Empires #54 (Common)
Fallen Empires #55 (Common)
Fallen Empires #56 (Common)
Type: Enchantment

Tidal Influence

Enchantment

Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.

Mana:
Cardset: Fallen Empires #57 (Uncommon)
Type: Enchantment

Elven Fortress

Enchantment

: Target blocking creature gets +0/+1 until end of turn.

Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.

Mana:
Cardset: Fallen Empires #67 (Common)
Fallen Empires #68 (Common)
Fallen Empires #69 (Common)
Fallen Empires #70 (Common)
Type: Enchantment

Fungal Bloom

Enchantment

: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
-Sarpadian Empires, vol. III

Mana:
Cardset: Fallen Empires #79 (Rare)
Type: Enchantment

Night Soil

Enchantment

, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.

Some said killing the Thallids only encouraged them.

Mana:
Cardset: Commander 2013 #158 (Common)
Fallen Empires #80 (Common)
Fallen Empires #81 (Common)
Fallen Empires #82 (Common)
Type: Enchantment

Thelon's Chant

Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay .

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.

Mana:
Cardset: Fallen Empires #94 (Uncommon)
Type: Enchantment

Thelon's Curse

Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Fallen Empires #95 (Rare)
Type: Enchantment

Goblin Kites

Enchantment

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Mana:
Cardset: Fallen Empires #117 (Uncommon)
Type: Enchantment

Raiding Party

Enchantment

Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

Mana:
Cardset: Fallen Empires #132 (Uncommon)
Type: Enchantment

Farrel's Mantle

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Mana:
Cardset: Fallen Empires #138 (Uncommon)
Type: Enchantment

Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .

Mana:
Cardset: Fallen Empires #143 (Uncommon)
Type: Enchantment

Dance of the Dead

Enchantment - Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she does, untap that creature.

Mana:
Cardset: Ice Age #6 (Uncommon)
Type: Enchantment

Infernal Darkness

Enchantment

Cumulative upkeep-Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces instead of any other type.

"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter, Leader of the Order of the White Shield

Mana:
Cardset: Ice Age #23 (Rare)
Type: Enchantment

Leshrac's Sigil

Enchantment

Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.

: Return Leshrac's Sigil to its owner's hand.

Mana:
Cardset: Ice Age #32 (Uncommon)
Type: Enchantment

Lim-Dûl's Hex

Enchantment

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays or .

"The weak shall fall. The strong shall remain."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #34 (Uncommon)
Type: Enchantment

Mind Whip

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay . If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.

"A mind in agony is a sparrow without wings." -Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #37 (Rare)
Type: Enchantment

Oath of Lim-Dûl

Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)

: Draw a card.

Mana:
Cardset: Ice Age #44 (Rare)
Type: Enchantment

Seizures

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .

"Sheathe your sword, warrior, lest ye fall on it when stricken."
-Lim-Dûl, the Necromancer

Mana:
Cardset: Ice Age #47 (Common)
Type: Enchantment

Soul Kiss

Enchantment - Aura

Enchant creature

, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

Mana:
Cardset: Ice Age #50 (Common)
Type: Enchantment

Withering Wisps

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.

Mana:
Cardset: Ice Age #56 (Uncommon)
Type: Enchantment

Arnjlot's Ascent

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Target creature gains flying until end of turn.

"The dreams of a child fulfilled:
The wind on my brow,
the air 'neath my feet."
-Arnjlot Olasson, Sky Mage

Mana:
Cardset: Ice Age #57 (Common)
Type: Enchantment

Breath of Dreams

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep ."

"Get up, blast you! They're attacking! Why are you all so slow?"
-General Jarkeld, the Arctic Fox

Mana:
Cardset: Ice Age #62 (Uncommon)
Type: Enchantment

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Mana:
Cardset: Ice Age #66 (Uncommon)
Type: Enchantment

Errant Minion

Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Abandon not your faith when others abandon you.

Mana:
Cardset: Ice Age #68 (Common)
Type: Enchantment

Essence Flare

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Never underestimate the power of the soul unleashed.

Mana:
Cardset: Ice Age #69 (Common)
Type: Enchantment

Iceberg

Enchantment

Iceberg enters the battlefield with X ice counters on it.

: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add to your mana pool.

Mana:
Cardset: Ice Age #73 (Uncommon)
Type: Enchantment

Icy Prison

Enchantment

When Icy Prison enters the battlefield, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Cardset: Ice Age #74 (Rare)
Type: Enchantment

Illusionary Terrain

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Illusionary Terrain enters the battlefield, choose two basic land types.

Basic lands of the first chosen type are the second chosen type.

"The drawing of maps is fruitless in the west near the ice walls; the very earth is formless."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #77 (Uncommon)
Type: Enchantment

Illusions of Grandeur

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur enters the battlefield, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.

Mana:
Cardset: Ice Age #79 (Rare)
Type: Enchantment

Mesmeric Trance

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

, Discard a card: Draw a card.

"Magic overused can freeze the mind. Creativity is more important than power."
-Zur the Enchanter

Mana:
Cardset: Ice Age #83 (Rare)
Type: Enchantment

Mystic Might

Enchantment - Aura

Enchant land you control

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has ": Target creature gets +2/+2 until end of turn."

Mana:
Cardset: Ice Age #86 (Rare)
Type: Enchantment

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

Mana:
Cardset: Ice Age #87 (Common)
Type: Enchantment

Reality Twist

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.

"Nothing is as it seems."
-Gerda Äagesdotter,
Archmage of the Unseen

Mana:
Cardset: Ice Age #94 (Rare)
Type: Enchantment

Snow Devil

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it's blocking and you control a snow land.

"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." -Steinar Icefist, Balduvian Shaman

Mana:
Cardset: Ice Age #100 (Common)
Type: Enchantment

Snowfall

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.

Mana:
Cardset: Ice Age #101 (Common)
Type: Enchantment

Blizzard

Enchantment

Cast Blizzard only if you control a snow land.

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.

Mana:
Cardset: Ice Age #115 (Rare)
Type: Enchantment

Earthlore

Enchantment - Aura

Enchant land you control

Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.

"Even the ground is our friend."
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Cardset: Ice Age #119 (Common)
Type: Enchantment

Forbidden Lore

Enchantment - Aura

Enchant land

Enchanted land has ": Target creature gets +2/+1 until end of turn."

Mana:
Cardset: Ice Age #124 (Rare)
Type: Enchantment

Freyalise's Charm

Enchantment

Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.

: Return Freyalise's Charm to its owner's hand.

Mana:
Cardset: Ice Age #128 (Uncommon)
Type: Enchantment

Freyalise's Winds

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Mana:
Cardset: Ice Age #129 (Rare)
Type: Enchantment

Fyndhorn Pollen

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

: All creatures get -1/-0 until end of turn.

"I breathed deeply, and suddenly I knew not who or where I was."
-Taaveti of Kelsinko, Elvish Hunter

Mana:
Cardset: Ice Age #133 (Rare)
Type: Enchantment

Hot Springs

Enchantment - Aura

Enchant land you control

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Warmth is life; heat is peace.

Mana:
Cardset: Ice Age #136 (Rare)
Type: Enchantment

Maddening Wind

Enchantment - Aura

Enchant creature

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

"It is Freyalise, walking on the world."
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Cardset: Ice Age #142 (Uncommon)
Type: Enchantment

Ritual of Subdual

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

"That which does not bend to the will of Freyalise shall surely break."
-Kolbjörn, Elder Druid of the Juniper Order

Mana:
Cardset: Ice Age #149 (Rare)
Type: Enchantment

Snowblind

Enchantment - Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Mana:
Cardset: Ice Age #152 (Rare)
Type: Enchantment

Aggression

Enchantment - Aura

Enchant non-Wall creature

Enchanted creature has first strike and trample.

At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

The star that burns twice as bright burns half as long.

Mana:
Cardset: Ice Age #169 (Uncommon)
Type: Enchantment

Brand of Ill Omen

Enchantment - Aura

Enchant creature

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.

"Let those who bear the brand receive no shelter, no kindness, and no comfort from our people."
-Lovisa Coldeyes,
Balduvian Chieftain

Mana:
Cardset: Ice Age #177 (Rare)
Type: Enchantment

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Mana:
Cardset: Ice Age #179 (Rare)
Type: Enchantment

Curse of Marit Lage

Enchantment

When Curse of Marit Lage enters the battlefield, tap all Islands.

Islands don't untap during their controllers' untap steps.

"Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us."
-Halvor Arenson, Kjeldoran Priest

Mana:
Cardset: Ice Age #181 (Rare)
Type: Enchantment

Dwarven Armory

Enchantment

, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.

"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
-Perena Deepcutter,
Dwarven Armorer

Mana:
Cardset: Ice Age #182 (Rare)
Type: Enchantment

Glacial Crevasses

Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence."
-Lucilde Fiksdotter, Leader of the Order of the White Shield

Mana:
Cardset: Ice Age #187 (Rare)
Type: Enchantment

Melting

Enchantment

All lands are no longer snow.

"Who needs the sun when you've got me around?"
-Jaya Ballard, Task Mage

Mana:
Cardset: Ice Age #201 (Uncommon)
Type: Enchantment

Mudslide

Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay for each creature chosen this way. If the player does, untap those creatures.

Mana:
Cardset: Ice Age #204 (Rare)
Type: Enchantment

Stonehands

Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2.

: Enchanted creature gets +1/+0 until end of turn.

"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone."
-Lovisa Coldeyes,
Balduvian Chieftain

Mana:
Cardset: Ice Age #219 (Common)
Type: Enchantment

Total War

Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

Mana:
Cardset: Ice Age #221 (Rare)
Type: Enchantment

Black Scarab

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Mana:
Cardset: Ice Age #230 (Uncommon)
Type: Enchantment

Blue Scarab

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Mana:
Cardset: Ice Age #233 (Uncommon)
Type: Enchantment

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Mana:
Cardset: Ice Age #234 (Rare)
Type: Enchantment

Cold Snap

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

Who knows from whence the winter comes?

Mana:
Cardset: Ice Age #241 (Uncommon)
Type: Enchantment

Cooperation

Enchantment - Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair."
-General Jarkeld, the Arctic Fox

Mana:
Cardset: Ice Age #242 (Common)
Type: Enchantment

Drought

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay .

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Mana:
Cardset: Ice Age #245 (Uncommon)
Type: Enchantment

Enduring Renewal

Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

That which lasts longest serves best.

Mana:
Cardset: Time Spiral "Timeshifted" #7 (Special)
Ice Age #247 (Rare)
Type: Enchantment

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Mana:
Cardset: Ice Age #248 (Rare)
Type: Enchantment

Fylgja

Enchantment - Aura

Enchant creature

Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

: Put a healing counter on Fylgja.

Mana:
Cardset: Ice Age #250 (Common)
Type: Enchantment