Bridge from BelowEnchantmentWhenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
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Death CloudSorceryEach player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. The swarm's million wings stir the foulest of breezes. |
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Deepcavern ImpCreature - Imp RebelFlying, haste
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Faerie MacabreCreature - Faerie RogueFlying The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other. |
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Horobi's WhisperInstant - ArcaneIf you control a Swamp, destroy target nonblack creature.
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Mad AuntieCreature - Goblin ShamanOther Goblin creatures you control get +1/+1. One part cunning, one part wise, and many, many parts demented. |
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Stinkweed ImpCreature - ImpFlying
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Syphon LifeSorceryTarget player loses 2 life and you gain 2 life. Leeches never tire of feeding. |
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Thieving SpriteCreature - Faerie RogueFlying
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Blind-Spot GiantCreature - Giant WarriorBlind-Spot Giant can't attack or block unless you control another Giant. Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left." |
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Blood MoonEnchantmentNonbasic lands are Mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. |
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Countryside CrusherCreature - Giant WarriorAt the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
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Grinning IgnusCreature - Elemental, Return Grinning Ignus to its owner's hand: Add to your mana pool. Activate this ability only any time you could cast a sorcery. "Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!" |
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Pyromancer's SwathEnchantmentIf an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
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Rift BoltSorceryRift Bolt deals 3 damage to target creature or player.
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Squee, Goblin NabobLegendary Creature - GoblinAt the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. "Some goblins are expendable. Some are impossible to get rid of. But he's both-at the same time!" |
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Stinkdrinker DaredevilCreature - Goblin RogueGiant spells you cast cost less to cast. Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub. |
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Citanul WoodreadersCreature - Human DruidKicker (You may pay an additional as you cast this spell.) They seek out living trees to glean age-old secrets from sap and wood. |
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Krosan GripInstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) "Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." |
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Moldervine CloakEnchantment - AuraEnchant creature
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Nantuko ShamanCreature - Insect ShamanWhen Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
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Search for TomorrowSorcerySearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.
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Thallid GerminatorCreature - FungusAt the beginning of your upkeep, put a spore counter on Thallid Germinator.
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Jhoira of the GhituLegendary Creature - Human Wizard, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
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Trygon PredatorCreature - BeastFlying Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel. |
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Cold-Eyed SelkieCreature - Merfolk RogueIslandwalk She follows the old tributaries built when merrows still shaped the tides. |
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Kitchen FinksCreature - OupheWhen Kitchen Finks enters the battlefield, you gain 2 life. Accept one favor from an ouphe, and you're doomed to accept another. |
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Sword of Fire and IceArtifact - EquipmentEquipped creature gets +2/+2 and has protection from red and from blue.
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Sword of Light and ShadowArtifact - EquipmentEquipped creature gets +2/+2 and has protection from white and from black.
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Vedalken ShacklesArtifactYou may choose not to untap Vedalken Shackles during your untap step.
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Fiendslayer PaladinCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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FortifyInstantChoose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. "Where metal is tainted and wood is scarce, we are best armed by faith." |
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Hive StirringsSorceryPut two 1/1 colorless Sliver creature tokens onto the battlefield. Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined. |
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Master of DiversionCreature - Human ScoutWhenever Master of Diversion attacks, tap target creature defending player controls. Choose your battles carefully. For example, avoid the big guy. |
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Path of BraveryEnchantmentAs long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Glimpse the FutureSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage |
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Time EbbSorceryPut target creature on top of its owner's library. Like the tide, time both ebbs and flows. |
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Trained CondorCreature - BirdFlying "They're smart enough to understand that war means lots of carrion."-Griv, condor rider |
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