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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Soldier of Fortune

Creature - Human Mercenary

, : Target player shuffles his or her library.

"Loyalty to coin alone is loyalty nonetheless."
-General Varchild

Mana:
Power: 1/1
Cardset: Alliances #117 (Uncommon)
Type: Creature

Soldevi Steam Beast

Artifact Creature - Beast

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

: Regenerate Soldevi Steam Beast.

"Dagsson saw the steam as life-giving-until his followers felt its scalding touch."
-Sorine Relicbane, Soldevi Heretic

Mana:
Power: 4/2
Cardset: Alliances #177 (Common)
Alliances #178 (Common)
Type: Artifact Creature

Soldevi Simulacrum

Artifact Creature - Soldier

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Soldevi Simulacrum gets +1/+0 until end of turn.

They look human-
until they bleed.

Mana:
Power: 2/4
Cardset: Ice Age #314 (Uncommon)
Type: Artifact Creature

Soldevi Sentry

Artifact Creature - Soldier

: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

"A dreadful invention. What ease is there under the watchful eye of cold steel?"
-Sorine Relicbane, Soldevi Heretic

Mana:
Power: 1/1
Cardset: Alliances #175 (Common)
Alliances #176 (Common)
Type: Artifact Creature

Soldevi Sage

Creature - Human Wizard

, Sacrifice two lands: Draw three cards, then discard one of them.

"To hide the truth is more than folly-it is fatal."
-Sorine Relicbane, Soldevi heretic

Mana:
Power: 1/1
Cardset: Sixth Edition #99 (Unknown)
Alliances #51 (Common)
Alliances #52 (Common)
Type: Creature

Soldevi Machinist

Creature - Human Wizard Artificer

: Add to your mana pool. Spend this mana only to activate abilities of artifacts.

"Perhaps this time the power of the artificers shall be used wisely."
-Arcum Dagsson, Soldevi Machinist

Mana:
Power: 1/1
Cardset: Ice Age #102 (Uncommon)
Type: Creature

Soldevi Heretic

Creature - Human Cleric

, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

"In the arms of tragedy, there is little comfort in being right."
-Sorine Relicbane, Soldevi Heretic

Mana:
Power: 2/2
Cardset: Alliances #49 (Common)
Alliances #50 (Common)
Type: Creature

Soldevi Golem

Artifact Creature - Golem

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Slow and steady wins the race.

Mana:
Power: 5/3
Cardset: Ice Age #313 (Rare)
Type: Artifact Creature

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

, : Look at the top card of your library. You may put that card on the bottom of your library.

Cardset: Alliances #188 (Rare)
Type: Land

Soldevi Digger

Artifact

: Put the top card of your graveyard on the bottom of your library.

"This ceaseless device has helped uncover marvels unreachable by mere flesh."
-Arcum Dagsson,
Soldevi Machinist

Mana:
Cardset: Alliances #174 (Rare)
Type: Artifact

Soldevi Adnate

Creature - Human Cleric

, Sacrifice a black or artifact creature: Add to your mana pool an amount of equal to the sacrificed creature's converted mana cost.

"People love to follow fools; they don't feel so alone then."
-Sorine Relicbane, Soldevi Heretic

Mana:
Power: 1/2
Cardset: Alliances #25 (Common)
Alliances #26 (Common)
Type: Creature

Solarion

Artifact Creature - Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

: Double the number of +1/+1 counters on Solarion.

Mana:
Cardset: Fifth Dawn #153 (Rare)
Type: Artifact Creature

Solar Tide

Sorcery

Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.

Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #24 (Rare)
Type: Sorcery

Solar Blast

Instant

Solar Blast deals 3 damage to target creature or player.

Cycling (, Discard this card: Draw a card.)

When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.

Mana:
Cardset: Onslaught #234 (Common)
Type: Instant

Sol'kanar the Swamp King

Legendary Creature - Demon

Swampwalk

Whenever a player casts a black spell, you gain 1 life.

Mana:
Power: 5/5
Cardset: Time Spiral "Timeshifted" #100 (Special)
Legends #299 (Rare)
Type: Creature

Sol Ring

Artifact

: Add to your mana pool.

Mana:
Cardset: Commander 2014 #270 (Uncommon)
Commander 2013 #259 (Uncommon)
Commander #261 (Uncommon)
Revised Edition #274 (Uncommon)
Unlimited Edition #270 (Uncommon)
Beta Edition #271 (Unknown)
Alpha Edition #269 (Unknown)
Type: Artifact

Sol Grail

Artifact

As Sol Grail enters the battlefield, choose a color.

: Add one mana of the chosen color to your mana pool.

"Look deep into the Grail, and see there what you desire most." -Gerda Äagesdotter, Archmage of the Unseen

Mana:
Cardset: Alliances #173 (Uncommon)
Type: Artifact

Sokenzan Spellblade

Creature - Ogre Samurai Shaman

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

Mana:
Power: 2/3
Cardset: Saviors of Kamigawa #115 (Common)
Type: Creature

Sokenzan Renegade

Creature - Ogre Samurai Mercenary

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

Mana:
Power: 3/3
Cardset: Saviors of Kamigawa #114 (Uncommon)
Type: Creature

Sokenzan Bruiser

Creature - Ogre Warrior

Mountainwalk

"We camped near the Sokenzan Mountains. Though I know its inhabitants are sparse, I hear cries coming from the highest peaks every night, as if the mountains themselves bellow for vengeance."
-Lost Battalion, message to General Takeno

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #188 (Common)
Type: Creature

Soilshaper

Creature - Spirit

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

It spoke with the voice of nature, but its words were curses spat upon humankind.

Mana:
Power: 1/1
Cardset: Champions of Kamigawa #243 (Uncommon)
Type: Creature

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

: Add to your mana pool.

Cardset: Venser vs. Koth #37 (Common)
Zendikar #225 (Common)
Type: Land

Soaring Hope

Enchantment - Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

: Put Soaring Hope on top of its owner's library.

Mana:
Cardset: Lorwyn #40 (Common)
Type: Enchantment

Soar

Enchantment - Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

"Would you give up your hands to fly? That is what the birds have done."
-The One Thousand Questions

Mana:
Cardset: Mirage #93 (Common)
Type: Enchantment

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Squee watched his Kyren cousins fall with a mixture of sympathy and relief.

Mana:
Cardset: Garruk vs. Liliana #53 (Common)
Mercadian Masques #162 (Common)
Type: Instant

Snowhorn Rider

Creature - Human Warrior

Trample

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Sure-footed, strong-willed, and ill-tempered-and so is the ram.

Mana:
Power: 5/5
Cardset: Khans of Tarkir #201 (Common)
Type: Creature

Snowfall

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.

Mana:
Cardset: Ice Age #101 (Common)
Type: Enchantment

Snowblind

Enchantment - Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Mana:
Cardset: Ice Age #152 (Rare)
Type: Enchantment

Snow-Covered Swamp

Basic Snow Land - Swamp

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #153 (Common)
Ice Age #351 (Common)
Type: Land

Snow-Covered Plains

Basic Snow Land - Plains

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #151 (Common)
Ice Age #350 (Common)
Type: Land

Snow-Covered Mountain

Basic Snow Land - Mountain

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #154 (Common)
Ice Age #349 (Common)
Type: Land

Snow-Covered Island

Basic Snow Land - Island

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #152 (Common)
Ice Age #348 (Common)
Type: Land

Snow-Covered Forest

Basic Snow Land - Forest

(: Add to your mana pool.)

Mana:
Cardset: Coldsnap #155 (Common)
Ice Age #347 (Common)
Type: Land

Snow Hound

Creature - Hound

, : Return Snow Hound and target green or blue creature you control to their owner's hand.

"If you're starving, eat your horses, your dead, or yourself-but never eat your dog."
-General Jarkeld, the Arctic Fox

Mana:
Power: 1/1
Cardset: Ice Age #277 (Uncommon)
Type: Creature

Snow Fortress

Artifact Creature - Wall

Defender (This creature can't attack.)

: Snow Fortress gets +1/+0 until end of turn.

: Snow Fortress gets +0/+1 until end of turn.

: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

Mana:
Cardset: Ice Age #312 (Rare)
Type: Artifact Creature

Snow Devil

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it's blocking and you control a snow land.

"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." -Steinar Icefist, Balduvian Shaman

Mana:
Cardset: Ice Age #100 (Common)
Type: Enchantment

Snorting Gahr

Creature - Rhino Beast

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

There's little advantage to surprising the gahr.

Mana:
Power: 3/3
Cardset: Mercadian Masques #272 (Common)
Type: Creature

Sneaky Homunculus

Creature - Homunculus Illusion

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.

Mana:
Power: 1/1
Cardset: Eighth Edition #101 (Common)
Nemesis #44 (Common)
Type: Creature

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

"Nothin' beat surprise-'cept rock."

Mana:
Cardset: Urza's Saga #218 (Rare)
Type: Enchantment

Snarling Undorak

Creature - Beast

: Target Beast creature gets +1/+1 until end of turn.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.

Mana:
Power: 3/3
Cardset: Onslaught #283 (Common)
Type: Creature
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