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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Dermoplasm

Creature - Shapeshifter

Flying

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

Mana:
Power: 1/1
Cardset: Legions #35 (Rare)
Type: Creature

Descendant of Kiyomaro

Creature - Human Soldier

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

"The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I."

Mana:
Power: 2/3
Cardset: Saviors of Kamigawa #7 (Uncommon)
Type: Creature

Descendant of Masumaro

Creature - Human Monk

At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Mana:
Power: 1/1
Cardset: Saviors of Kamigawa #126 (Uncommon)
Type: Creature

Descendant of Soramaro

Creature - Human Wizard

: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

"Soramaro speaks through me. Listen! And I will tell the wisdom of the ancestors."

Mana:
Power: 2/3
Cardset: Saviors of Kamigawa #33 (Common)
Type: Creature

Descendants' Path

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.

Mana:
Cardset: Avacyn Restored #173 (Rare)
Type: Enchantment

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.

The stairs lead down in both directions.

Mana:
Cardset: Avacyn Restored #97 (Mythic Rare)
Type: Enchantment

Descent of the Dragons

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.

Dragons emerge from tempests fully formed and terribly hungry.

Mana:
Cardset: Dragons of Tarkir #133 (Mythic Rare)
Type: Sorcery

Desecrated Earth

Sorcery

Destroy target land. Its controller discards a card.

"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
-Javad Nasrin, Ondu relic hunter

Mana:
Cardset: Zendikar #86 (Common)
Type: Sorcery

Desecration Demon

Creature - Demon

Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Mana:
Power: 6/6
Cardset: Return to Ravnica #63 (Rare)
Type: Creature

Desecration Elemental

Creature - Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a player casts a spell, sacrifice a creature.

Its precious corpses dance like puppets to attract mindless nim prey.

Mana:
Power: 8/8
Cardset: Fifth Dawn #45 (Rare)
Type: Creature

Desecration Plague

Sorcery

Destroy target enchantment or land.

"The gods think of us as insects. Perhaps there is wisdom in that."
-Perisophia the philosopher

Mana:
Cardset: Journey Into Nyx #120 (Common)
Type: Sorcery

Desecrator Hag

Creature - Hag

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Loose earth is not a burial but an appetizer.

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander #193 (Common)
Eventide #119 (Common)
Type: Creature

Desert

Land - Desert

: Add to your mana pool.

: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Mana:
Cardset: Time Spiral "Timeshifted" #118 (Special)
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Arabian Nights #86 ()
Type: Land

Desert Nomads

Creature - Human Nomad

Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.

Mana:
Power: 2/2
Cardset: Arabian Nights #47 (Common)
Type: Creature

Desert Twister

Sorcery

Destroy target permanent.

Mana:
Cardset: Commander 2014 #188 (Uncommon)
Mercadian Masques #243 (Uncommon)
Fifth Edition #150 (Uncommon)
Fourth Edition #124 (Uncommon)
Revised Edition #99 (Uncommon)
Arabian Nights #30 (Uncommon)
Type: Sorcery

Deserted Temple

Land

: Add to your mana pool.

, : Untap target land.

A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.

Cardset: Odyssey #320 (Rare)
Type: Land

Deserter's Quarters

Artifact

You may choose not to untap Deserter's Quarters during your untap step.

, : Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.

In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters.

Mana:
Cardset: Journey Into Nyx #160 (Uncommon)
Type: Artifact

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

Mana:
Cardset: Commander's Arsenal #4 (Rare)
Sixth Edition #64 (Unknown)
Visions #30 (Rare)
Type: Instant

Desolate Lighthouse

Land

: Add to your mana pool.

, : Draw a card, then discard a card.

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.

Cardset: Avacyn Restored #227 (Rare)
Type: Land

Desolation

Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

"Kill a creature, destroy the present. Kill the land, destroy the future."
-Kaervek

Mana:
Cardset: Visions #8 (Uncommon)
Type: Enchantment

Desolation Angel

Creature - Angel

Kicker (You may pay an additional as you cast this spell.)

Flying

When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

Mana:
Power: 5/4
Cardset: Apocalypse #38 (Rare)
Type: Creature

Desolation Giant

Creature - Giant

Kicker (You may pay an additional as you cast this spell.)

When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Mana:
Power: 3/3
Cardset: Time Spiral "Timeshifted" #57 (Special)
Apocalypse #59 (Rare)
Type: Creature

Desolation Twin

Creature - Eldrazi

When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.

"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."-Munda, ambush leader

Mana:
Power: 10/10
Cardset: Battle for Zendikar #6 (Rare)
Type: Creature

Desperate Gambit

Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Mana:
Cardset: Weatherlight #96 (Uncommon)
Type: Instant

Desperate Ravings

Instant

Draw two cards, then discard a card at random.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.

Mana:
Cardset: Innistrad #139 (Uncommon)
Type: Instant

Desperate Research

Sorcery

Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Mana:
Cardset: Invasion #100 (Rare)
Type: Sorcery

Desperate Ritual

Instant - Arcane

Add to your mana pool.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Mana:
Cardset: Modern Masters #110 (Uncommon)
Champions of Kamigawa #163 (Common)
Type: Instant

Desperate Stand

Sorcery

Strive - Desperate Stand costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.

Mana:
Cardset: Journey Into Nyx #147 (Uncommon)
Type: Sorcery

Despise

Sorcery

Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.

"Truth is always a weapon in your enemies' hands."
-Geth, Lord of the Vault

Mana:
Cardset: Khans of Tarkir #69 (Uncommon)
New Phyrexia #56 (Uncommon)
Type: Sorcery

Despoil

Sorcery

Destroy target land. Its controller loses 2 life.

Nothing could grow where the vile smoke had been, and no one could breathe it and live.

Mana:
Cardset: Prophecy #62 (Common)
Type: Sorcery

Despondency

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

Mana:
Cardset: Urza's Saga #129 (Common)
Type: Enchantment

Despotic Scepter

Artifact

: Destroy target permanent you own. It can't be regenerated.

"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!"
-Sorine Relicbane, Soldevi Heretic

Mana:
Cardset: Ice Age #291 (Rare)
Type: Artifact

Destroy the Evidence

Sorcery

Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.

Mana:
Cardset: Return to Ravnica #64 (Common)
Type: Sorcery

Destructive Flow

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape.

Mana:
Cardset: Planeshift #102 (Rare)
Type: Enchantment

Destructive Force

Sorcery

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

The end of the world rarely comes quietly.

Mana:
Cardset: Magic 2011 #133 (Rare)
Type: Sorcery

Destructive Revelry

Instant

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

"Stoke a fire hot enough and you'll never run out of things to burn."
-Xenagos, the Reveler

Mana:
Cardset: Theros #192 (Uncommon)
Type: Instant

Destructive Urge

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Red sky at night, dragon's delight.

Mana:
Cardset: Urza's Saga #180 (Uncommon)
Type: Enchantment

Destructor Dragon

Creature - Dragon

Flying

When Destructor Dragon dies, destroy target noncreature permanent.

After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.

Mana:
Power: 4/4
Cardset: Fate Reforged #127 (Uncommon)
Type: Creature

Detainment Spell

Enchantment - Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

: Attach Detainment Spell to target creature.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.

Mana:
Cardset: Time Spiral #12 (Common)
Type: Enchantment

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Mana:
Cardset: Return to Ravnica #155 (Rare)
Type: Enchantment
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