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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Sek'Kuar, Deathkeeper

Legendary Creature - Orc Shaman

Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.

Karplusan legend told of an orc so cruel that he burned his own followers in rage-yet so revered that they rose from their pyres to serve him.

Mana:
Power: 4/3
Cardset: Commander 2013 #210 (Rare)
Coldsnap #131 (Rare)
Type: Creature

Shape of the Wiitigo

Enchantment - Aura

Enchant creature

When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Mana:
Cardset: Coldsnap #120 (Rare)
Type: Enchantment

Sheltering Ancient

Creature - Treefolk

Trample

Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Mana:
Power: 5/5
Cardset: Coldsnap #121 (Uncommon)
Type: Creature

Simian Brawler

Creature - Ape Warrior

Discard a land card: Simian Brawler gets +1/+1 until end of turn.

"It's odd to see the apes rip down trees to arm themselves in defense of their forests."
-Taaveti of Kelsinko, elvish hunter

Mana:
Power: 3/3
Cardset: Coldsnap #122 (Common)
Type: Creature

Skred

Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

"This close to Rimewind Keep, no avalanche is nature's doing."
-Ukoten, centaur chieftain

Mana:
Cardset: Coldsnap #97 (Common)
Type: Instant

Soul Spike

Instant

You may exile two black cards from your hand rather than pay Soul Spike's mana cost.

Soul Spike deals 4 damage to target creature or player and you gain 4 life.

Mana:
Cardset: Coldsnap #70 (Rare)
Type: Instant

Sound the Call

Sorcery

Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
-Taaveti of Kelsinko, elvish hunter

Mana:
Cardset: Coldsnap #123 (Common)
Type: Sorcery

Squall Drifter

Snow Creature - Elemental

Flying

, : Tap target creature.

"The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn."
-Aevar Borg, northern guide, journal entry

Mana:
Power: 1/1
Cardset: Coldsnap #17 (Common)
Type: nknown

Stalking Yeti

Snow Creature - Yeti

When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)

Mana:
Power: 3/3
Cardset: Coldsnap #98 (Uncommon)
Type: nknown

Steam Spitter

Creature - Spider

Reach (This creature can block creatures with flying.)

: Steam Spitter gets +1/+0 until end of turn.

Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web.

Mana:
Power: 1/5
Cardset: Coldsnap #124 (Uncommon)
Type: Creature

Stromgald Crusader

Creature - Zombie Knight

Protection from white

: Stromgald Crusader gains flying until end of turn.

: Stromgald Crusader gets +1/+0 until end of turn.

"The White-Shielders think their code justifies their actions. In truth it only binds their hands."

Mana:
Power: 2/1
Cardset: Coldsnap #71 (Uncommon)
Type: Creature

Sun's Bounty

Instant

You gain 4 life.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

"Heidar has forced the sun into hiding, but it has not forgotten us."

Mana:
Cardset: Coldsnap #18 (Common)
Type: Instant

Sunscour

Sorcery

You may exile two white cards from your hand rather than pay Sunscour's mana cost.

Destroy all creatures.

Mana:
Cardset: Coldsnap #19 (Rare)
Type: Sorcery

Surging Æther

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

Mana:
Cardset: Coldsnap #47 (Common)
Type: Instant

Surging Dementia

Sorcery

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Target player discards a card.

Mana:
Cardset: Coldsnap #72 (Common)
Type: Sorcery

Surging Flame

Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to target creature or player.

Mana:
Cardset: Coldsnap #99 (Common)
Type: Instant

Surging Might

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Mana:
Cardset: Coldsnap #125 (Common)
Type: Enchantment

Surging Sentinels

Creature - Human Soldier

First strike

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Mana:
Power: 2/1
Cardset: Coldsnap #20 (Common)
Type: Creature

Survivor of the Unseen

Creature - Human Wizard

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

: Draw two cards, then put a card from your hand on top of your library.

Mana:
Power: 2/1
Cardset: Coldsnap #48 (Common)
Type: Creature

Swift Maneuver

Instant

Prevent the next 2 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

Darien's call to Yavimaya would have fallen red to the snow had it not been for the agility of the aesthir.

Mana:
Cardset: Coldsnap #21 (Common)
Type: Instant

Tamanoa

Creature - Spirit

Whenever a noncreature source you control deals damage, you gain that much life.

When Freyalise spoke the World Spell, the tamanoa rose to bring a new morning to Terisiare.

Mana:
Power: 2/4
Cardset: Coldsnap #132 (Rare)
Type: Creature

Thermal Flux

Instant

Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Mana:
Cardset: Coldsnap #49 (Common)
Type: Instant

Thermopod

Snow Creature - Slug

{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)

Sacrifice a creature: Add to your mana pool.

Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.

Mana:
Power: 4/3
Cardset: Coldsnap #100 (Common)
Type: nknown

Thrumming Stone

Legendary Artifact

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)

Mana:
Cardset: Coldsnap #142 (Rare)
Type: Artifact

Tresserhorn Sinks

Snow Land

Tresserhorn Sinks enters the battlefield tapped.

: Add or to your mana pool.

"Our land oppressed by silent Cold,
We weary wretches, young and old,
Pray that Springtime loose his hold."
-The Dynasty of Winter Kings

Mana:
Cardset: Coldsnap #150 (Uncommon)
Type: Land

Tresserhorn Skyknight

Creature - Zombie Knight

Flying

Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Kjeldorans who fled battle were exiled to the wastes. Those who strayed near Tresserhorn were pressed into service in Haakon's army.

Mana:
Power: 5/3
Cardset: Coldsnap #73 (Uncommon)
Type: Creature

Ursine Fylgja

Creature - Spirit Bear

Ursine Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.

: Put a healing counter on Ursine Fylgja.

Mana:
Power: 3/3
Cardset: Coldsnap #22 (Uncommon)
Type: Creature

Vanish into Memory

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.

Out of sight, into mind.

Mana:
Cardset: Venser vs. Koth #31 (Uncommon)
Coldsnap #133 (Uncommon)
Type: Instant

Vexing Sphinx

Creature - Sphinx

Flying

Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Vexing Sphinx dies, draw a card for each age counter on it.

Mana:
Power: 4/4
Cardset: Coldsnap #50 (Rare)
Type: Creature

Void Maw

Creature - Horror

Trample

If another creature would die, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Mana:
Power: 4/5
Cardset: Coldsnap #74 (Rare)
Type: Creature

Wall of Shards

Snow Creature - Wall

Defender, flying

Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Mana:
Power: 1/8
Cardset: Coldsnap #23 (Uncommon)
Type: nknown

White Shield Crusader

Creature - Human Knight

Protection from black

: White Shield Crusader gains flying until end of turn.

: White Shield Crusader gets +1/+0 until end of turn.

"Honor your steed and it will carry you to great deeds-and bring you home to tell of them."

Mana:
Power: 2/1
Cardset: Coldsnap #24 (Uncommon)
Type: Creature

Wilderness Elemental

Creature - Elemental

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
-Taaveti of Kelsinko, elvish hunter

Mana:
Power: */3
Cardset: Coldsnap #134 (Uncommon)
Type: Creature

Woolly Razorback

Creature - Boar Beast

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

Mana:
Power: 7/7
Cardset: Coldsnap #25 (Rare)
Type: Creature

Zombie Musher

Snow Creature - Zombie

Snow landwalk

{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)

The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.

Mana:
Power: 2/3
Cardset: Coldsnap #75 (Common)
Type: nknown

Zur the Enchanter

Legendary Creature - Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

Mana:
Power: 1/4
Cardset: Coldsnap #135 (Rare)
Type: Creature

Anthem of Rakdos

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.

Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Mana:
Cardset: Dissension #102 (Rare)
Type: Enchantment

Aquastrand Spider

Creature - Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Mana:
Cardset: Commander #141 (Common)
Dissension #80 (Common)
Type: Creature

Assault Zeppelid

Creature - Beast

Flying, trample

"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war-enough to fund the final stages of Project Kraj."
-Momir Vig

Mana:
Power: 3/3
Cardset: Dissension #103 (Common)
Type: Creature

Aurora Eidolon

Creature - Spirit

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Dissension #1 (Common)
Type: Creature

Avatar of Discord

Creature - Avatar

( can be paid with either or .)

Flying

When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Such is the power of Rakdos that even his shadow takes on a cruel life of its own.

Mana: {{/}}{{/}}{{/}}
Power: 5/3
Cardset: Archenemy #79 (Rare)
Dissension #140 (Rare)
Type: Creature

Azorius Æthermage

Creature - Human Wizard

Whenever a permanent is returned to your hand, you may pay . If you do, draw a card.

In her single metasphere are bound the records of every Ætheric transaction since the time of Azor.

Mana:
Power: 1/1
Cardset: Dissension #104 (Uncommon)
Type: Creature

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Cardset: Commander 2013 #274 (Common)
Commander #265 (Common)
Venser vs. Koth #33 (Common)
Dissension #170 (Common)
Type: Land

Azorius First-Wing

Creature - Griffin

Flying, protection from enchantments

With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.

Mana:
Power: 2/2
Cardset: Dissension #105 (Common)
Type: Creature

Azorius Guildmage

Creature - Vedalken Wizard

: Tap target creature.

: Counter target activated ability. (Mana abilities can't be targeted.)

Mana: {{/}}{{/}}
Power: 2/2
Cardset: Commander #183 (Uncommon)
Dissension #141 (Uncommon)
Type: Creature

Azorius Herald

Creature - Spirit

Azorius Herald can't be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

"As peace should be-gentle yet unstoppable."
-Augustin IV

Mana:
Power: 2/1
Cardset: Commander 2013 #6 (Uncommon)
Dissension #2 (Uncommon)
Type: Creature

Azorius Ploy

Instant

Prevent all combat damage target creature would deal this turn.

Prevent all combat damage that would be dealt to target creature this turn.

Azorius military tactics, like their legal tactics, capitalize on delay and nullification.

Mana:
Cardset: Dissension #106 (Uncommon)
Type: Instant

Azorius Signet

Artifact

, : Add to your mana pool.

The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change.

Mana:
Cardset: Archenemy #103 (Common)
Dissension #159 (Common)
Type: Artifact

Æthermage's Touch

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Mana:
Cardset: Commander 2013 #176 (Rare)
Dissension #101 (Rare)
Type: Instant

Beacon Hawk

Creature - Bird

Flying

Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.

: Beacon Hawk gets +0/+1 until end of turn.

Mana:
Power: 1/1
Cardset: Dissension #3 (Common)
Type: Creature

Biomantic Mastery

Sorcery

( can be paid with either or .)

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
-Momir Vig, Biomancy, vol. I

Mana: {{/}}{{/}}{{/}}
Cardset: Dissension #142 (Rare)
Type: Sorcery

Blessing of the Nephilim

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."

Mana:
Cardset: Dissension #4 (Uncommon)
Type: Enchantment

Bond of Agony

Sorcery

As an additional cost to cast Bond of Agony, pay X life.

Each other player loses X life.

The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.

Mana:
Cardset: Dissension #38 (Uncommon)
Type: Sorcery

Bound (Bound/Determined)

Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Mana:
Cardset: Dissension #149 (Rare)
Type: Instant

Brace for Impact

Instant

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.

Mana:
Cardset: Dissension #5 (Uncommon)
Type: Instant

Brain Pry

Sorcery

Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

To the Rakdos, the fun is in the shakedown. The loot is usually discarded.

Mana:
Cardset: Dissension #39 (Uncommon)
Type: Sorcery

Breeding Pool

Land - Forest Island

(: Add or to your mana pool.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

Mana:
Cardset: Gatecrash #240 (Rare)
Dissension #172 (Rare)
Type: Land

Bronze Bombshell

Artifact Creature - Construct

When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.

"Ooh, shiny! Let's pull off the chain and take her with us."
-Ukl, Gruul raider, last words

Mana:
Power: 4/1
Cardset: Dissension #160 (Rare)
Type: Artifact Creature

Cackling Flames

Instant

Cackling Flames deals 3 damage to target creature or player.

Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.

"I like a little entertainment with my dinner."
-Rakdos

Mana:
Cardset: Dissension #59 (Common)
Type: Instant

Carom

Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.

Draw a card.

Her enemy's strength is her own.

Mana:
Cardset: Dissension #6 (Common)
Type: Instant

Celestial Ancient

Creature - Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
-Josuri

Mana:
Power: 3/3
Cardset: Planechase 2012 #5 (Rare)
Dissension #7 (Rare)
Type: Creature

Coiling Oracle

Creature - Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

Mana:
Power: 1/1
Cardset: Dissension #107 (Common)
Type: Creature

Crime (Crime/Punishment)

Sorcery

Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

Mana:
Cardset: Dissension #150 (Rare)
Type: Sorcery

Crypt Champion

Creature - Zombie

Double strike

When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.

When Crypt Champion enters the battlefield, sacrifice it unless was spent to cast it.

Mana:
Power: 2/2
Cardset: Dissension #40 (Uncommon)
Type: Creature

Cytoplast Manipulator

Creature - Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

Mana:
Cardset: Dissension #23 (Rare)
Type: Creature

Cytoplast Root-Kin

Creature - Elemental Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.

: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Mana:
Cardset: Dissension #81 (Rare)
Type: Creature

Cytoshape

Instant

Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

"Though highly effective at reshaping flesh, these specially bred cytoplasts leave the subject reeking of omnibian mucus."
-Simic research notes

Mana:
Cardset: Dissension #108 (Rare)
Type: Instant

Cytospawn Shambler

Creature - Elemental Mutant

Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains trample until end of turn.

Mana:
Cardset: Dissension #82 (Common)
Type: Creature

Delirium Skeins

Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

Mana:
Cardset: Dissension #41 (Common)
Type: Sorcery

Demon's Jester

Creature - Imp

Flying

Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.

They knock 'em dead, with or without the punch line.

Mana:
Power: 2/2
Cardset: Divine vs. Demonic #38 (Common)
Dissension #42 (Common)
Type: Creature

Demonfire

Sorcery

Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Mana:
Cardset: Jace vs. Chandra #57 (Rare)
Dissension #60 (Rare)
Type: Sorcery

Dovescape

Enchantment

( can be paid with either or .)

Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.

Mana: {{/}}{{/}}{{/}}
Cardset: Dissension #143 (Rare)
Type: Enchantment

Dread Slag

Creature - Horror

Trample

Dread Slag gets -4/-4 for each card in your hand.

A thousand phobias sopped from the city and wrung from Rix Maadi as one.

Mana:
Power: 9/9
Cardset: Dissension #109 (Rare)
Type: Creature

Drekavac

Creature - Beast

When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.

Mana:
Power: 3/3
Cardset: Dissension #43 (Uncommon)
Type: Creature

Elemental Resonance

Enchantment - Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Mana:
Cardset: Dissension #83 (Rare)
Type: Enchantment

Enemy of the Guildpact

Creature - Spirit

Protection from multicolored

Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.

Mana:
Power: 4/2
Cardset: Dissension #44 (Common)
Type: Creature

Enigma Eidolon

Creature - Spirit

, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.

Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Dissension #24 (Common)
Type: Creature

Entropic Eidolon

Creature - Spirit

, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.

Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Dissension #45 (Common)
Type: Creature

Evolution Vat

Artifact

, : Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains ": Double the number of +1/+1 counters on this creature."

The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.

Mana:
Cardset: Dissension #161 (Rare)
Type: Artifact

Experiment Kraj

Legendary Creature - Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

"Of course it will grow beyond control-it was designed to choose its own evolution."
-Momir Vig

Mana:
Power: 4/6
Cardset: Dissension #110 (Rare)
Type: Creature

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Dissension #84 (Uncommon)
Type: Sorcery

Flame-Kin War Scout

Creature - Elemental Scout

When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

"The forward flame-kin are popping. We have incoming!"
-Svar, Boros signaler

Mana:
Power: 2/4
Cardset: Dissension #61 (Uncommon)
Type: Creature

Flaring Flame-Kin

Creature - Elemental Warrior

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn."

A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.

Mana:
Power: 2/2
Cardset: Conspiracy #142 (Uncommon)
Dissension #62 (Uncommon)
Type: Creature

Flash Foliage

Instant

Cast Flash Foliage only during combat after blockers are declared.

Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.

Draw a card.

"This undemanding vegetation takes root in a mote of dust but grows incredibly quickly."
-Simic research notes

Mana:
Cardset: Dissension #85 (Uncommon)
Type: Instant

Freewind Equenaut

Creature - Human Archer

Flying

As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

Mana:
Power: 2/2
Cardset: Dissension #9 (Common)
Type: Creature

Gnat Alley Creeper

Creature - Human Rogue

Gnat Alley Creeper can't be blocked by creatures with flying.

Despite its diminutive name, Gnat Alley is the longest street in Ravnica. Mile after twisting mile, it threads its way among the broader, safer thoroughfares like a parasite.

Mana:
Power: 3/1
Cardset: Dissension #63 (Uncommon)
Type: Creature

Gobhobbler Rats

Creature - Rat

Hellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has ": Regenerate Gobhobbler Rats."

Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen.

Mana:
Power: 2/2
Cardset: Dissension #111 (Common)
Type: Creature

Govern the Guildless

Sorcery

Gain control of target monocolored creature.

Forecast - , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #25 (Rare)
Type: Sorcery

Grand Arbiter Augustin IV

Legendary Creature - Human Advisor

White spells you cast cost less to cast.

Blue spells you cast cost less to cast.

Spells your opponents cast cost more to cast.

The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.

Mana:
Power: 2/3
Cardset: Modern Masters #176 (Rare)
Dissension #112 (Rare)
Type: Creature

Guardian of the Guildpact

Creature - Spirit

Protection from monocolored

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

Mana:
Power: 2/3
Cardset: Dissension #10 (Common)
Type: Creature

Haazda Exonerator

Creature - Human Cleric

, Sacrifice Haazda Exonerator: Destroy target Aura.

"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."

Mana:
Power: 1/1
Cardset: Dissension #11 (Common)
Type: Creature

Haazda Shield Mate

Creature - Human Soldier

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .

: The next time a source of your choice would deal damage to you this turn, prevent that damage.

The Haazda shield is broad, protecting both the free and the guilded.

Mana:
Power: 1/1
Cardset: Dissension #12 (Rare)
Type: Creature

Helium Squirter

Creature - Beast Mutant

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains flying until end of turn.

Mana:
Cardset: Dissension #26 (Common)
Type: Creature

Hellhole Rats

Creature - Rat

Haste

When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.

"I must speak with Momir Vig about creating a water-spouting watchdog."
-Mathvan, Prahv scrollwarden

Mana:
Power: 2/2
Cardset: Dissension #113 (Uncommon)
Type: Creature

Hide (Hide/Seek)

Instant

Put target artifact or enchantment on the bottom of its owner's library.

Mana:
Cardset: Dissension #151 (Rare)
Type: Instant

Hit (Hit/Run)

Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.

Mana:
Cardset: Dissension #152 (Uncommon)
Type: Instant

Ignorant Bliss

Instant

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

"A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own."
-Quyzl, chronarch prodigy

Mana:
Cardset: Dissension #64 (Uncommon)
Type: Instant

Indrik Stomphowler

Creature - Beast

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
-Simic research notes

Mana:
Power: 4/4
Cardset: Garruk vs. Liliana #10 (Uncommon)
Dissension #86 (Uncommon)
Type: Creature

Infernal Tutor

Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.

Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.

Mana:
Cardset: Dissension #46 (Rare)
Type: Sorcery

Isperia the Inscrutable

Legendary Creature - Sphinx

Flying

Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Mana:
Power: 3/6
Cardset: Dissension #114 (Rare)
Type: Creature
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