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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Lord of Atlantis

Creature - Merfolk

Other Merfolk creatures get +1/+1 and have islandwalk.

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #24 (Special)
Seventh Edition #83 (Rare)
Sixth Edition #79 (Unknown)
Fifth Edition #100 (Rare)
Fourth Edition #82 (Rare)
Revised Edition #64 (Rare)
Unlimited Edition #63 (Rare)
Beta Edition #63 (Unknown)
Alpha Edition #63 (Unknown)
Type: Creature

Lord of Extinction

Creature - Elemental

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

The forlorn cries of the dead combine to make its laugh.

Mana:
Power: */*
Cardset: Alara Reborn #91 (Mythic Rare)
Type: Creature

Lord of Shatterskull Pass

Creature - Minotaur Shaman

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-5

6/6

LEVEL 6+

6/6

Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

Mana:
Power: 3/3
Cardset: Rise of the Eldrazi #156 (Rare)
Type: Creature

Lord of the Pit

Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Mana:
Power: 7/7
Cardset: Divine vs. Demonic #30 (Mythic Rare)
Tenth Edition #154 (Rare)
Fifth Edition #36 (Rare)
Fourth Edition #28 (Rare)
Revised Edition #24 (Rare)
Unlimited Edition #23 (Rare)
Beta Edition #23 (Unknown)
Alpha Edition #23 (Unknown)
Type: Creature

Lord of the Undead

Creature - Zombie

Other Zombie creatures get +1/+1.

, : Return target Zombie card from your graveyard to your hand.

"Do not weep at your defeat, my dear. In death, you will serve a greater purpose-mine."

Mana:
Power: 2/2
Cardset: Tenth Edition #155 (Rare)
Ninth Edition #143 (Rare)
Eighth Edition #141 (Rare)
Planeshift #44 (Rare)
Type: Creature

Lord of the Unreal

Creature - Human Wizard

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

"The dream does not end until I say so."

Mana:
Power: 2/2
Cardset: Magic 2012 #62 (Rare)
Type: Creature

Lord of the Void

Creature - Demon

Flying

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

Mana:
Power: 7/7
Cardset: Gatecrash #71 (Mythic Rare)
Type: Creature

Lord of Tresserhorn

Legendary Creature - Zombie

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.

: Regenerate Lord of Tresserhorn.

Mana:
Power: 10/4
Cardset: Alliances #193 (Rare)
Type: Creature

Lore Broker

Creature - Human Rogue

: Each player draws a card, then discards a card.

Lies are sold as often as truths-and used just as effectively.

Mana:
Power: 1/2
Cardset: Ravnica: City of Guilds #57 (Uncommon)
Type: Creature

Lore Seeker

Artifact Creature - Construct

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Each volume contains wonders.

Mana:
Power: 2/2
Cardset: Conspiracy #62 (Rare)
Type: Artifact Creature

Lorescale Coatl

Creature - Snake

Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.

"The enlightenment I never found in etherium I have found traced in the coatl's scales."
-Ranalus, vedalken heretic

Mana:
Power: 2/2
Cardset: Alara Reborn #101 (Uncommon)
Type: Creature

Loreseeker's Stone

Artifact

, : Draw three cards. This ability costs more to activate for each card in your hand.

Mages come from far and wide to bathe in its wisdom.

Mana:
Cardset: Commander 2014 #56 (Uncommon)
Type: Artifact

Lorthos, the Tidemaker

Legendary Creature - Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.

Mana:
Power: 8/8
Cardset: Commander 2014 #117 (Mythic Rare)
Zendikar #53 (Mythic Rare)
Type: Creature

Lose Calm

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

A lifetime of discipline forsaken in a moment of rage.

Mana:
Cardset: Dragons of Tarkir #147 (Common)
Type: Sorcery

Lose Hope

Instant

Target creature gets -1/-1 until end of turn.

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Fifth Dawn #52 (Common)
Type: Instant

Loss (Profit/Loss)

Instant

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #130b (Uncommon)
Type: Instant

Lost Auramancers

Creature - Human Wizard

Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

Mana:
Power: 3/3
Cardset: Future Sight #11 (Uncommon)
Type: Creature

Lost Hours

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.

"Your thoughts do not interest me nearly as much as the absence thereof."
-Gorghul, augur of skulls

Mana:
Cardset: Future Sight #69 (Common)
Type: Sorcery

Lost in a Labyrinth

Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within.

Mana:
Cardset: Theros #52 (Common)
Type: Instant

Lost in the Mist

Instant

Counter target spell. Return target permanent to its owner's hand.

The secrets she carried could have saved many lives, but they quietly drowned with her.

Mana:
Cardset: Innistrad #63 (Common)
Type: Instant

Lost in the Woods

Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Mana:
Cardset: Dark Ascension #123 (Rare)
Type: Enchantment

Lost in Thought

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Mana:
Cardset: Judgment #45 (Common)
Type: Enchantment

Lost Leonin

Creature - Cat Soldier

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Mirrans were broken down and rebuilt, made to be loyal servants of the force they had fought.

Mana:
Power: 2/1
Cardset: New Phyrexia #13 (Common)
Type: Creature

Lost Order of Jarkeld

Creature - Human Knight

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
-Halvor Arenson, Kjeldoran Priest

Mana:
Power: 1+*/1+*
Cardset: Ice Age #267 (Rare)
Type: Creature

Lost Soul

Creature - Spirit Minion

Swampwalk

Her hand gently beckons,
she whispers your name-
But those who go with her
are never the same.

Mana:
Power: 2/1
Cardset: Sixth Edition #142 (Unknown)
Fifth Edition #37 (Common)
Fourth Edition #29 (Common)
Legends #25 (Common)
Type: Creature

Lotleth Troll

Creature - Zombie Troll

Trample

Discard a creature card: Put a +1/+1 counter on Lotleth Troll.

: Regenerate Lotleth Troll.

He lurks in the undercity, eager for the corpse haulers to unload their rotting cargo.

Mana:
Power: 2/1
Cardset: Return to Ravnica #177 (Rare)
Type: Creature

Lotus Bloom

Artifact

Illus. Mark Zug

Mana:
Cardset: Modern Masters #208 (Rare)
Time Spiral #259 (Rare)
Type: Artifact

Lotus Blossom

Artifact

At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.

Mana:
Cardset: Urza's Saga #300 (Rare)
Type: Artifact

Lotus Cobra

Creature - Snake

Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

Its scales contain the essence of thousands of lotus blooms.

Mana:
Power: 2/1
Cardset: Zendikar #168 (Mythic Rare)
Type: Creature

Lotus Guardian

Artifact Creature - Dragon

Flying

: Add one mana of any color to your mana pool.

Lotus fields are too valuable to leave undefended.

Mana:
Power: 4/4
Cardset: Invasion #305 (Rare)
Type: Artifact Creature

Lotus Path Djinn

Creature - Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"The lotus takes root where body and mind intersect. It blooms when body and mind become one."

Mana:
Power: 2/3
Cardset: Fate Reforged #39 (Common)
Type: Creature

Lotus Petal

Artifact

, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.

"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."

Mana:
Cardset: Tempest #284 (Common)
Type: Artifact

Lotus Vale

Land

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

: Add three mana of any one color to your mana pool.

At what price beauty?

Cardset: Weatherlight #165 (Rare)
Type: Land

Lotus-Eye Mystics

Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Every action has a foreseen purpose.

Mana:
Power: 3/2
Cardset: Fate Reforged #17 (Uncommon)
Type: Creature

Lovisa Coldeyes

Legendary Creature - Human Barbarian

Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.

"I lead my horde to the northwest. I won't return until the ice wizards fall and their fiendish contraptions are crushed!"

Mana:
Power: 3/3
Cardset: Coldsnap #90 (Rare)
Type: Creature

Lowland Basilisk

Creature - Basilisk

Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.

Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.

Mana:
Power: 1/3
Cardset: Stronghold #59 (Common)
Type: Creature

Lowland Giant

Creature - Giant

"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."

Mana:
Power: 4/3
Cardset: Tempest #187 (Common)
Type: Creature

Lowland Oaf

Creature - Giant Warrior

: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

"I don't know why the little one was so mad. He said to put him down, and I put him down."

Mana:
Power: 3/3
Cardset: Lorwyn #184 (Common)
Type: Creature

Lowland Tracker

Creature - Human Soldier

First strike

Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)

"I feed my hatred to the righteous and they join my crusade."
-Akroma, angelic avenger

Mana:
Power: 2/2
Cardset: Legions #17 (Common)
Type: Creature

Loxodon Anchorite

Creature - Elephant Cleric

: Prevent the next 2 damage that would be dealt to target creature or player this turn.

The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.

Mana:
Power: 2/3
Cardset: Fifth Dawn #10 (Common)
Type: Creature

Loxodon Convert

Creature - Elephant Soldier

Just one drop of the glistening oil can eventually stain even a soul as stalwart as a loxodon's beyond redemption.

Mana:
Power: 4/2
Cardset: New Phyrexia #14 (Common)
Type: Creature

Loxodon Gatekeeper

Creature - Elephant Soldier

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

The gatekeepers are so fastidious that even the winds must wait to pass.

Mana:
Power: 2/3
Cardset: Ravnica: City of Guilds #25 (Rare)
Type: Creature

Loxodon Hierarch

Creature - Elephant Cleric

When Loxodon Hierarch enters the battlefield, you gain 4 life.

, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

"I have lived long, and I remember how this city once was. If my death serves to bring back the Ravnica in my memory, then so be it."

Mana:
Power: 4/4
Cardset: Ajani vs. Nicol Bolas #15 (Rare)
Ravnica: City of Guilds #214 (Rare)
Type: Creature

Loxodon Mender

Creature - Elephant Cleric

, : Regenerate target artifact.

The Auriok believe that in the hands of a loxodon, no weapon can be broken.

Mana:
Power: 3/3
Cardset: Mirrodin #12 (Common)
Type: Creature

Loxodon Mystic

Creature - Elephant Cleric

, : Tap target creature.

Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.

Mana:
Power: 3/3
Cardset: Tenth Edition #26 (Common)
Darksteel #7 (Common)
Type: Creature

Loxodon Partisan

Creature - Elephant Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

"This war is not about loxodon or leonin, Sylvok or Auriok. To defeat these rotters, we must do it together."

Mana:
Power: 3/4
Cardset: Mirrodin Besieged #12 (Common)
Type: Creature

Loxodon Peacekeeper

Creature - Elephant Soldier

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

Mana:
Power: 4/4
Cardset: Mirrodin #13 (Rare)
Type: Creature

Loxodon Punisher

Creature - Elephant Soldier

Loxodon Punisher gets +2/+2 for each Equipment attached to it.

The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.

Mana:
Power: 2/2
Cardset: Mirrodin #14 (Rare)
Type: Creature

Loxodon Smiter

Creature - Elephant Soldier

Loxodon Smiter can't be countered.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.

Mana:
Power: 4/4
Cardset: Return to Ravnica #178 (Rare)
Type: Creature

Loxodon Stalwart

Creature - Elephant Soldier

Vigilance

: Loxodon Stalwart gets +0/+1 until end of turn.

Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.

Mana:
Power: 3/3
Cardset: Fifth Dawn #11 (Uncommon)
Type: Creature

Loxodon Warhammer

Artifact - Equipment

Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Commander 2014 #247 (Rare)
Knights vs. Dragons #31 (Unknown)
Tenth Edition #332 (Rare)
Ninth Edition #303 (Rare)
Mirrodin #201 (Uncommon)
Type: Artifact

Loxodon Wayfarer

Creature - Elephant Monk

The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.

Mana:
Power: 1/5
Cardset: Scars of Mirrodin #15 (Common)
Type: Creature

Loyal Cathar

Creature - Human Soldier

Vigilance

When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.

"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
-Constable Visil, to Thalia

Mana:
Power: 2/2
Cardset: Dark Ascension #13 (Common)
Type: Creature

Loyal Gyrfalcon

Creature - Bird

Defender, flying

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

It's tethered not to keep it from fleeing but to keep it from eating everything in sight.

Mana:
Power: 3/3
Cardset: Eventide #11 (Uncommon)
Type: Creature

Loyal Pegasus

Creature - Pegasus

Flying

Loyal Pegasus can't attack or block alone.

"Even if I should die in the saddle, she will not let me fall to the ground."
-Hypatia of the Winged Horse

Mana:
Power: 2/1
Cardset: Born of the Gods #19 (Common)
Type: Creature

Loyal Retainers

Creature - Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.

Mana:
Power: 1/1
Cardset: Commander's Arsenal #10 (Uncommon)
Type: Creature

Loyal Sentry

Creature - Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

Mana:
Power: 1/1
Cardset: Elspeth vs. Tezzeret #5 (Rare)
Tenth Edition #27 (Rare)
Type: Creature

Lu Xun, Scholar General

Legendary Creature - Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

Mana:
Power: 1/3
Cardset: Commander 2013 #49 (Rare)
Type: Creature

Lucent Liminid

Enchantment Creature - Elemental

Flying

It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.

Mana:
Power: 3/3
Cardset: Future Sight #24 (Common)
Type: Enchantment

Ludevic's Test Subject

Creature - Lizard

Defender

: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

Mana:
Cardset: Innistrad #64 (Rare)
Innistrad #64a (Rare)
Type: Creature

Lull

Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

Mana:
Cardset: Urza's Saga #267 (Common)
Type: Instant

Lullmage Mentor

Creature - Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.

Tap seven untapped Merfolk you control: Counter target spell.

"Many voices are needed to quiet this land."

Mana:
Power: 2/2
Cardset: Zendikar #54 (Rare)
Type: Creature

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

: Add or to your mana pool.

: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Cardset: Battle for Zendikar #239 (Rare)
Type: Land

Lumbering Satyr

Creature - Satyr Beast

All creatures have forestwalk.

The satyr carves the path that all of Rushwood follows.
-Cho-Arrim saying

Mana:
Power: 5/4
Cardset: Mercadian Masques #257 (Uncommon)
Type: Creature

Lumberknot

Creature - Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.

Mana:
Power: 1/1
Cardset: Planechase 2012 #66 (Uncommon)
Innistrad #191 (Uncommon)
Type: Creature

Lumengrid Augur

Creature - Vedalken Wizard

, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Information pumps like blood through vedalken society.

Mana:
Power: 2/2
Cardset: Mirrodin #39 (Rare)
Type: Creature

Lumengrid Drake

Creature - Drake

Flying

Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.

Properly outfitted, drakes made perfect sentries for vedalken strongholds.

Mana:
Power: 2/2
Cardset: Scars of Mirrodin #36 (Common)
Type: Creature

Lumengrid Gargoyle

Artifact Creature - Gargoyle

Flying

"Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians."
-Kara Vrist, Neurok agent

Mana:
Power: 4/4
Cardset: Mirrodin Besieged #112 (Uncommon)
Type: Artifact Creature

Lumengrid Sentinel

Creature - Human Wizard

Flying

Whenever an artifact enters the battlefield under your control, you may tap target permanent.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.

Mana:
Power: 1/2
Cardset: Mirrodin #40 (Uncommon)
Type: Creature

Lumengrid Warden

Creature - Human Wizard

The wardens keep watch over an endless sea of progress.

Mana:
Power: 1/3
Cardset: Tenth Edition #89 (Common)
Ninth Edition #84 (Common)
Mirrodin #41 (Common)
Type: Creature

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Mana:
Cardset: Zendikar #25 (Rare)
Type: Enchantment

Luminate Primordial

Creature - Avatar

Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Mana:
Power: 4/7
Cardset: Gatecrash #20 (Rare)
Type: Creature

Luminesce

Instant

Prevent all damage that black sources and red sources would deal this turn.

"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
-Lucilde Fiksdotter,
leader of the Order of the White Shield

Mana:
Cardset: Tenth Edition #28 (Uncommon)
Coldsnap #14 (Uncommon)
Type: Instant

Luminescent Rain

Instant

Choose a creature type. You gain 2 life for each permanent you control of that type.

Storms in Lorwyn don't patter on village rooftops, but rather drench the clachan in rays of amber light.

Mana:
Cardset: Morningtide #129 (Common)
Type: Instant

Luminous Angel

Creature - Angel

Flying

At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Power: 4/4
Cardset: Divine vs. Demonic #12 (Rare)
Mirrodin #15 (Rare)
Type: Creature

Luminous Guardian

Creature - Human Nomad

: Luminous Guardian gets +0/+1 until end of turn.

: Luminous Guardian can block an additional creature this turn.

"There is no victory without virtue."

Mana:
Power: 1/4
Cardset: Odyssey #31 (Uncommon)
Type: Creature

Luminous Wake

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
-Ravuel of Graypelt

Mana:
Cardset: Rise of the Eldrazi #35 (Uncommon)
Type: Enchantment

Lumithread Field

Enchantment

Creatures you control get +0/+1.

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Having conquered the Bastion of Suns, the Ota took its light for their own.

Mana:
Cardset: Future Sight #25 (Common)
Type: Enchantment

Lunar Avenger

Artifact Creature - Golem

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

Mana:
Power: 2/2
Cardset: Fifth Dawn #136 (Uncommon)
Type: Artifact Creature

Lunar Mystic

Creature - Human Wizard

Whenever you cast an instant spell, you may pay . If you do, draw a card.

"I'm pleased this world has learned the moon affects more than the tides."
-Tamiyo, the Moon Sage

Mana:
Power: 2/2
Cardset: Avacyn Restored #65 (Rare)
Type: Creature

Lunge

Instant

Lunge deals 2 damage to target creature and 2 damage to target player.

Cho-Arrim righteousness was no match for Benalish combat training.

Mana:
Cardset: Mercadian Masques #203 (Common)
Type: Instant

Lunk Errant

Creature - Giant Warrior

Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.

"One's plenty," observed the merrow.
"Way too plenty," agreed the boggart.

Mana:
Power: 4/4
Cardset: Morningtide #94 (Common)
Type: Creature

Lure

Enchantment - Aura

Enchant creature

All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.

Mana:
Cardset: Magic 2012 #183 (Uncommon)
Tenth Edition #276 (Uncommon)
Champions of Kamigawa #226 (Uncommon)
Eighth Edition #263 (Uncommon)
Seventh Edition #255 (Uncommon)
Mercadian Masques #258 (Uncommon)
Sixth Edition #240 (Unknown)
Fifth Edition #176 (Uncommon)
Ice Age #141 (Uncommon)
Fourth Edition #146 (Uncommon)
Revised Edition #119 (Uncommon)
Unlimited Edition #120 (Uncommon)
Beta Edition #120 (Unknown)
Alpha Edition #120 (Unknown)
Type: Enchantment

Lure of Prey

Instant

Cast Lure of Prey only if an opponent cast a creature spell this turn.

You may put a green creature card from your hand onto the battlefield.

Mana:
Cardset: Mirage #125 (Rare)
Type: Instant

Lurebound Scarecrow

Artifact Creature - Scarecrow

As Lurebound Scarecrow enters the battlefield, choose a color.

When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

It's a fool's race to run if all is lost if it be won.

Mana:
Power: 4/4
Cardset: Shadowmoor #256 (Uncommon)
Type: Artifact Creature

Lurker

Creature - Beast

Lurker can't be the target of spells unless it attacked or blocked this turn.

"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left."
-Maeveen O'Donagh, Memoirs of a Soldier

Mana:
Power: 2/3
Cardset: The Dark #43 (Rare)
Type: Creature

Lurking Arynx

Creature - Cat Beast

Formidable - : Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater.

Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor.

Mana:
Power: 3/5
Cardset: Dragons of Tarkir #192 (Uncommon)
Type: Creature

Lurking Automaton

Artifact Creature - Construct

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Mana:
Cardset: Conspiracy #63 (Common)
Type: Artifact Creature

Lurking Crocodile

Creature - Crocodile

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Mana:
Power: 2/2
Cardset: Magic 2012 #184 (Common)
Type: Creature

Lurking Evil

Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.

"Ash is our air, darkness our flesh."
-Phyrexian Scriptures

Mana:
Cardset: Urza's Saga #140 (Rare)
Type: Enchantment

Lurking Informant

Creature - Human Rogue

( can be paid with either or .)

, : Look at the top card of target player's library. You may put that card into that player's graveyard.

In the undercity, forgetfulness is often encouraged at the point of a blade.

Mana: {{/}}
Power: 1/2
Cardset: Ravnica: City of Guilds #249 (Common)
Type: Creature

Lurking Jackals

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.

Often it's not the hunter or the hunted but the opportunist who thrives in Rath.

Mana:
Cardset: Urza's Destiny #62 (Uncommon)
Type: Enchantment

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.

Mana:
Cardset: Magic 2010 #190 (Rare)
Type: Enchantment

Lurking Skirge

Enchantment

When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.

They never miss a funeral.

Mana:
Cardset: Urza's Legacy #55 (Rare)
Type: Enchantment

Lush Growth

Enchantment - Aura

Enchant land

Enchanted land is a Mountain, Forest, and Plains.

Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.

Mana:
Cardset: Shards of Alara #136 (Common)
Type: Enchantment

Lust for War

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each turn if able.

Mana:
Cardset: Rise of the Eldrazi #157 (Uncommon)
Type: Enchantment

Lux Cannon

Artifact

: Put a charge counter on Lux Cannon.

, Remove three charge counters from Lux Cannon: Destroy target permanent.

There are few problems that can't be solved by putting a hole in the world.

Mana:
Cardset: Scars of Mirrodin #173 (Mythic Rare)
Type: Artifact

Lyev Decree

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

The Azorius have so many codes and statutes that you're always in violation of one of them.

Mana:
Cardset: Dragon's Maze #3 (Common)
Type: Sorcery

Lyev Skyknight

Creature - Human Knight

Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Mana:
Power: 3/1
Cardset: Return to Ravnica #179 (Uncommon)
Type: Creature

Lymph Sliver

Creature - Sliver

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.

Mana:
Power: 3/3
Cardset: Future Sight #26 (Common)
Type: Creature
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