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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Mardu SkullhunterCreature - Human WarriorMardu Skullhunter enters the battlefield tapped.
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Jeering InstigatorCreature - Goblin RogueMorph
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Leaping MasterCreature - Human Monk
"Strength batters down barriers. Discipline ignores them." |
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Valley DasherCreature - Human BerserkerHaste Mardu riders' greatest fear is that a battle might end before their weapons draw blood. |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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Rattleclaw MysticCreature - Human Shaman
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Smoke TellerCreature - Human Shaman
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them." |
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Temur ChargerCreature - HorseMorph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Icefeather AvenCreature - Bird ShamanFlying
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Rakshasa DeathdealerCreature - Cat Demon
"Death fills me and makes me strong. You, it will reduce to nothing." |
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Containment PriestCreature - Human ClericFlash Some protection requires a bit of finesse. |
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Whitemane LionCreature - CatFlash (You may cast this spell any time you could cast an instant.) Saltfield nomads call a sudden storm a "whitemane." |
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Fathom SeerCreature - IllusionMorph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for
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WillbenderCreature - Human WizardMorph
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Priest of TitaniaCreature - Elf Druid
Titania rewards all those who honor the forest by making them a living part of it. |
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Thornweald ArcherCreature - Elf ArcherReach (This creature can block creatures with flying.) Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers. |
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WellwisherCreature - Elf
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Jeskai BarricadeCreature - WallFlash (You may cast this spell any time you could cast an instant.)
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Soulfire Grand MasterCreature - Human MonkLifelink
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Frost WalkerCreature - ElementalWhen Frost Walker becomes the target of a spell or ability, sacrifice it. "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." |
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Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
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Renowned WeaponsmithCreature - Human Artificer
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Humble DefectorCreature - Human Rogue
"You were once Mardu, so your body and will are strong. Now we must train your mind." |
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Mardu ScoutCreature - Goblin ScoutDash The Mardu all enjoy war, but only the goblins make a game of it. |
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Smoldering EfreetCreature - Efreet MonkWhen Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. |
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Ainok GuideCreature - Hound ScoutWhen Ainok Guide enters the battlefield, choose one -
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