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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Risen Executioner

Creature - Zombie Warrior

Risen Executioner can't block.

Other Zombie creatures you control get +1/+1.

You may cast Risen Executioner from your graveyard if you pay more to cast it for each other creature card in your graveyard.

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #116 (Mythic Rare)
Type: Creature

Risen Sanctuary

Creature - Elemental

Vigilance

When one of the great guardians arises, it sweeps enemies aside like chaff yet takes care not to crush a single insect underfoot.

Mana:
Power: 8/8
Cardset: Return to Ravnica #190 (Uncommon)
Type: Creature

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #122 (Uncommon)
Type: Sorcery

Rite of Consumption

Sorcery

As an additional cost to cast Rite of Consumption, sacrifice a creature.

Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.

Mana:
Cardset: Shadowmoor #76 (Common)
Type: Sorcery

Rite of Flame

Sorcery

Add to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard.

Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.

Mana:
Cardset: Coldsnap #96 (Common)
Type: Sorcery

Rite of Passage

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

Every scar is a lesson, every battle a test of what you have learned.

Mana:
Cardset: Fifth Dawn #91 (Rare)
Type: Enchantment

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Mana:
Cardset: Commander 2014 #122 (Rare)
Zendikar #61 (Rare)
Type: Sorcery

Rite of Ruin

Sorcery

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.

Skirsdag cultists refused to quietly accept Avacyn's ascendancy.

Mana:
Cardset: Avacyn Restored #153 (Rare)
Type: Sorcery

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

"From your death, new life. From your loss, our profit."
-Kirada, Qarsi overseer

Mana:
Cardset: Khans of Tarkir #86 (Common)
Type: Sorcery

Rite of Undoing

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Mana:
Cardset: Fate Reforged #49 (Uncommon)
Type: Instant

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of his or her turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

Mana:
Cardset: Magic 2012 #192 (Rare)
Future Sight #137 (Rare)
Type: Enchantment

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Don't cross a Devkarin elf unless you long for an early grave.

Mana:
Cardset: Return to Ravnica #191 (Uncommon)
Type: Sorcery

Rith, the Awakener

Legendary Creature - Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

Mana:
Power: 6/6
Cardset: Phyrexia vs. The Coalition #48 (Rare)
Dragons #12 (Rare)
Invasion #267 (Rare)
Type: Creature

Ritual of Restoration

Sorcery

Return target artifact card from your graveyard to your hand.

Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.

Mana:
Cardset: Darksteel #13 (Common)
Type: Sorcery

Ritual of the Returned

Instant

Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.

A mask forged to avenge a death forgotten.

Mana:
Cardset: Journey Into Nyx #80 (Uncommon)
Type: Instant

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

Mana:
Cardset: Planechase 2012 #51 (Uncommon)
Morningtide #99 (Uncommon)
Type: Sorcery

River Bear

Creature - Bear

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

Mana:
Power: 3/3
Cardset: Ninth Edition #266 (Uncommon)
Type: Creature

River Boa

Creature - Snake

Islandwalk

: Regenerate River Boa.

"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
-Nablus, North Hada trapper

Mana:
Power: 2/1
Cardset: Zendikar #180 (Uncommon)
Sixth Edition #249 (Unknown)
Visions #68 (Common)
Type: Creature

River Kaijin

Creature - Spirit

"Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave."
-Hayato, master sailor

Mana:
Power: 1/4
Cardset: Champions of Kamigawa #83 (Common)
Type: Creature

River Kelpie

Creature - Beast

Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 3/3
Cardset: Shadowmoor #49 (Rare)
Type: Creature

River of Tears

Land

: Add to your mana pool. If you played a land this turn, add to your mana pool instead.

"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
-Glem the Lonebard, "Origins of Kholon"

Cardset: Future Sight #179 (Rare)
Type: Land

River's Grasp

Sorcery

If was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

Mana: {{/}}
Cardset: Shadowmoor #174 (Uncommon)
Type: Sorcery

Riverfall Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.

Mimics don't hide their natural form well, but their disguises work well enough on boggarts.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #111 (Common)
Type: Creature

Riverwheel Aerialists

Creature - Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #51 (Uncommon)
Type: Creature

Rix Maadi Guildmage

Creature - Human Shaman

: Target blocking creature gets -1/-1 until end of turn.

: Target player who lost life this turn loses 1 life.

Insatiable, irresistible, and insane.

Mana:
Power: 2/2
Cardset: Return to Ravnica #192 (Uncommon)
Type: Creature

Rix Maadi, Dungeon Palace

Land

: Add to your mana pool.

, : Each player discards a card. Activate this ability only any time you could cast a sorcery.

Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.

Cardset: Dissension #179 (Uncommon)
Type: Land

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Roar of Jukai

Instant - Arcane

If you control a Forest, each blocked creature gets +2/+2 until end of turn.

Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Mana:
Cardset: Betrayers of Kamigawa #140 (Common)
Type: Instant

Roar of Reclamation

Sorcery

Each player returns all artifact cards from his or her graveyard to the battlefield.

"Yesterday's relics will determine the outcome of tomorrow's war."
-Ushanti, leonin seer

Mana:
Cardset: Fifth Dawn #14 (Rare)
Type: Sorcery

Roar of the Crowd

Sorcery

Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Mana:
Cardset: Morningtide #100 (Common)
Type: Sorcery

Roar of the Kha

Instant

Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #18 (Uncommon)
Type: Instant

Roaring Primadox

Creature - Beast

At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?"
-Juruk, Kalonian tracker

Mana:
Power: 4/4
Cardset: Magic 2015 #196 (Uncommon)
Magic 2013 #188 (Uncommon)
Type: Creature

Roaring Slagwurm

Creature - Wurm

Whenever Roaring Slagwurm attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

Mana:
Power: 6/4
Cardset: Darksteel #83 (Rare)
Type: Creature

Roast

Sorcery

Roast deals 5 damage to target creature without flying.

"Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw."
-Ulnok, Atarka shaman

Mana:
Cardset: Dragons of Tarkir #151 (Uncommon)
Type: Sorcery

Robe of Mirrors

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."
-Arcanis the Omnipotent

Mana:
Cardset: Tenth Edition #101 (Common)
Exodus #43 (Common)
Type: Enchantment

Roc Egg

Creature - Bird

Defender (This creature can't attack.)

When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.

A thin shell lies between the roc and a world of bite-sized treats.

Mana:
Cardset: Magic 2012 #32 (Uncommon)
Magic 2011 #25 (Uncommon)
Type: Creature

Rock Badger

Creature - Badger Beast

Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."
-Ballista guard

Mana:
Power: 3/3
Cardset: Tenth Edition #226 (Common)
Mercadian Masques #210 (Uncommon)
Type: Creature

Rockcaster Platoon

Creature - Rhino Soldier

: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

"Aven bandits can be sly. You've got to fill the sky with boulders-and then seek cover immediately."
-Knight-Captain Wyhorn

Mana:
Power: 5/7
Cardset: Shards of Alara #23 (Uncommon)
Type: Creature

Rockslide Elemental

Creature - Elemental

First strike

Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.

On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.

Mana:
Power: 1/1
Cardset: Shards of Alara #112 (Uncommon)
Type: Creature

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to target creature or player.

"My masterpiece is complete-and so shall be my triumph."
-Saldrath, master artificer

Mana:
Cardset: Magic 2014 #217 (Uncommon)
Magic 2010 #219 (Uncommon)
Tenth Edition #341 (Uncommon)
Ninth Edition #307 (Uncommon)
Eighth Edition #312 (Uncommon)
Seventh Edition #314 (Uncommon)
Sixth Edition #309 (Unknown)
Fifth Edition #396 (Uncommon)
Fourth Edition #362 (Uncommon)
Revised Edition #273 (Uncommon)
Unlimited Edition #269 (Uncommon)
Beta Edition #270 (Unknown)
Alpha Edition #268 (Unknown)
Type: Artifact

Rogue Kavu

Creature - Kavu

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Every litter of kavu yields one cub that refuses to hunt with the pack.

Mana:
Power: 1/1
Cardset: Ninth Edition #213 (Common)
Invasion #160 (Common)
Type: Creature

Rogue's Gloves

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Professional pilferers prefer proper preparation.

Mana:
Cardset: Magic 2015 #227 (Uncommon)
Type: Artifact

Rogue's Passage

Land

: Add to your mana pool.

, : Target creature is unblockable this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Cardset: Return to Ravnica #245 (Uncommon)
Type: Land

Roil Elemental

Creature - Elemental

Flying

Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.

A vortex that devours everything-even the souls of the living.

Mana:
Power: 3/2
Cardset: Zendikar #62 (Rare)
Type: Creature

Roil Spout

Sorcery

Put target creature on top of its owner's library.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #219 (Uncommon)
Type: Sorcery

Roil's Retribution

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Battle for Zendikar #45 (Uncommon)
Type: Instant

Roiling Horror

Creature - Horror

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.

Suspend X-. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

Mana:
Power: */*
Cardset: Planar Chaos #79 (Rare)
Type: Creature

Roiling Terrain

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

"The trembling lands ruptured, leaving an open door for things from below to emerge."
-Screed of the Mul Daya

Mana:
Cardset: Worldwake #88 (Common)
Type: Sorcery

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

"The Roil may be unpredictable, but it is not uncontrollable."
-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Oath of the Gatewatch #62 (Uncommon)
Type: Sorcery

Roilmage's Trick

Instant

Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

Weather on Zendikar is unpredictable-unless you're the one telling it what to do.

Mana:
Cardset: Battle for Zendikar #83 (Common)
Type: Instant

Rollick of Abandon

Sorcery

All creatures get +2/-2 until end of turn.

"Embrace every moment, for it could be your last."
-Xenagos, god of revels

Mana:
Cardset: Journey Into Nyx #108 (Uncommon)
Type: Sorcery

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.

The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.

Mana:
Cardset: Ravnica: City of Guilds #179 (Uncommon)
Type: Sorcery

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down."
-Onean sergeant

Mana:
Cardset: Eighth Edition #38 (Rare)
Seventh Edition #35 (Rare)
Stronghold #111 (Rare)
Type: Enchantment

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

Mana:
Cardset: Innistrad #161 (Uncommon)
Type: Sorcery

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.

"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."

Mana:
Cardset: Battle for Zendikar #154 (Uncommon)
Tempest #198 (Common)
Type: Sorcery

Ronin Cavekeeper

Creature - Human Samurai

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

The akki were surprised to encounter a human who could fight in the caves as well as they.

Mana:
Power: 4/3
Cardset: Saviors of Kamigawa #111 (Common)
Type: Creature

Ronin Cliffrider

Creature - Human Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

Mana:
Power: 2/2
Cardset: Betrayers of Kamigawa #116 (Uncommon)
Type: Creature

Ronin Houndmaster

Creature - Human Samurai

Haste

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Some samurai fell so far out of grace that only dogs would keep them company.

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #184 (Common)
Type: Creature

Ronin Warclub

Artifact - Equipment

Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Betrayers of Kamigawa #158 (Uncommon)
Type: Artifact

Ronom Hulk

Creature - Beast

Protection from snow

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Mana:
Power: 5/6
Cardset: Coldsnap #119 (Common)
Type: Creature

Ronom Serpent

Snow Creature - Serpent

Ronom Serpent can't attack unless defending player controls a snow land.

When you control no snow lands, sacrifice Ronom Serpent.

With the spread of Rimewind's sorcerous winter, snow dwellers reclaimed their places atop the food chain.

Mana:
Power: 5/6
Cardset: Coldsnap #45 (Common)
Type: nknown

Ronom Unicorn

Creature - Unicorn

Sacrifice Ronom Unicorn: Destroy target enchantment.

The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.

Mana:
Power: 2/2
Cardset: Coldsnap #16 (Common)
Type: Creature

Roofstalker Wight

Creature - Zombie

: Roofstalker Wight gains flying until end of turn.

No heartbeat to hear, no greed to bribe, no fear of death.

Mana:
Power: 2/1
Cardset: Ravnica: City of Guilds #102 (Common)
Type: Creature

Rooftop Storm

Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
-Stitcher Geralf

Mana:
Cardset: Innistrad #71 (Rare)
Type: Enchantment

Roon of the Hidden Realm

Legendary Creature - Rhino Soldier

Vigilance, trample, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Time and space are just new battlefields to be mastered."

Mana:
Power: 4/4
Cardset: Commander 2013 #206 (Mythic Rare)
Type: Creature

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.

Mana:
Cardset: Tenth Edition #292 (Rare)
Tempest #144 (Rare)
Type: Enchantment

Root-Kin Ally

Creature - Elemental Warrior

Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Mana:
Power: 3/3
Cardset: Ravnica: City of Guilds #180 (Uncommon)
Type: Creature

Rootborn Defenses

Instant

Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)

Mana:
Cardset: Return to Ravnica #19 (Common)
Type: Instant

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or to your mana pool.

Cardset: Magic 2013 #228 (Rare)
Magic 2012 #228 (Rare)
Magic 2011 #227 (Rare)
Premium Deck Series: Slivers #32 (Rare)
Magic 2010 #227 (Rare)
Type: Land

Rootbreaker Wurm

Creature - Wurm

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 6/6
Cardset: Ninth Edition #267 (Uncommon)
Tempest #145 (Common)
Type: Creature

Rootgrapple

Tribal Instant - Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
-Colfenor, the Last Yew

Mana:
Cardset: Lorwyn #234 (Common)
Type: nknown

Rootrunner

Creature - Spirit

, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Mana:
Power: 3/3
Cardset: Champions of Kamigawa #237 (Uncommon)
Type: Creature

Rootwalla

Creature - Lizard

: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

Mana:
Power: 2/2
Cardset: Magic 2014 #192 (Common)
Tenth Edition #293 (Common)
Ninth Edition #268 (Common)
Tempest #146 (Common)
Type: Creature

Rootwater Commando

Creature - Merfolk

Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

Mana:
Power: 2/2
Cardset: Tenth Edition #102 (Common)
Nemesis #39 (Common)
Type: Creature

Rootwater Matriarch

Creature - Merfolk

: Gain control of target creature for as long as that creature is enchanted.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.

Mana:
Power: 2/3
Cardset: Tenth Edition #103 (Rare)
Tempest #83 (Rare)
Type: Creature

Rosheen Meanderer

Legendary Creature - Giant Shaman

: Add to your mana pool. Spend this mana only on costs that contain .

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

Mana: {{/}}
Power: 4/4
Cardset: Shadowmoor #214 (Rare)
Type: Creature

Rot Farm Skeleton

Creature - Plant Skeleton

Rot Farm Skeleton can't block.

, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

Mana:
Power: 4/1
Cardset: Dragon's Maze #98 (Uncommon)
Type: Creature

Rot Shambler

Creature - Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

"If I die, feed me to a shambler. At least that way I'll be doing some good."-Ryza, Oran-Rief scout

Mana:
Power: 1/1
Cardset: Battle for Zendikar #187 (Uncommon)
Type: Creature

Rot Wolf

Creature - Wolf

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.

Mana:
Power: 2/2
Cardset: Mirrodin Besieged #90 (Common)
Type: Creature

Rotcrown Ghoul

Creature - Zombie

When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.

"Don't look into its eyes. It's thinking things no dead thing should think."
-Captain Eberhart

Mana:
Power: 3/3
Cardset: Avacyn Restored #72 (Common)
Type: Creature

Rotfeaster Maggot

Creature - Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

Mana:
Power: 3/5
Cardset: Magic 2015 #112 (Common)
Type: Creature

Rotted Hulk

Creature - Elemental

The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
-The Theriad

Mana:
Power: 2/5
Cardset: Journey Into Nyx #81 (Common)
Type: Creature

Rotted Hystrix

Creature - Beast

Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.

Mana:
Power: 3/6
Cardset: New Phyrexia #120 (Common)
Type: Creature

Rotting Fensnake

Creature - Zombie Snake

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

Mana:
Power: 5/1
Cardset: Innistrad #113 (Common)
Type: Creature

Rotting Legion

Creature - Zombie

Rotting Legion enters the battlefield tapped.

Zombies have one speed: shamble.

Mana:
Power: 4/5
Cardset: Magic 2011 #115 (Common)
Type: Creature

Rotting Mastodon

Creature - Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

Mana:
Power: 2/8
Cardset: Khans of Tarkir #87 (Common)
Type: Creature

Rotting Rats

Creature - Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 1/1
Cardset: Conflux #51 (Common)
Type: Creature

Rough (Rough/Tumble)

Sorcery

Rough deals 2 damage to each creature without flying.

Mana:
Cardset: Planar Chaos #114 (Uncommon)
Type: Sorcery

Rough / Tumble

Sorcery

Rough Deals 2 damage to each creature without flying.

Mana:
Cardset: Commander 2013 #118 (Uncommon)
Type: Sorcery

Roughshod Mentor

Creature - Giant Warrior

Green creatures you control have trample.

He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.

Mana:
Power: 5/4
Cardset: Shadowmoor #128 (Uncommon)
Type: Creature

Rouse the Mob

Instant

Strive - Rouse the Mob costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Mana:
Cardset: Journey Into Nyx #109 (Common)
Type: Instant

Rousing of Souls

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

Mana:
Cardset: Conspiracy #19 (Common)
Type: Sorcery

Rout

Sorcery

You may cast Rout any time you could cast an instant if you pay more to cast it.

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Conspiracy #80 (Rare)
Invasion #34 (Rare)
Type: Sorcery

Royal Assassin

Creature - Human Assassin

: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.

Mana:
Power: 1/1
Cardset: Magic 2012 #105 (Rare)
Magic 2011 #116 (Rare)
Magic 2010 #110 (Rare)
Tenth Edition #174 (Rare)
Ninth Edition #159 (Rare)
Eighth Edition #159 (Rare)
Fourth Edition #41 (Rare)
Revised Edition #33 (Rare)
Unlimited Edition #32 (Rare)
Beta Edition #32 (Unknown)
Alpha Edition #32 (Unknown)
Type: Creature

Rubbleback Rhino

Creature - Rhino

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.

Mana:
Power: 3/4
Cardset: Return to Ravnica #132 (Common)
Type: Creature

Rubblebelt Maaka

Creature - Cat

Bloodrush - , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them-our enemies do."
-Nedja, Gruul shaman

Mana:
Power: 3/3
Cardset: Dragon's Maze #38 (Common)
Type: Creature

Rubblebelt Raiders

Creature - Human Warrior

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
-Nikya of the Old Ways

Mana: {{/}}{{/}}{{/}}
Power: 3/3
Cardset: Gatecrash #224 (Rare)
Type: Creature

Rubblehulk

Creature - Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush - , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Mana:
Power: */*
Cardset: Gatecrash #191 (Rare)
Type: Creature

Rubinia Soulsinger

Legendary Creature - Faerie

You may choose not to untap Rubinia Soulsinger during your untap step.

: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Mana:
Power: 2/3
Cardset: Commander 2013 #207 (Rare)
Legends #296 (Rare)
Type: Creature

Ruby Medallion

Artifact

Red spells you cast cost less to cast.

Mana:
Cardset: Commander 2014 #265 (Rare)
Tempest #295 (Rare)
Type: Artifact
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