Give (Give/Take)SorceryPut three +1/+1 counters on target creature.
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Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
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Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
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Morgue BurstSorceryReturn target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. "Let him in. He's on the list." |
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Obzedat's AidSorceryReturn target permanent card from your graveyard to the battlefield. "The Obzedat have revived you with purpose. Don't squander their blessing." |
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PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
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Pilfered PlansSorceryTarget player puts the top two cards of his or her library into his or her graveyard. Draw two cards. Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds. |
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Reap IntellectSorceryTarget opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Release (Catch/Release)SorceryEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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Take (Give/Take)SorceryRemove all +1/+1 counters from target creature you control. Draw that many cards.
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Toil (Toil/Trouble)SorceryTarget player draws two cards and loses 2 life.
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Trait DoctoringSorceryChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
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Trouble (Toil/Trouble)SorceryTrouble deals damage to target player equal to the number of cards in that player's hand.
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Uncovered CluesSorceryLook at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds. |
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Wake the ReflectionsSorceryPopulate. (Put a token onto the battlefield that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Ancient CravingSorceryYou draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Angelic EdictSorceryExile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
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Coerced ConfessionSorceryTarget player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. "Ask the right questions in the right way and truth is inevitable."
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Enter the InfiniteSorceryDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea-have all of them."
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Ground AssaultSorceryGround Assault deals damage to target creature equal to the number of lands you control. "Taking down a dragon is easy. All you need is enough space to get in a good swing."
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Hands of BindingSorceryTap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Immortal ServitudeSorceryReturn each creature card with converted mana cost X from your graveyard to the battlefield. "The fine print of countless contracts has ensured we are never defenseless."
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Knight WatchSorceryPut two 2/2 white Knight creature tokens with vigilance onto the battlefield. "We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
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Last ThoughtsSorceryDraw a card.
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Mark for DeathSorceryTarget creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. Everyone roots for the little guy, but nobody bets on him. |
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Mental VaporsSorceryTarget player discards a card.
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Merciless EvictionSorceryChoose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. "I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
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Midnight RecoverySorceryReturn target creature card from your graveyard to your hand.
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Miming SlimeSorceryPut an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. "We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
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Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
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MuggingSorceryMugging deals 2 damage to target creature. That creature can't block this turn. Scream: muffled. Pockets: emptied. Neck function: never the same again. |
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Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
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Purge the ProfaneSorceryTarget opponent discards two cards and you gain 2 life. The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. |
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Righteous ChargeSorceryCreatures you control get +2/+2 until end of turn. "In the name of peace, moderation, and decency-wipe them all out!" |
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Serene RemembranceSorceryShuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past. |
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Shadow SliceSorceryTarget opponent loses 3 life.
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Stolen IdentitySorceryPut a token onto the battlefield that's a copy of target artifact or creature.
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